Enum ShaderParameter

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pub enum ShaderParameter {
Show 17 variants CompileStatus = 35_713, DeleteStatus = 35_712, LinkStatus = 35_714, ValidateStatus = 35_715, AttachedShaders = 35_717, ActiveAttributes = 35_721, ActiveUniforms = 35_718, MaxVertexAttribs = 34_921, MaxVertexUniformVectors = 36_347, MaxVaryingVectors = 36_348, MaxCombinedTextureImageUnits = 35_661, MaxVertexTextureImageUnits = 35_660, MaxTextureImageUnits = 34_930, MaxFragmentUniformVectors = 36_349, ShaderType = 35_663, ShadingLanguageVersion = 35_724, CurrentProgram = 35_725,
}
Expand description

Constants passed to WebGLRenderingContext.createShader()

Variants§

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CompileStatus = 35_713

Passed to getShaderParamter to get the status of the compilation. Returns false if the shader was not compiled. You can then query getShaderInfoLog to find the exact error

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DeleteStatus = 35_712

Passed to getShaderParamter to determine if a shader was deleted via deleteShader. Returns true if it was, false otherwise.

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LinkStatus = 35_714

Passed to getProgramParameter after calling linkProgram to determine if a program was linked correctly. Returns false if there were errors. Use getProgramInfoLog to find the exact error.

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ValidateStatus = 35_715

Passed to getProgramParameter after calling validateProgram to determine if it is valid. Returns false if errors were found.

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AttachedShaders = 35_717

Passed to getProgramParameter after calling attachShader to determine if the shader was attached correctly. Returns false if errors occurred.

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ActiveAttributes = 35_721

Passed to getProgramParameter to get the number of attributes active in a program.

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ActiveUniforms = 35_718

Passed to getProgramParamter to get the number of uniforms active in a program.

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MaxVertexAttribs = 34_921

The maximum number of entries possible in the vertex attribute list.

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MaxVertexUniformVectors = 36_347

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MaxVaryingVectors = 36_348

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MaxCombinedTextureImageUnits = 35_661

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MaxVertexTextureImageUnits = 35_660

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MaxTextureImageUnits = 34_930

Implementation dependent number of maximum texture units. At least 8.

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MaxFragmentUniformVectors = 36_349

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ShaderType = 35_663

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ShadingLanguageVersion = 35_724

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CurrentProgram = 35_725

Trait Implementations§

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impl Clone for ShaderParameter

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fn clone(&self) -> ShaderParameter

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderParameter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for ShaderParameter

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.