EsVersion30

Struct EsVersion30 

Source
pub struct EsVersion30 {
Show 105 fields pub geterror: extern "system" fn() -> GLenum, pub readbuffer: extern "system" fn(GLenum), pub drawrangeelements: extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void), pub teximage3d: extern "system" fn(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, *const c_void), pub texsubimage3d: extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, *const c_void), pub copytexsubimage3d: extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei), pub compressedteximage3d: extern "system" fn(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, *const c_void), pub compressedtexsubimage3d: extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, *const c_void), pub genqueries: extern "system" fn(GLsizei, *mut GLuint), pub deletequeries: extern "system" fn(GLsizei, *const GLuint), pub isquery: extern "system" fn(GLuint) -> GLboolean, pub beginquery: extern "system" fn(GLenum, GLuint), pub endquery: extern "system" fn(GLenum), pub getqueryiv: extern "system" fn(GLenum, GLenum, *mut GLint), pub getqueryobjectuiv: extern "system" fn(GLuint, GLenum, *mut GLuint), pub unmapbuffer: extern "system" fn(GLenum) -> GLboolean, pub getbufferpointerv: extern "system" fn(GLenum, GLenum, *mut *mut c_void), pub drawbuffers: extern "system" fn(GLsizei, *const GLenum), pub uniformmatrix2x3fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat), pub uniformmatrix3x2fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat), pub uniformmatrix2x4fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat), pub uniformmatrix4x2fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat), pub uniformmatrix3x4fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat), pub uniformmatrix4x3fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat), pub blitframebuffer: extern "system" fn(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum), pub renderbufferstoragemultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei), pub framebuffertexturelayer: extern "system" fn(GLenum, GLenum, GLuint, GLint, GLint), pub mapbufferrange: extern "system" fn(GLenum, GLintptr, GLsizeiptr, GLbitfield) -> *mut c_void, pub flushmappedbufferrange: extern "system" fn(GLenum, GLintptr, GLsizeiptr), pub bindvertexarray: extern "system" fn(GLuint), pub deletevertexarrays: extern "system" fn(GLsizei, *const GLuint), pub genvertexarrays: extern "system" fn(GLsizei, *mut GLuint), pub isvertexarray: extern "system" fn(GLuint) -> GLboolean, pub getintegeri_v: extern "system" fn(GLenum, GLuint, *mut GLint), pub begintransformfeedback: extern "system" fn(GLenum), pub endtransformfeedback: extern "system" fn(), pub bindbufferrange: extern "system" fn(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr), pub bindbufferbase: extern "system" fn(GLenum, GLuint, GLuint), pub transformfeedbackvaryings: extern "system" fn(GLuint, GLsizei, *const *const GLchar, GLenum), pub gettransformfeedbackvarying: extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLsizei, *mut GLenum, *mut GLchar), pub vertexattribipointer: extern "system" fn(GLuint, GLint, GLenum, GLsizei, *const c_void), pub getvertexattribiiv: extern "system" fn(GLuint, GLenum, *mut GLint), pub getvertexattribiuiv: extern "system" fn(GLuint, GLenum, *mut GLuint), pub vertexattribi4i: extern "system" fn(GLuint, GLint, GLint, GLint, GLint), pub vertexattribi4ui: extern "system" fn(GLuint, GLuint, GLuint, GLuint, GLuint), pub vertexattribi4iv: extern "system" fn(GLuint, *const GLint), pub vertexattribi4uiv: extern "system" fn(GLuint, *const GLuint), pub getuniformuiv: extern "system" fn(GLuint, GLint, *mut GLuint), pub getfragdatalocation: extern "system" fn(GLuint, *const GLchar) -> GLint, pub uniform1ui: extern "system" fn(GLint, GLuint), pub uniform2ui: extern "system" fn(GLint, GLuint, GLuint), pub uniform3ui: extern "system" fn(GLint, GLuint, GLuint, GLuint), pub uniform4ui: extern "system" fn(GLint, GLuint, GLuint, GLuint, GLuint), pub uniform1uiv: extern "system" fn(GLint, GLsizei, *const GLuint), pub uniform2uiv: extern "system" fn(GLint, GLsizei, *const GLuint), pub uniform3uiv: extern "system" fn(GLint, GLsizei, *const GLuint), pub uniform4uiv: extern "system" fn(GLint, GLsizei, *const GLuint), pub clearbufferiv: extern "system" fn(GLenum, GLint, *const GLint), pub clearbufferuiv: extern "system" fn(GLenum, GLint, *const GLuint), pub clearbufferfv: extern "system" fn(GLenum, GLint, *const GLfloat), pub clearbufferfi: extern "system" fn(GLenum, GLint, GLfloat, GLint), pub getstringi: extern "system" fn(GLenum, GLuint) -> *const GLubyte, pub copybuffersubdata: extern "system" fn(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr), pub getuniformindices: extern "system" fn(GLuint, GLsizei, *const *const GLchar, *mut GLuint), pub getactiveuniformsiv: extern "system" fn(GLuint, GLsizei, *const GLuint, GLenum, *mut GLint), pub getuniformblockindex: extern "system" fn(GLuint, *const GLchar) -> GLuint, pub getactiveuniformblockiv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint), pub getactiveuniformblockname: extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLchar), pub uniformblockbinding: extern "system" fn(GLuint, GLuint, GLuint), pub drawarraysinstanced: extern "system" fn(GLenum, GLint, GLsizei, GLsizei), pub drawelementsinstanced: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei), pub fencesync: extern "system" fn(GLenum, GLbitfield) -> GLsync, pub issync: extern "system" fn(GLsync) -> GLboolean, pub deletesync: extern "system" fn(GLsync), pub clientwaitsync: extern "system" fn(GLsync, GLbitfield, GLuint64) -> GLenum, pub waitsync: extern "system" fn(GLsync, GLbitfield, GLuint64), pub getinteger64v: extern "system" fn(GLenum, *mut GLint64), pub getsynciv: extern "system" fn(GLsync, GLenum, GLsizei, *mut GLsizei, *mut GLint), pub getinteger64i_v: extern "system" fn(GLenum, GLuint, *mut GLint64), pub getbufferparameteri64v: extern "system" fn(GLenum, GLenum, *mut GLint64), pub gensamplers: extern "system" fn(GLsizei, *mut GLuint), pub deletesamplers: extern "system" fn(GLsizei, *const GLuint), pub issampler: extern "system" fn(GLuint) -> GLboolean, pub bindsampler: extern "system" fn(GLuint, GLuint), pub samplerparameteri: extern "system" fn(GLuint, GLenum, GLint), pub samplerparameteriv: extern "system" fn(GLuint, GLenum, *const GLint), pub samplerparameterf: extern "system" fn(GLuint, GLenum, GLfloat), pub samplerparameterfv: extern "system" fn(GLuint, GLenum, *const GLfloat), pub getsamplerparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint), pub getsamplerparameterfv: extern "system" fn(GLuint, GLenum, *mut GLfloat), pub vertexattribdivisor: extern "system" fn(GLuint, GLuint), pub bindtransformfeedback: extern "system" fn(GLenum, GLuint), pub deletetransformfeedbacks: extern "system" fn(GLsizei, *const GLuint), pub gentransformfeedbacks: extern "system" fn(GLsizei, *mut GLuint), pub istransformfeedback: extern "system" fn(GLuint) -> GLboolean, pub pausetransformfeedback: extern "system" fn(), pub resumetransformfeedback: extern "system" fn(), pub getprogrambinary: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLenum, *mut c_void), pub programbinary: extern "system" fn(GLuint, GLenum, *const c_void, GLsizei), pub programparameteri: extern "system" fn(GLuint, GLenum, GLint), pub invalidateframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum), pub invalidatesubframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei), pub texstorage2d: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei), pub texstorage3d: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei), pub getinternalformativ: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint), /* private fields */
}
Expand description

