pub struct Version11 { /* private fields */ }
Implementations§
Trait Implementations§
Source§impl GL_1_1 for Version11
impl GL_1_1 for Version11
fn glDrawArrays(&self, mode: u32, first: i32, count: i32)
fn glDrawElements( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, )
fn glGetPointerv(&self, pname: u32, params: *mut *mut c_void)
fn glPolygonOffset(&self, factor: f32, units: f32)
fn glCopyTexImage1D( &self, target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32, )
fn glCopyTexImage2D( &self, target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32, )
fn glCopyTexSubImage1D( &self, target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32, )
fn glCopyTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32, )
fn glTexSubImage1D( &self, target: u32, level: i32, xoffset: i32, width: i32, format: u32, type_: u32, pixels: *const c_void, )
fn glTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type_: u32, pixels: *const c_void, )
fn glBindTexture(&self, target: u32, texture: u32)
fn glDeleteTextures(&self, n: i32, textures: *const u32)
fn glGenTextures(&self, n: i32, textures: *mut u32)
fn glIsTexture(&self, texture: u32) -> u8
impl Copy for Version11
impl Eq for Version11
impl StructuralPartialEq for Version11
Auto Trait Implementations§
impl Freeze for Version11
impl RefUnwindSafe for Version11
impl Send for Version11
impl Sync for Version11
impl Unpin for Version11
impl UnwindSafe for Version11
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more