Struct glfw::RenderContext
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pub struct RenderContext { // some fields omitted }
A rendering context that can be shared between tasks.
Trait Implementations
impl Send for RenderContext
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impl Context for RenderContext
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fn window_ptr(&self) -> *mut GLFWwindow
Returns the pointer to the underlying GLFWwindow
.
fn swap_buffers(&mut self)
Swaps the front and back buffers of the window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers. Read more
fn is_current(&self) -> bool
Returns true
if the window is the current context.
fn make_current(&mut self)
Wrapper for glfwMakeContextCurrent