Version43

Struct Version43 

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pub struct Version43 {
Show 44 fields pub geterror: extern "system" fn() -> GLenum, pub clearbufferdata: extern "system" fn(GLenum, GLenum, GLenum, GLenum, *const c_void), pub clearbuffersubdata: extern "system" fn(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, *const c_void), pub dispatchcompute: extern "system" fn(GLuint, GLuint, GLuint), pub dispatchcomputeindirect: extern "system" fn(GLintptr), pub copyimagesubdata: extern "system" fn(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei), pub framebufferparameteri: extern "system" fn(GLenum, GLenum, GLint), pub getframebufferparameteriv: extern "system" fn(GLenum, GLenum, *mut GLint), pub getinternalformati64v: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint64), pub invalidatetexsubimage: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei), pub invalidateteximage: extern "system" fn(GLuint, GLint), pub invalidatebuffersubdata: extern "system" fn(GLuint, GLintptr, GLsizeiptr), pub invalidatebufferdata: extern "system" fn(GLuint), pub invalidateframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum), pub invalidatesubframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei), pub multidrawarraysindirect: extern "system" fn(GLenum, *const c_void, GLsizei, GLsizei), pub multidrawelementsindirect: extern "system" fn(GLenum, GLenum, *const c_void, GLsizei, GLsizei), pub getprograminterfaceiv: extern "system" fn(GLuint, GLenum, GLenum, *mut GLint), pub getprogramresourceindex: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLuint, pub getprogramresourcename: extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar), pub getprogramresourceiv: extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *const GLenum, GLsizei, *mut GLsizei, *mut GLint), pub getprogramresourcelocation: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint, pub getprogramresourcelocationindex: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint, pub shaderstorageblockbinding: extern "system" fn(GLuint, GLuint, GLuint), pub texbufferrange: extern "system" fn(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr), pub texstorage2dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean), pub texstorage3dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean), pub textureview: extern "system" fn(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint), pub bindvertexbuffer: extern "system" fn(GLuint, GLuint, GLintptr, GLsizei), pub vertexattribformat: extern "system" fn(GLuint, GLint, GLenum, GLboolean, GLuint), pub vertexattribiformat: extern "system" fn(GLuint, GLint, GLenum, GLuint), pub vertexattriblformat: extern "system" fn(GLuint, GLint, GLenum, GLuint), pub vertexattribbinding: extern "system" fn(GLuint, GLuint), pub vertexbindingdivisor: extern "system" fn(GLuint, GLuint), pub debugmessagecontrol: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *const GLuint, GLboolean), pub debugmessageinsert: extern "system" fn(GLenum, GLenum, GLuint, GLenum, GLsizei, *const GLchar), pub debugmessagecallback: extern "system" fn(GLDEBUGPROC, *const c_void), pub getdebugmessagelog: extern "system" fn(GLuint, GLsizei, *mut GLenum, *mut GLenum, *mut GLuint, *mut GLenum, *mut GLsizei, *mut GLchar) -> GLuint, pub pushdebuggroup: extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar), pub popdebuggroup: extern "system" fn(), pub objectlabel: extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar), pub getobjectlabel: extern "system" fn(GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar), pub objectptrlabel: extern "system" fn(*const c_void, GLsizei, *const GLchar), pub getobjectptrlabel: extern "system" fn(*const c_void, GLsizei, *mut GLsizei, *mut GLchar), /* private fields */
}
Expand description

Functions from OpenGL version 4.3

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§geterror: extern "system" fn() -> GLenum

The function pointer to glGetError()

§clearbufferdata: extern "system" fn(GLenum, GLenum, GLenum, GLenum, *const c_void)

The function pointer to glClearBufferData()

§clearbuffersubdata: extern "system" fn(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, *const c_void)

The function pointer to glClearBufferSubData()

§dispatchcompute: extern "system" fn(GLuint, GLuint, GLuint)

The function pointer to glDispatchCompute()

§dispatchcomputeindirect: extern "system" fn(GLintptr)

The function pointer to glDispatchComputeIndirect()

§copyimagesubdata: extern "system" fn(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)

The function pointer to glCopyImageSubData()

§framebufferparameteri: extern "system" fn(GLenum, GLenum, GLint)

The function pointer to glFramebufferParameteri()

§getframebufferparameteriv: extern "system" fn(GLenum, GLenum, *mut GLint)

The function pointer to glGetFramebufferParameteriv()

§getinternalformati64v: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint64)

The function pointer to glGetInternalformati64v()

§invalidatetexsubimage: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)

The function pointer to glInvalidateTexSubImage()

§invalidateteximage: extern "system" fn(GLuint, GLint)

The function pointer to glInvalidateTexImage()

§invalidatebuffersubdata: extern "system" fn(GLuint, GLintptr, GLsizeiptr)

The function pointer to glInvalidateBufferSubData()

§invalidatebufferdata: extern "system" fn(GLuint)

The function pointer to glInvalidateBufferData()

§invalidateframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum)

The function pointer to glInvalidateFramebuffer()

§invalidatesubframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei)

