pub enum GamepadEvent {
Show 36 variants
South(usize),
East(usize),
North(usize),
West(usize),
C(usize),
Z(usize),
LeftTrigger(usize),
LeftTrigger2(usize),
RightTrigger(usize),
RightTrigger2(usize),
Select(usize),
Start(usize),
Mode(usize),
LeftThumb(usize),
RightThumb(usize),
DPadUp(usize),
DPadDown(usize),
DPadLeft(usize),
DPadRight(usize),
Unknown(usize),
LeftStickXMin(usize),
LeftStickXMax(usize),
LeftStickYMin(usize),
LeftStickYMax(usize),
LeftZMin(usize),
LeftZMax(usize),
RightStickXMin(usize),
RightStickXMax(usize),
RightStickYMin(usize),
RightStickYMax(usize),
RightZMin(usize),
RightZMax(usize),
DPadXMin(usize),
DPadXMax(usize),
DPadYMin(usize),
DPadYMax(usize),
}Variants§
South(usize)
East(usize)
North(usize)
West(usize)
C(usize)
Z(usize)
LeftTrigger(usize)
LeftTrigger2(usize)
RightTrigger(usize)
RightTrigger2(usize)
Select(usize)
Start(usize)
Mode(usize)
LeftThumb(usize)
RightThumb(usize)
DPadUp(usize)
DPadDown(usize)
DPadLeft(usize)
DPadRight(usize)
Unknown(usize)
LeftStickXMin(usize)
LeftStickXMax(usize)
LeftStickYMin(usize)
LeftStickYMax(usize)
LeftZMin(usize)
LeftZMax(usize)
RightStickXMin(usize)
RightStickXMax(usize)
RightStickYMin(usize)
RightStickYMax(usize)
RightZMin(usize)
RightZMax(usize)
DPadXMin(usize)
DPadXMax(usize)
DPadYMin(usize)
DPadYMax(usize)
Trait Implementations§
Source§impl Clone for GamepadEvent
impl Clone for GamepadEvent
impl Copy for GamepadEvent
Source§impl Debug for GamepadEvent
impl Debug for GamepadEvent
Source§impl<'de> Deserialize<'de> for GamepadEvent
impl<'de> Deserialize<'de> for GamepadEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for GamepadEvent
impl Display for GamepadEvent
impl Eq for GamepadEvent
Source§impl Hash for GamepadEvent
impl Hash for GamepadEvent
Source§impl Ord for GamepadEvent
impl Ord for GamepadEvent
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
1.21.0 (const: unstable) · Source§fn min(self, other: Self) -> Selfwhere
Self: Sized,
fn min(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the minimum of two values. Read more
Source§impl PartialEq for GamepadEvent
impl PartialEq for GamepadEvent
Source§impl PartialOrd for GamepadEvent
impl PartialOrd for GamepadEvent
Source§impl Serialize for GamepadEvent
impl Serialize for GamepadEvent
impl StructuralPartialEq for GamepadEvent
Auto Trait Implementations§
impl Freeze for GamepadEvent
impl RefUnwindSafe for GamepadEvent
impl Send for GamepadEvent
impl Sync for GamepadEvent
impl Unpin for GamepadEvent
impl UnsafeUnpin for GamepadEvent
impl UnwindSafe for GamepadEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DebugAny for T
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more