pub enum MidiInputAction {
Show 22 variants
Tap,
SetMainDimmer,
SetBlackout,
SetSpeedAdd,
SetSpeedMultiply,
SelectSceneDistributed,
SelectScene {
target: MidiSceneTarget,
},
ToggleSceneActive {
target: MidiSceneTarget,
},
SetSceneActive {
target: MidiSceneTarget,
},
FlashScene {
target: MidiSceneTarget,
},
SetSceneOpacity {
target: MidiSceneTarget,
},
SetSceneInputDimmer {
target: MidiSceneTarget,
},
SetSceneBeatOffset {
target: MidiSceneTarget,
},
SetSceneIgnoreMainDimmer {
target: MidiSceneTarget,
},
SetSceneSetOffsetOnFlash {
target: MidiSceneTarget,
},
SetSceneEffectSettingF32 {
target: MidiSceneTarget,
effect_index: u8,
setting_index: u8,
},
SetSceneEffectOpacity {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectColorShift {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectBeatProgression {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectBeatOffset {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectSpeedExponent {
target: MidiSceneTarget,
effect_index: u8,
},
SetSceneEffectGroupIndex {
target: MidiSceneTarget,
effect_index: u8,
},
}Variants§
Tap
SetMainDimmer
SetBlackout
SetSpeedAdd
SetSpeedMultiply
SelectSceneDistributed
SelectScene
Fields
§
target: MidiSceneTargetToggleSceneActive
Fields
§
target: MidiSceneTargetSetSceneActive
Fields
§
target: MidiSceneTargetFlashScene
Fields
§
target: MidiSceneTargetSetSceneOpacity
Fields
§
target: MidiSceneTargetSetSceneInputDimmer
Fields
§
target: MidiSceneTargetSetSceneBeatOffset
Fields
§
target: MidiSceneTargetSetSceneIgnoreMainDimmer
Fields
§
target: MidiSceneTargetSetSceneSetOffsetOnFlash
Fields
§
target: MidiSceneTargetSetSceneEffectSettingF32
SetSceneEffectOpacity
SetSceneEffectColorShift
SetSceneEffectBeatProgression
SetSceneEffectBeatOffset
SetSceneEffectSpeedExponent
SetSceneEffectGroupIndex
Trait Implementations§
Source§impl Clone for MidiInputAction
impl Clone for MidiInputAction
Source§impl Debug for MidiInputAction
impl Debug for MidiInputAction
Source§impl<'de> Deserialize<'de> for MidiInputAction
impl<'de> Deserialize<'de> for MidiInputAction
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for MidiInputAction
Source§impl PartialEq for MidiInputAction
impl PartialEq for MidiInputAction
Source§impl Serialize for MidiInputAction
impl Serialize for MidiInputAction
impl StructuralPartialEq for MidiInputAction
Auto Trait Implementations§
impl Freeze for MidiInputAction
impl RefUnwindSafe for MidiInputAction
impl Send for MidiInputAction
impl Sync for MidiInputAction
impl Unpin for MidiInputAction
impl UnsafeUnpin for MidiInputAction
impl UnwindSafe for MidiInputAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DebugAny for T
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more