Functions from OpenGL ES version 3.0

Fields§

§geterror: extern "system" fn() -> GLenum

The function pointer to glGetError()

§readbuffer: extern "system" fn(GLenum)

The function pointer to glReadBuffer()

§drawrangeelements: extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void)

The function pointer to glDrawRangeElements()

§teximage3d: extern "system" fn(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, *const c_void)

The function pointer to glTexImage3D()

§texsubimage3d: extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, *const c_void)

The function pointer to glTexSubImage3D()

§copytexsubimage3d: extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)

The function pointer to glCopyTexSubImage3D()

§compressedteximage3d: extern "system" fn(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, *const c_void)

The function pointer to glCompressedTexImage3D()

§compressedtexsubimage3d: extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, *const c_void)

The function pointer to glCompressedTexSubImage3D()

§genqueries: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glGenQueries()

§deletequeries: extern "system" fn(GLsizei, *const GLuint)

The function pointer to glDeleteQueries()

§isquery: extern "system" fn(GLuint) -> GLboolean

The function pointer to glIsQuery()

§beginquery: extern "system" fn(GLenum, GLuint)

The function pointer to glBeginQuery()

§endquery: extern "system" fn(GLenum)

The function pointer to glEndQuery()

§getqueryiv: extern "system" fn(GLenum, GLenum, *mut GLint)

The function pointer to glGetQueryiv()

§getqueryobjectuiv: extern "system" fn(GLuint, GLenum, *mut GLuint)

The function pointer to glGetQueryObjectuiv()

§unmapbuffer: extern "system" fn(GLenum) -> GLboolean

The function pointer to glUnmapBuffer()

§getbufferpointerv: extern "system" fn(GLenum, GLenum, *mut *mut c_void)

The function pointer to glGetBufferPointerv()

§drawbuffers: extern "system" fn(GLsizei, *const GLenum)

The function pointer to glDrawBuffers()

§uniformmatrix2x3fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat)

The function pointer to glUniformMatrix2x3fv()

§uniformmatrix3x2fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat)

The function pointer to glUniformMatrix3x2fv()

§uniformmatrix2x4fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat)

The function pointer to glUniformMatrix2x4fv()

§uniformmatrix4x2fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat)

The function pointer to glUniformMatrix4x2fv()

§uniformmatrix3x4fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat)

The function pointer to glUniformMatrix3x4fv()

§uniformmatrix4x3fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat)

The function pointer to glUniformMatrix4x3fv()

§blitframebuffer: extern "system" fn(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)

The function pointer to glBlitFramebuffer()

§renderbufferstoragemultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei)

The function pointer to glRenderbufferStorageMultisample()

§framebuffertexturelayer: extern "system" fn(GLenum, GLenum, GLuint, GLint, GLint)

The function pointer to glFramebufferTextureLayer()

§mapbufferrange: extern "system" fn(GLenum, GLintptr, GLsizeiptr, GLbitfield) -> *mut c_void

The function pointer to glMapBufferRange()

§flushmappedbufferrange: extern "system" fn(GLenum, GLintptr, GLsizeiptr)

The function pointer to glFlushMappedBufferRange()

§bindvertexarray: extern "system" fn(GLuint)

The function pointer to glBindVertexArray()

§deletevertexarrays: extern "system" fn(GLsizei, *const GLuint)

The function pointer to glDeleteVertexArrays()

§genvertexarrays: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glGenVertexArrays()

§isvertexarray: extern "system" fn(GLuint) -> GLboolean

The function pointer to glIsVertexArray()

§getintegeri_v: extern "system" fn(GLenum, GLuint, *mut GLint)

The function pointer to glGetIntegeri_v()

§begintransformfeedback: extern "system" fn(GLenum)

The function pointer to glBeginTransformFeedback()

§endtransformfeedback: extern "system" fn()

The function pointer to glEndTransformFeedback()

§bindbufferrange: extern "system" fn(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)

The function pointer to glBindBufferRange()

