PortConfig

Enum PortConfig 

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pub enum PortConfig {
    TextureInput(u32),
    TextureOutput(u32),
    TextureStorage(TextureStorageConfig),
    ControlOutput,
}
Expand description

Port configuration variant

Each variant contains only the fields relevant to that port type, ensuring type safety and preventing invalid combinations.

§Note: No control-input variant

All parameters are implicitly controllable - any parameter can receive modulation from a control-output port without explicit declaration. MOD developers only need to declare control-output ports for nodes that generate control signals (e.g., LFO, envelope). The target parameter is selected via UI, not hardcoded in the MOD.

Variants§

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TextureInput(u32)

Texture input port Value: binding slot for @group(2) @binding(N) in shader

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TextureOutput(u32)

Texture output port Value: binding slot for @group(2) @binding(N) in shader

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TextureStorage(TextureStorageConfig)

Texture storage port (read/write for compute shaders) Contains binding slot and format specification

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ControlOutput

Control output port (sends modulation signals)

Nodes with this port type can modulate any parameter of any other node. The target is determined by graph connections (user selection in UI), not by the MOD itself. No additional data needed.

Trait Implementations§

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impl Clone for PortConfig

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fn clone(&self) -> PortConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PortConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PortConfigExt for PortConfig

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fn is_texture(&self) -> bool

Check if this is a texture port (input, output, or storage)
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fn is_texture_input(&self) -> bool

Check if this is a texture input port
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fn is_texture_output(&self) -> bool

Check if this is a texture output port
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fn is_texture_storage(&self) -> bool

Check if this is a texture storage port
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fn is_control_output(&self) -> bool

Check if this is a control output port
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fn is_input(&self) -> bool

Check if this is an input port (texture input only - control input is implicit)
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fn is_output(&self) -> bool

Check if this is an output port (texture output, storage, or control output)
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fn binding_slot(&self) -> Option<u32>

Get binding slot (for texture ports)
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impl Copy for PortConfig

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V