The function pointer to glInvalidateSubFramebuffer()

§multidrawarraysindirect: extern "system" fn(GLenum, *const c_void, GLsizei, GLsizei)

The function pointer to glMultiDrawArraysIndirect()

§multidrawelementsindirect: extern "system" fn(GLenum, GLenum, *const c_void, GLsizei, GLsizei)

The function pointer to glMultiDrawElementsIndirect()

§getprograminterfaceiv: extern "system" fn(GLuint, GLenum, GLenum, *mut GLint)

The function pointer to glGetProgramInterfaceiv()

§getprogramresourceindex: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLuint

The function pointer to glGetProgramResourceIndex()

§getprogramresourcename: extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar)

The function pointer to glGetProgramResourceName()

§getprogramresourceiv: extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *const GLenum, GLsizei, *mut GLsizei, *mut GLint)

The function pointer to glGetProgramResourceiv()

§getprogramresourcelocation: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint

The function pointer to glGetProgramResourceLocation()

§getprogramresourcelocationindex: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint

The function pointer to glGetProgramResourceLocationIndex()

§shaderstorageblockbinding: extern "system" fn(GLuint, GLuint, GLuint)

The function pointer to glShaderStorageBlockBinding()

§texbufferrange: extern "system" fn(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)

The function pointer to glTexBufferRange()

§texstorage2dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)

The function pointer to glTexStorage2DMultisample()

§texstorage3dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)

The function pointer to glTexStorage3DMultisample()

§textureview: extern "system" fn(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)

The function pointer to glTextureView()

§bindvertexbuffer: extern "system" fn(GLuint, GLuint, GLintptr, GLsizei)

The function pointer to glBindVertexBuffer()

§vertexattribformat: extern "system" fn(GLuint, GLint, GLenum, GLboolean, GLuint)

The function pointer to glVertexAttribFormat()

§vertexattribiformat: extern "system" fn(GLuint, GLint, GLenum, GLuint)

The function pointer to glVertexAttribIFormat()

§vertexattriblformat: extern "system" fn(GLuint, GLint, GLenum, GLuint)

The function pointer to glVertexAttribLFormat()

§vertexattribbinding: extern "system" fn(GLuint, GLuint)

The function pointer to glVertexAttribBinding()

§vertexbindingdivisor: extern "system" fn(GLuint, GLuint)

The function pointer to glVertexBindingDivisor()

§debugmessagecontrol: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *const GLuint, GLboolean)

The function pointer to glDebugMessageControl()

§debugmessageinsert: extern "system" fn(GLenum, GLenum, GLuint, GLenum, GLsizei, *const GLchar)

The function pointer to glDebugMessageInsert()

§debugmessagecallback: extern "system" fn(GLDEBUGPROC, *const c_void)

The function pointer to glDebugMessageCallback()

§getdebugmessagelog: extern "system" fn(GLuint, GLsizei, *mut GLenum, *mut GLenum, *mut GLuint, *mut GLenum, *mut GLsizei, *mut GLchar) -> GLuint

The function pointer to glGetDebugMessageLog()

§pushdebuggroup: extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar)

The function pointer to glPushDebugGroup()

§popdebuggroup: extern "system" fn()

The function pointer to glPopDebugGroup()

§objectlabel: extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar)

The function pointer to glObjectLabel()

§getobjectlabel: extern "system" fn(GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar)

The function pointer to glGetObjectLabel()

§objectptrlabel: extern "system" fn(*const c_void, GLsizei, *const GLchar)

The function pointer to glObjectPtrLabel()

§getobjectptrlabel: extern "system" fn(*const c_void, GLsizei, *mut GLsizei, *mut GLchar)

The function pointer to glGetObjectPtrLabel()

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impl Version43

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pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> Self

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pub fn get_available(&self) -> bool

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impl Clone for Version43

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fn clone(&self) -> Version43

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Version43

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Version43

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GL_4_3 for Version43

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fn glGetError(&self) -> GLenum

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fn glClearBufferData( &self, target: GLenum, internalformat: GLenum, format: GLenum, type_: GLenum, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glClearBufferSubData( &self, target: GLenum, internalformat: GLenum, offset: GLintptr, size: GLsizeiptr, format: GLenum, type_: GLenum, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glDispatchCompute( &self, num_groups_x: GLuint, num_groups_y: GLuint, num_groups_z: GLuint, ) -> Result<(), GLCoreError>

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fn glDispatchComputeIndirect( &self, indirect: GLintptr, ) -> Result<(), GLCoreError>

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fn glCopyImageSubData( &self, srcName: GLuint, srcTarget: GLenum, srcLevel: GLint, srcX: GLint, srcY: GLint, srcZ: GLint, dstName: GLuint, dstTarget: GLenum, dstLevel: GLint, dstX: GLint, dstY: GLint, dstZ: GLint, srcWidth: GLsizei, srcHeight: GLsizei, srcDepth: GLsizei, ) -> Result<(), GLCoreError>

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fn glFramebufferParameteri( &self, target: GLenum, pname: GLenum, param: GLint, ) -> Result<(), GLCoreError>