§bindbufferbase: extern "system" fn(GLenum, GLuint, GLuint)

The function pointer to glBindBufferBase()

§transformfeedbackvaryings: extern "system" fn(GLuint, GLsizei, *const *const GLchar, GLenum)

The function pointer to glTransformFeedbackVaryings()

§gettransformfeedbackvarying: extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLsizei, *mut GLenum, *mut GLchar)

The function pointer to glGetTransformFeedbackVarying()

§vertexattribipointer: extern "system" fn(GLuint, GLint, GLenum, GLsizei, *const c_void)

The function pointer to glVertexAttribIPointer()

§getvertexattribiiv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetVertexAttribIiv()

§getvertexattribiuiv: extern "system" fn(GLuint, GLenum, *mut GLuint)

The function pointer to glGetVertexAttribIuiv()

§vertexattribi4i: extern "system" fn(GLuint, GLint, GLint, GLint, GLint)

The function pointer to glVertexAttribI4i()

§vertexattribi4ui: extern "system" fn(GLuint, GLuint, GLuint, GLuint, GLuint)

The function pointer to glVertexAttribI4ui()

§vertexattribi4iv: extern "system" fn(GLuint, *const GLint)

The function pointer to glVertexAttribI4iv()

§vertexattribi4uiv: extern "system" fn(GLuint, *const GLuint)

The function pointer to glVertexAttribI4uiv()

§getuniformuiv: extern "system" fn(GLuint, GLint, *mut GLuint)

The function pointer to glGetUniformuiv()

§getfragdatalocation: extern "system" fn(GLuint, *const GLchar) -> GLint

The function pointer to glGetFragDataLocation()

§uniform1ui: extern "system" fn(GLint, GLuint)

The function pointer to glUniform1ui()

§uniform2ui: extern "system" fn(GLint, GLuint, GLuint)

The function pointer to glUniform2ui()

§uniform3ui: extern "system" fn(GLint, GLuint, GLuint, GLuint)

The function pointer to glUniform3ui()

§uniform4ui: extern "system" fn(GLint, GLuint, GLuint, GLuint, GLuint)

The function pointer to glUniform4ui()

§uniform1uiv: extern "system" fn(GLint, GLsizei, *const GLuint)

The function pointer to glUniform1uiv()

§uniform2uiv: extern "system" fn(GLint, GLsizei, *const GLuint)

The function pointer to glUniform2uiv()

§uniform3uiv: extern "system" fn(GLint, GLsizei, *const GLuint)

The function pointer to glUniform3uiv()

§uniform4uiv: extern "system" fn(GLint, GLsizei, *const GLuint)

The function pointer to glUniform4uiv()

§clearbufferiv: extern "system" fn(GLenum, GLint, *const GLint)

The function pointer to glClearBufferiv()

§clearbufferuiv: extern "system" fn(GLenum, GLint, *const GLuint)

The function pointer to glClearBufferuiv()

§clearbufferfv: extern "system" fn(GLenum, GLint, *const GLfloat)

The function pointer to glClearBufferfv()

§clearbufferfi: extern "system" fn(GLenum, GLint, GLfloat, GLint)

The function pointer to glClearBufferfi()

§getstringi: extern "system" fn(GLenum, GLuint) -> *const GLubyte

The function pointer to glGetStringi()

§copybuffersubdata: extern "system" fn(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)

The function pointer to glCopyBufferSubData()

§getuniformindices: extern "system" fn(GLuint, GLsizei, *const *const GLchar, *mut GLuint)

The function pointer to glGetUniformIndices()

§getactiveuniformsiv: extern "system" fn(GLuint, GLsizei, *const GLuint, GLenum, *mut GLint)

The function pointer to glGetActiveUniformsiv()

§getuniformblockindex: extern "system" fn(GLuint, *const GLchar) -> GLuint

The function pointer to glGetUniformBlockIndex()

§getactiveuniformblockiv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint)

The function pointer to glGetActiveUniformBlockiv()

