pub struct SocketSession<T>{ /* private fields */ }Implementations§
Source§impl<T> SocketSession<T>
impl<T> SocketSession<T>
pub fn new() -> Self
pub fn join(&mut self) -> Vec<SessionResult<T>>
pub fn ping(&mut self) -> Vec<SessionResult<T>>
pub fn subscribe<B>(&mut self, reference: T, body: B) -> Vec<SessionResult<T>>where
B: Serialize,
pub fn unsubscribe(&mut self, reference: T) -> Vec<SessionResult<T>>
pub fn handle_message( &mut self, msg: &str, ) -> Result<Vec<SessionResult<T>>, HandleMessageError>
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for SocketSession<T>
impl<T> RefUnwindSafe for SocketSession<T>where
T: RefUnwindSafe,
impl<T> Send for SocketSession<T>where
T: Send,
impl<T> Sync for SocketSession<T>where
T: Sync,
impl<T> Unpin for SocketSession<T>where
T: Unpin,
impl<T> UnwindSafe for SocketSession<T>where
T: UnwindSafe + RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more