pub struct ServerStatus {Show 16 fields
pub storage_task: Option<String>,
pub storage_error: Option<String>,
pub storage_working: bool,
pub staged_files: usize,
pub branches: Vec<String>,
pub current_branch: Option<String>,
pub storage_dir: String,
pub network_in: f32,
pub network_out: f32,
pub temperature: Option<f32>,
pub host_name: String,
pub link_peers: u64,
pub settings: ServerSettings,
pub artnet: ArtnetConfig,
pub devices: Devices,
pub svg_templates: Vec<String>,
}Expand description
What the machine running the engine is doing besides the show.
Fields§
§storage_task: Option<String>What the asset repository is busy with, None while idle.
storage_error: Option<String>§storage_working: boolThe repository is being read, written or synchronized.
staged_files: usizeChanged files not yet committed.
branches: Vec<String>§current_branch: Option<String>§storage_dir: StringWhere the asset repository is on the engine’s machine.
network_in: f32Art-Net and DMX traffic in Mbit/s.
network_out: f32§temperature: Option<f32>The hottest temperature sensor of the engine’s machine in °C, None
on a machine without one.
host_name: StringThe engine machine’s host name, which tells its readings apart from those of the machine showing the interface.
link_peers: u64Other Ableton Link peers.
settings: ServerSettings§artnet: ArtnetConfigThe running Art-Net input: the project’s settings and, per universe seen, how much data arrived.
devices: DevicesThe devices of the engine’s machine, while an interface watches them.
svg_templates: Vec<String>The SVG templates in the asset repository, as paths below its svg
folder.
Trait Implementations§
Source§impl Clone for ServerStatus
impl Clone for ServerStatus
Source§fn clone(&self) -> ServerStatus
fn clone(&self) -> ServerStatus
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ServerStatus
impl Debug for ServerStatus
Source§impl Default for ServerStatus
impl Default for ServerStatus
Source§fn default() -> ServerStatus
fn default() -> ServerStatus
Source§impl<'de> Deserialize<'de> for ServerStatuswhere
ServerStatus: Default,
impl<'de> Deserialize<'de> for ServerStatuswhere
ServerStatus: Default,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ServerStatus, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ServerStatus, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for ServerStatus
impl PartialEq for ServerStatus
Source§impl Serialize for ServerStatus
impl Serialize for ServerStatus
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl StructuralPartialEq for ServerStatus
Auto Trait Implementations§
impl Freeze for ServerStatus
impl RefUnwindSafe for ServerStatus
impl Send for ServerStatus
impl Sync for ServerStatus
impl Unpin for ServerStatus
impl UnsafeUnpin for ServerStatus
impl UnwindSafe for ServerStatus
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T: ?Sized,
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