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fn glGetFramebufferParameteriv( &self, target: GLenum, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetInternalformati64v( &self, target: GLenum, internalformat: GLenum, pname: GLenum, count: GLsizei, params: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glInvalidateTexSubImage( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, ) -> Result<(), GLCoreError>

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fn glInvalidateTexImage( &self, texture: GLuint, level: GLint, ) -> Result<(), GLCoreError>

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fn glInvalidateBufferSubData( &self, buffer: GLuint, offset: GLintptr, length: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glInvalidateBufferData(&self, buffer: GLuint) -> Result<(), GLCoreError>

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fn glInvalidateFramebuffer( &self, target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, ) -> Result<(), GLCoreError>

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fn glInvalidateSubFramebuffer( &self, target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glMultiDrawArraysIndirect( &self, mode: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei, ) -> Result<(), GLCoreError>

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fn glMultiDrawElementsIndirect( &self, mode: GLenum, type_: GLenum, indirect: *const c_void, drawcount: GLsizei, stride: GLsizei, ) -> Result<(), GLCoreError>

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fn glGetProgramInterfaceiv( &self, program: GLuint, programInterface: GLenum, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetProgramResourceIndex( &self, program: GLuint, programInterface: GLenum, name: *const GLchar, ) -> Result<GLuint, GLCoreError>

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fn glGetProgramResourceName( &self, program: GLuint, programInterface: GLenum, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, name: *mut GLchar, ) -> Result<(), GLCoreError>

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fn glGetProgramResourceiv( &self, program: GLuint, programInterface: GLenum, index: GLuint, propCount: GLsizei, props: *const GLenum, count: GLsizei, length: *mut GLsizei, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetProgramResourceLocation( &self, program: GLuint, programInterface: GLenum, name: *const GLchar, ) -> Result<GLint, GLCoreError>

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fn glGetProgramResourceLocationIndex( &self, program: GLuint, programInterface: GLenum, name: *const GLchar, ) -> Result<GLint, GLCoreError>

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fn glShaderStorageBlockBinding( &self, program: GLuint, storageBlockIndex: GLuint, storageBlockBinding: GLuint, ) -> Result<(), GLCoreError>

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fn glTexBufferRange( &self, target: GLenum, internalformat: GLenum, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glTexStorage2DMultisample( &self, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean, ) -> Result<(), GLCoreError>

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fn glTexStorage3DMultisample( &self, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean, ) -> Result<(), GLCoreError>

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fn glTextureView( &self, texture: GLuint, target: GLenum, origtexture: GLuint, internalformat: GLenum, minlevel: GLuint, numlevels: GLuint, minlayer: GLuint, numlayers: GLuint, ) -> Result<(), GLCoreError>

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fn glBindVertexBuffer( &self, bindingindex: GLuint, buffer: GLuint, offset: GLintptr, stride: GLsizei, ) -> Result<(), GLCoreError>

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fn glVertexAttribFormat( &self, attribindex: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, relativeoffset: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexAttribIFormat( &self, attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexAttribLFormat( &self, attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexAttribBinding( &self, attribindex: GLuint, bindingindex: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexBindingDivisor( &self, bindingindex: GLuint, divisor: GLuint, ) -> Result<(), GLCoreError>

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fn glDebugMessageControl( &self, source: GLenum, type_: GLenum, severity: GLenum, count: GLsizei, ids: *const GLuint, enabled: GLboolean, ) -> Result<(), GLCoreError>

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fn glDebugMessageInsert( &self, source: GLenum, type_: GLenum, id: GLuint, severity: GLenum, length: GLsizei, buf: *const GLchar, ) -> Result<(), GLCoreError>

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fn glDebugMessageCallback( &self, callback: GLDEBUGPROC, userParam: *const c_void, ) -> Result<(), GLCoreError>

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fn glGetDebugMessageLog( &self, count: GLuint, bufSize: GLsizei, sources: *mut GLenum, types: *mut GLenum, ids: *mut GLuint, severities: *mut GLenum, lengths: *mut GLsizei, messageLog: *mut GLchar, ) -> Result<GLuint, GLCoreError>

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fn glPushDebugGroup( &self, source: GLenum, id: GLuint, length: GLsizei, message: *const GLchar, ) -> Result<(), GLCoreError>

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fn glPopDebugGroup(&self) -> Result<(), GLCoreError>

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fn glObjectLabel( &self, identifier: GLenum, name: GLuint, length: GLsizei, label: *const GLchar, ) -> Result<(), GLCoreError>

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fn glGetObjectLabel( &self, identifier: GLenum, name: GLuint, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar, ) -> Result<(), GLCoreError>

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fn glObjectPtrLabel( &self, ptr: *const c_void, length: GLsizei, label: *const GLchar, ) -> Result<(), GLCoreError>

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fn glGetObjectPtrLabel( &self, ptr: *const c_void, bufSize: GLsizei, length: *mut GLsizei, label: *mut GLchar, ) -> Result<(), GLCoreError>

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impl Hash for Version43

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Version43

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fn eq(&self, other: &Version43) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Version43

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impl Eq for Version43

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impl StructuralPartialEq for Version43

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.