§getactiveuniformblockname: extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLchar)

The function pointer to glGetActiveUniformBlockName()

§uniformblockbinding: extern "system" fn(GLuint, GLuint, GLuint)

The function pointer to glUniformBlockBinding()

§drawarraysinstanced: extern "system" fn(GLenum, GLint, GLsizei, GLsizei)

The function pointer to glDrawArraysInstanced()

§drawelementsinstanced: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei)

The function pointer to glDrawElementsInstanced()

§fencesync: extern "system" fn(GLenum, GLbitfield) -> GLsync

The function pointer to glFenceSync()

§issync: extern "system" fn(GLsync) -> GLboolean

The function pointer to glIsSync()

§deletesync: extern "system" fn(GLsync)

The function pointer to glDeleteSync()

§clientwaitsync: extern "system" fn(GLsync, GLbitfield, GLuint64) -> GLenum

The function pointer to glClientWaitSync()

§waitsync: extern "system" fn(GLsync, GLbitfield, GLuint64)

The function pointer to glWaitSync()

§getinteger64v: extern "system" fn(GLenum, *mut GLint64)

The function pointer to glGetInteger64v()

§getsynciv: extern "system" fn(GLsync, GLenum, GLsizei, *mut GLsizei, *mut GLint)

The function pointer to glGetSynciv()

§getinteger64i_v: extern "system" fn(GLenum, GLuint, *mut GLint64)

The function pointer to glGetInteger64i_v()

§getbufferparameteri64v: extern "system" fn(GLenum, GLenum, *mut GLint64)

The function pointer to glGetBufferParameteri64v()

§gensamplers: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glGenSamplers()

§deletesamplers: extern "system" fn(GLsizei, *const GLuint)

The function pointer to glDeleteSamplers()

§issampler: extern "system" fn(GLuint) -> GLboolean

The function pointer to glIsSampler()

§bindsampler: extern "system" fn(GLuint, GLuint)

The function pointer to glBindSampler()

§samplerparameteri: extern "system" fn(GLuint, GLenum, GLint)

The function pointer to glSamplerParameteri()

§samplerparameteriv: extern "system" fn(GLuint, GLenum, *const GLint)

The function pointer to glSamplerParameteriv()

§samplerparameterf: extern "system" fn(GLuint, GLenum, GLfloat)

The function pointer to glSamplerParameterf()

§samplerparameterfv: extern "system" fn(GLuint, GLenum, *const GLfloat)

The function pointer to glSamplerParameterfv()

§getsamplerparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetSamplerParameteriv()

§getsamplerparameterfv: extern "system" fn(GLuint, GLenum, *mut GLfloat)

The function pointer to glGetSamplerParameterfv()

§vertexattribdivisor: extern "system" fn(GLuint, GLuint)

The function pointer to glVertexAttribDivisor()

§bindtransformfeedback: extern "system" fn(GLenum, GLuint)

The function pointer to glBindTransformFeedback()

§deletetransformfeedbacks: extern "system" fn(GLsizei, *const GLuint)

The function pointer to glDeleteTransformFeedbacks()

§gentransformfeedbacks: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glGenTransformFeedbacks()

§istransformfeedback: extern "system" fn(GLuint) -> GLboolean

The function pointer to glIsTransformFeedback()

§pausetransformfeedback: extern "system" fn()

The function pointer to glPauseTransformFeedback()

§resumetransformfeedback: extern "system" fn()

The function pointer to glResumeTransformFeedback()

§getprogrambinary: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLenum, *mut c_void)

The function pointer to glGetProgramBinary()

§programbinary: extern "system" fn(GLuint, GLenum, *const c_void, GLsizei)

The function pointer to glProgramBinary()

§programparameteri: extern "system" fn(GLuint, GLenum, GLint)

The function pointer to glProgramParameteri()

§invalidateframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum)

The function pointer to glInvalidateFramebuffer()

§invalidatesubframebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei)

The function pointer to glInvalidateSubFramebuffer()

