pub struct Version13 { /* private fields */ }
Implementations§
Trait Implementations§
Source§impl GL_1_3 for Version13
impl GL_1_3 for Version13
fn glActiveTexture(&self, texture: u32)
fn glSampleCoverage(&self, value: f32, invert: u8)
fn glCompressedTexImage3D( &self, target: u32, level: i32, internalformat: u32, width: i32, height: i32, depth: i32, border: i32, imageSize: i32, data: *const c_void, )
fn glCompressedTexImage2D( &self, target: u32, level: i32, internalformat: u32, width: i32, height: i32, border: i32, imageSize: i32, data: *const c_void, )
fn glCompressedTexImage1D( &self, target: u32, level: i32, internalformat: u32, width: i32, border: i32, imageSize: i32, data: *const c_void, )
fn glCompressedTexSubImage3D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: *const c_void, )
fn glCompressedTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: *const c_void, )
fn glCompressedTexSubImage1D( &self, target: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: *const c_void, )
fn glGetCompressedTexImage(&self, target: u32, level: i32, img: *mut c_void)
fn glClientActiveTexture(&self, texture: u32)
fn glMultiTexCoord1d(&self, target: u32, s: f64)
fn glMultiTexCoord1dv(&self, target: u32, v: *const f64)
fn glMultiTexCoord1f(&self, target: u32, s: f32)
fn glMultiTexCoord1fv(&self, target: u32, v: *const f32)
fn glMultiTexCoord1i(&self, target: u32, s: i32)
fn glMultiTexCoord1iv(&self, target: u32, v: *const i32)
fn glMultiTexCoord1s(&self, target: u32, s: i16)
fn glMultiTexCoord1sv(&self, target: u32, v: *const i16)
fn glMultiTexCoord2d(&self, target: u32, s: f64, t: f64)
fn glMultiTexCoord2dv(&self, target: u32, v: *const f64)
fn glMultiTexCoord2f(&self, target: u32, s: f32, t: f32)
fn glMultiTexCoord2fv(&self, target: u32, v: *const f32)
fn glMultiTexCoord2i(&self, target: u32, s: i32, t: i32)
fn glMultiTexCoord2iv(&self, target: u32, v: *const i32)
fn glMultiTexCoord2s(&self, target: u32, s: i16, t: i16)
fn glMultiTexCoord2sv(&self, target: u32, v: *const i16)
fn glMultiTexCoord3d(&self, target: u32, s: f64, t: f64, r: f64)
fn glMultiTexCoord3dv(&self, target: u32, v: *const f64)
fn glMultiTexCoord3f(&self, target: u32, s: f32, t: f32, r: f32)
fn glMultiTexCoord3fv(&self, target: u32, v: *const f32)
fn glMultiTexCoord3i(&self, target: u32, s: i32, t: i32, r: i32)
fn glMultiTexCoord3iv(&self, target: u32, v: *const i32)
fn glMultiTexCoord3s(&self, target: u32, s: i16, t: i16, r: i16)
fn glMultiTexCoord3sv(&self, target: u32, v: *const i16)
fn glMultiTexCoord4d(&self, target: u32, s: f64, t: f64, r: f64, q: f64)
fn glMultiTexCoord4dv(&self, target: u32, v: *const f64)
fn glMultiTexCoord4f(&self, target: u32, s: f32, t: f32, r: f32, q: f32)
fn glMultiTexCoord4fv(&self, target: u32, v: *const f32)
fn glMultiTexCoord4i(&self, target: u32, s: i32, t: i32, r: i32, q: i32)
fn glMultiTexCoord4iv(&self, target: u32, v: *const i32)
fn glMultiTexCoord4s(&self, target: u32, s: i16, t: i16, r: i16, q: i16)
fn glMultiTexCoord4sv(&self, target: u32, v: *const i16)
fn glLoadTransposeMatrixf(&self, m: *const f32)
fn glLoadTransposeMatrixd(&self, m: *const f64)
fn glMultTransposeMatrixf(&self, m: *const f32)
fn glMultTransposeMatrixd(&self, m: *const f64)
impl Copy for Version13
impl Eq for Version13
impl StructuralPartialEq for Version13
Auto Trait Implementations§
impl Freeze for Version13
impl RefUnwindSafe for Version13
impl Send for Version13
impl Sync for Version13
impl Unpin for Version13
impl UnwindSafe for Version13
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more