pub struct Scene {
pub effects: Vec<Effect>,
}Fields§
§effects: Vec<Effect>Implementations§
Source§impl Scene
impl Scene
Sourcepub fn selections(&self) -> BTreeSet<LayoutSelection>
pub fn selections(&self) -> BTreeSet<LayoutSelection>
Selections the scene’s effects override their tile with.
pub fn effect(&mut self, index: usize) -> Option<&mut Effect>
pub fn effects(&self) -> &[Effect]
Sourcepub fn add_effect(&mut self, effect: Effect) -> usize
pub fn add_effect(&mut self, effect: Effect) -> usize
Add an effect. Its GPU pipeline is built lazily by ensure_pipelines
on whichever thread renders this scene.
pub fn remove_effect(&mut self, index: usize) -> Option<Effect>
Trait Implementations§
Source§impl AssetTrait for Scene
impl AssetTrait for Scene
Source§impl CollectSoundTriggers for Scene
impl CollectSoundTriggers for Scene
Source§fn collect_sound_triggers(&self, triggers: &mut SoundTriggerSet)
fn collect_sound_triggers(&self, triggers: &mut SoundTriggerSet)
Adds the triggers of
self to triggers. When two triggers share an
id, the first one wins; copies of a value share their trigger.Source§impl<'de> Deserialize<'de> for Scene
impl<'de> Deserialize<'de> for Scene
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Scene
impl StructuralPartialEq for Scene
Auto Trait Implementations§
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnsafeUnpin for Scene
impl UnwindSafe for Scene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DebugAny for T
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more