§texstorage2d: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei)

The function pointer to glTexStorage2D()

§texstorage3d: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)

The function pointer to glTexStorage3D()

§getinternalformativ: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint)

The function pointer to glGetInternalformativ()

Implementations§

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impl EsVersion30

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pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> Self

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pub fn get_available(&self) -> bool

Trait Implementations§

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impl Clone for EsVersion30

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fn clone(&self) -> EsVersion30

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EsVersion30

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EsVersion30

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl ES_GL_3_0 for EsVersion30

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fn glGetError(&self) -> GLenum

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fn glReadBuffer(&self, src: GLenum) -> Result<(), GLCoreError>

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fn glDrawRangeElements( &self, mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type_: GLenum, indices: *const c_void, ) -> Result<(), GLCoreError>

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fn glTexImage3D( &self, target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type_: GLenum, pixels: *const c_void, ) -> Result<(), GLCoreError>

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fn glTexSubImage3D( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void, ) -> Result<(), GLCoreError>

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fn glCopyTexSubImage3D( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glCompressedTexImage3D( &self, target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glCompressedTexSubImage3D( &self, target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glGenQueries(&self, n: GLsizei, ids: *mut GLuint) -> Result<(), GLCoreError>

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fn glDeleteQueries( &self, n: GLsizei, ids: *const GLuint, ) -> Result<(), GLCoreError>

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fn glIsQuery(&self, id: GLuint) -> Result<GLboolean, GLCoreError>

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fn glBeginQuery(&self, target: GLenum, id: GLuint) -> Result<(), GLCoreError>

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fn glEndQuery(&self, target: GLenum) -> Result<(), GLCoreError>

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fn glGetQueryiv( &self, target: GLenum, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetQueryObjectuiv( &self, id: GLuint, pname: GLenum, params: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glUnmapBuffer(&self, target: GLenum) -> Result<GLboolean, GLCoreError>

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fn glGetBufferPointerv( &self, target: GLenum, pname: GLenum, params: *mut *mut c_void, ) -> Result<(), GLCoreError>

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fn glDrawBuffers( &self, n: GLsizei, bufs: *const GLenum, ) -> Result<(), GLCoreError>

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fn glUniformMatrix2x3fv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glUniformMatrix3x2fv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glUniformMatrix2x4fv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glUniformMatrix4x2fv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glUniformMatrix3x4fv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glUniformMatrix4x3fv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glBlitFramebuffer( &self, srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum, ) -> Result<(), GLCoreError>

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fn glRenderbufferStorageMultisample( &self, target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glFramebufferTextureLayer( &self, target: GLenum, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint, ) -> Result<(), GLCoreError>

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fn glMapBufferRange( &self, target: GLenum, offset: GLintptr, length: GLsizeiptr, access: GLbitfield, ) -> Result<*mut c_void, GLCoreError>

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fn glFlushMappedBufferRange( &self, target: GLenum, offset: GLintptr, length: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glBindVertexArray(&self, array: GLuint) -> Result<(), GLCoreError>

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fn glDeleteVertexArrays( &self, n: GLsizei, arrays: *const GLuint, ) -> Result<(), GLCoreError>

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fn glGenVertexArrays( &self, n: GLsizei, arrays: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glIsVertexArray(&self, array: GLuint) -> Result<GLboolean, GLCoreError>

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fn glGetIntegeri_v( &self, target: GLenum, index: GLuint, data: *mut GLint, ) -> Result<(), GLCoreError>

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fn glBeginTransformFeedback( &self, primitiveMode: GLenum, ) -> Result<(), GLCoreError>

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fn glEndTransformFeedback(&self) -> Result<(), GLCoreError>

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fn glBindBufferRange( &self, target: GLenum, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glBindBufferBase( &self, target: GLenum, index: GLuint, buffer: GLuint, ) -> Result<(), GLCoreError>

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fn glTransformFeedbackVaryings( &self, program: GLuint, count: GLsizei, varyings: *const *const GLchar, bufferMode: GLenum, ) -> Result<(), GLCoreError>

