Version32

Struct Version32 

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pub struct Version32 {
Show 20 fields pub geterror: extern "system" fn() -> GLenum, pub drawelementsbasevertex: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLint), pub drawrangeelementsbasevertex: extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void, GLint), pub drawelementsinstancedbasevertex: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLint), pub multidrawelementsbasevertex: extern "system" fn(GLenum, *const GLsizei, GLenum, *const *const c_void, GLsizei, *const GLint), pub provokingvertex: extern "system" fn(GLenum), pub fencesync: extern "system" fn(GLenum, GLbitfield) -> GLsync, pub issync: extern "system" fn(GLsync) -> GLboolean, pub deletesync: extern "system" fn(GLsync), pub clientwaitsync: extern "system" fn(GLsync, GLbitfield, GLuint64) -> GLenum, pub waitsync: extern "system" fn(GLsync, GLbitfield, GLuint64), pub getinteger64v: extern "system" fn(GLenum, *mut GLint64), pub getsynciv: extern "system" fn(GLsync, GLenum, GLsizei, *mut GLsizei, *mut GLint), pub getinteger64i_v: extern "system" fn(GLenum, GLuint, *mut GLint64), pub getbufferparameteri64v: extern "system" fn(GLenum, GLenum, *mut GLint64), pub framebuffertexture: extern "system" fn(GLenum, GLenum, GLuint, GLint), pub teximage2dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean), pub teximage3dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean), pub getmultisamplefv: extern "system" fn(GLenum, GLuint, *mut GLfloat), pub samplemaski: extern "system" fn(GLuint, GLbitfield), /* private fields */
}
Expand description

Functions from OpenGL version 3.2

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§geterror: extern "system" fn() -> GLenum

The function pointer to glGetError()

§drawelementsbasevertex: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLint)

The function pointer to glDrawElementsBaseVertex()

§drawrangeelementsbasevertex: extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void, GLint)

The function pointer to glDrawRangeElementsBaseVertex()

§drawelementsinstancedbasevertex: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLint)

The function pointer to glDrawElementsInstancedBaseVertex()

§multidrawelementsbasevertex: extern "system" fn(GLenum, *const GLsizei, GLenum, *const *const c_void, GLsizei, *const GLint)

The function pointer to glMultiDrawElementsBaseVertex()

§provokingvertex: extern "system" fn(GLenum)

The function pointer to glProvokingVertex()

§fencesync: extern "system" fn(GLenum, GLbitfield) -> GLsync

The function pointer to glFenceSync()

§issync: extern "system" fn(GLsync) -> GLboolean

The function pointer to glIsSync()

§deletesync: extern "system" fn(GLsync)

The function pointer to glDeleteSync()

§clientwaitsync: extern "system" fn(GLsync, GLbitfield, GLuint64) -> GLenum

The function pointer to glClientWaitSync()

§waitsync: extern "system" fn(GLsync, GLbitfield, GLuint64)

The function pointer to glWaitSync()

§getinteger64v: extern "system" fn(GLenum, *mut GLint64)

The function pointer to glGetInteger64v()

§getsynciv: extern "system" fn(GLsync, GLenum, GLsizei, *mut GLsizei, *mut GLint)

The function pointer to glGetSynciv()

§getinteger64i_v: extern "system" fn(GLenum, GLuint, *mut GLint64)

The function pointer to glGetInteger64i_v()

§getbufferparameteri64v: extern "system" fn(GLenum, GLenum, *mut GLint64)

The function pointer to glGetBufferParameteri64v()

§framebuffertexture: extern "system" fn(GLenum, GLenum, GLuint, GLint)

The function pointer to glFramebufferTexture()

§teximage2dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)

The function pointer to glTexImage2DMultisample()

§teximage3dmultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)

The function pointer to glTexImage3DMultisample()

§getmultisamplefv: extern "system" fn(GLenum, GLuint, *mut GLfloat)

The function pointer to glGetMultisamplefv()

§samplemaski: extern "system" fn(GLuint, GLbitfield)

The function pointer to glSampleMaski()

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impl Version32

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pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> Self

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pub fn get_available(&self) -> bool

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impl Clone for Version32

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fn clone(&self) -> Version32

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Version32

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Version32

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GL_3_2 for Version32

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fn glGetError(&self) -> GLenum

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fn glDrawElementsBaseVertex( &self, mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint, ) -> Result<(), GLCoreError>

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fn glDrawRangeElementsBaseVertex( &self, mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void, basevertex: GLint, ) -> Result<(), GLCoreError>

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fn glDrawElementsInstancedBaseVertex( &self, mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, basevertex: GLint, ) -> Result<(), GLCoreError>

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fn glMultiDrawElementsBaseVertex( &self, mode: GLenum, count: *const GLsizei, type_: GLenum, indices: *const *const c_void, drawcount: GLsizei, basevertex: *const GLint, ) -> Result<(), GLCoreError>

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fn glProvokingVertex(&self, mode: GLenum) -> Result<(), GLCoreError>

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fn glFenceSync( &self, condition: GLenum, flags: GLbitfield, ) -> Result<GLsync, GLCoreError>

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fn glIsSync(&self, sync: GLsync) -> Result<GLboolean, GLCoreError>

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fn glDeleteSync(&self, sync: GLsync) -> Result<(), GLCoreError>

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fn glClientWaitSync( &self, sync: GLsync, flags: GLbitfield, timeout: GLuint64, ) -> Result<GLenum, GLCoreError>

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fn glWaitSync( &self, sync: GLsync, flags: GLbitfield, timeout: GLuint64, ) -> Result<(), GLCoreError>

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fn glGetInteger64v( &self, pname: GLenum, data: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glGetSynciv( &self, sync: GLsync, pname: GLenum, count: GLsizei, length: *mut GLsizei, values: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetInteger64i_v( &self, target: GLenum, index: GLuint, data: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glGetBufferParameteri64v( &self, target: GLenum, pname: GLenum, params: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glFramebufferTexture( &self, target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, ) -> Result<(), GLCoreError>

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fn glTexImage2DMultisample( &self, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean, ) -> Result<(), GLCoreError>

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fn glTexImage3DMultisample( &self, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean, ) -> Result<(), GLCoreError>

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fn glGetMultisamplefv( &self, pname: GLenum, index: GLuint, val: *mut GLfloat, ) -> Result<(), GLCoreError>

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fn glSampleMaski( &self, maskNumber: GLuint, mask: GLbitfield, ) -> Result<(), GLCoreError>

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impl Hash for Version32

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Version32

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fn eq(&self, other: &Version32) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Version32

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impl Eq for Version32

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impl StructuralPartialEq for Version32

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.