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fn glGetTransformFeedbackVarying( &self, program: GLuint, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, size: *mut GLsizei, type_: *mut GLenum, name: *mut GLchar, ) -> Result<(), GLCoreError>

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fn glVertexAttribIPointer( &self, index: GLuint, size: GLint, type_: GLenum, stride: GLsizei, pointer: *const c_void, ) -> Result<(), GLCoreError>

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fn glGetVertexAttribIiv( &self, index: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetVertexAttribIuiv( &self, index: GLuint, pname: GLenum, params: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4i( &self, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4ui( &self, index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4iv( &self, index: GLuint, v: *const GLint, ) -> Result<(), GLCoreError>

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fn glVertexAttribI4uiv( &self, index: GLuint, v: *const GLuint, ) -> Result<(), GLCoreError>

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fn glGetUniformuiv( &self, program: GLuint, location: GLint, params: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glGetFragDataLocation( &self, program: GLuint, name: *const GLchar, ) -> Result<GLint, GLCoreError>

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fn glUniform1ui(&self, location: GLint, v0: GLuint) -> Result<(), GLCoreError>

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fn glUniform2ui( &self, location: GLint, v0: GLuint, v1: GLuint, ) -> Result<(), GLCoreError>

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fn glUniform3ui( &self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, ) -> Result<(), GLCoreError>

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fn glUniform4ui( &self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint, ) -> Result<(), GLCoreError>

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fn glUniform1uiv( &self, location: GLint, count: GLsizei, value: *const GLuint, ) -> Result<(), GLCoreError>

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fn glUniform2uiv( &self, location: GLint, count: GLsizei, value: *const GLuint, ) -> Result<(), GLCoreError>

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fn glUniform3uiv( &self, location: GLint, count: GLsizei, value: *const GLuint, ) -> Result<(), GLCoreError>

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fn glUniform4uiv( &self, location: GLint, count: GLsizei, value: *const GLuint, ) -> Result<(), GLCoreError>

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fn glClearBufferiv( &self, buffer: GLenum, drawbuffer: GLint, value: *const GLint, ) -> Result<(), GLCoreError>

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fn glClearBufferuiv( &self, buffer: GLenum, drawbuffer: GLint, value: *const GLuint, ) -> Result<(), GLCoreError>

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fn glClearBufferfv( &self, buffer: GLenum, drawbuffer: GLint, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glClearBufferfi( &self, buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint, ) -> Result<(), GLCoreError>

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fn glGetStringi( &self, name: GLenum, index: GLuint, ) -> Result<&'static str, GLCoreError>

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fn glCopyBufferSubData( &self, readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glGetUniformIndices( &self, program: GLuint, uniformCount: GLsizei, uniformNames: *const *const GLchar, uniformIndices: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glGetActiveUniformsiv( &self, program: GLuint, uniformCount: GLsizei, uniformIndices: *const GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetUniformBlockIndex( &self, program: GLuint, uniformBlockName: *const GLchar, ) -> Result<GLuint, GLCoreError>

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fn glGetActiveUniformBlockiv( &self, program: GLuint, uniformBlockIndex: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetActiveUniformBlockName( &self, program: GLuint, uniformBlockIndex: GLuint, bufSize: GLsizei, length: *mut GLsizei, uniformBlockName: *mut GLchar, ) -> Result<(), GLCoreError>

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fn glUniformBlockBinding( &self, program: GLuint, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint, ) -> Result<(), GLCoreError>

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fn glDrawArraysInstanced( &self, mode: GLenum, first: GLint, count: GLsizei, instancecount: GLsizei, ) -> Result<(), GLCoreError>

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fn glDrawElementsInstanced( &self, mode: GLenum, count: GLsizei, type_: GLenum, indices: *const c_void, instancecount: GLsizei, ) -> Result<(), GLCoreError>

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fn glFenceSync( &self, condition: GLenum, flags: GLbitfield, ) -> Result<GLsync, GLCoreError>

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fn glIsSync(&self, sync: GLsync) -> Result<GLboolean, GLCoreError>

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fn glDeleteSync(&self, sync: GLsync) -> Result<(), GLCoreError>

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fn glClientWaitSync( &self, sync: GLsync, flags: GLbitfield, timeout: GLuint64, ) -> Result<GLenum, GLCoreError>

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fn glWaitSync( &self, sync: GLsync, flags: GLbitfield, timeout: GLuint64, ) -> Result<(), GLCoreError>

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fn glGetInteger64v( &self, pname: GLenum, data: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glGetSynciv( &self, sync: GLsync, pname: GLenum, bufSize: GLsizei, length: *mut GLsizei, values: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetInteger64i_v( &self, target: GLenum, index: GLuint, data: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glGetBufferParameteri64v( &self, target: GLenum, pname: GLenum, params: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glGenSamplers( &self, count: GLsizei, samplers: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glDeleteSamplers( &self, count: GLsizei, samplers: *const GLuint, ) -> Result<(), GLCoreError>

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fn glIsSampler(&self, sampler: GLuint) -> Result<GLboolean, GLCoreError>

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fn glBindSampler( &self, unit: GLuint, sampler: GLuint, ) -> Result<(), GLCoreError>

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fn glSamplerParameteri( &self, sampler: GLuint, pname: GLenum, param: GLint, ) -> Result<(), GLCoreError>

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fn glSamplerParameteriv( &self, sampler: GLuint, pname: GLenum, param: *const GLint, ) -> Result<(), GLCoreError>

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fn glSamplerParameterf( &self, sampler: GLuint, pname: GLenum, param: GLfloat, ) -> Result<(), GLCoreError>

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fn glSamplerParameterfv( &self, sampler: GLuint, pname: GLenum, param: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glGetSamplerParameteriv( &self, sampler: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetSamplerParameterfv( &self, sampler: GLuint, pname: GLenum, params: *mut GLfloat, ) -> Result<(), GLCoreError>

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fn glVertexAttribDivisor( &self, index: GLuint, divisor: GLuint, ) -> Result<(), GLCoreError>

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fn glBindTransformFeedback( &self, target: GLenum, id: GLuint, ) -> Result<(), GLCoreError>

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fn glDeleteTransformFeedbacks( &self, n: GLsizei, ids: *const GLuint, ) -> Result<(), GLCoreError>

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fn glGenTransformFeedbacks( &self, n: GLsizei, ids: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glIsTransformFeedback(&self, id: GLuint) -> Result<GLboolean, GLCoreError>

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fn glPauseTransformFeedback(&self) -> Result<(), GLCoreError>

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fn glResumeTransformFeedback(&self) -> Result<(), GLCoreError>

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fn glGetProgramBinary( &self, program: GLuint, bufSize: GLsizei, length: *mut GLsizei, binaryFormat: *mut GLenum, binary: *mut c_void, ) -> Result<(), GLCoreError>

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fn glProgramBinary( &self, program: GLuint, binaryFormat: GLenum, binary: *const c_void, length: GLsizei, ) -> Result<(), GLCoreError>

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fn glProgramParameteri( &self, program: GLuint, pname: GLenum, value: GLint, ) -> Result<(), GLCoreError>

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fn glInvalidateFramebuffer( &self, target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, ) -> Result<(), GLCoreError>

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fn glInvalidateSubFramebuffer( &self, target: GLenum, numAttachments: GLsizei, attachments: *const GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glTexStorage2D( &self, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glTexStorage3D( &self, target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, ) -> Result<(), GLCoreError>

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fn glGetInternalformativ( &self, target: GLenum, internalformat: GLenum, pname: GLenum, bufSize: GLsizei, params: *mut GLint, ) -> Result<(), GLCoreError>

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impl Hash for EsVersion30

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for EsVersion30

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fn eq(&self, other: &EsVersion30) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EsVersion30

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impl Eq for EsVersion30

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impl StructuralPartialEq for EsVersion30

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.