Struct Version45

Source
pub struct Version45 {
Show 123 fields pub geterror: extern "system" fn() -> GLenum, pub clipcontrol: extern "system" fn(GLenum, GLenum), pub createtransformfeedbacks: extern "system" fn(GLsizei, *mut GLuint), pub transformfeedbackbufferbase: extern "system" fn(GLuint, GLuint, GLuint), pub transformfeedbackbufferrange: extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr), pub gettransformfeedbackiv: extern "system" fn(GLuint, GLenum, *mut GLint), pub gettransformfeedbacki_v: extern "system" fn(GLuint, GLenum, GLuint, *mut GLint), pub gettransformfeedbacki64_v: extern "system" fn(GLuint, GLenum, GLuint, *mut GLint64), pub createbuffers: extern "system" fn(GLsizei, *mut GLuint), pub namedbufferstorage: extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLbitfield), pub namedbufferdata: extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLenum), pub namedbuffersubdata: extern "system" fn(GLuint, GLintptr, GLsizeiptr, *const c_void), pub copynamedbuffersubdata: extern "system" fn(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr), pub clearnamedbufferdata: extern "system" fn(GLuint, GLenum, GLenum, GLenum, *const c_void), pub clearnamedbuffersubdata: extern "system" fn(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, *const c_void), pub mapnamedbuffer: extern "system" fn(GLuint, GLenum) -> *mut c_void, pub mapnamedbufferrange: extern "system" fn(GLuint, GLintptr, GLsizeiptr, GLbitfield) -> *mut c_void, pub unmapnamedbuffer: extern "system" fn(GLuint) -> GLboolean, pub flushmappednamedbufferrange: extern "system" fn(GLuint, GLintptr, GLsizeiptr), pub getnamedbufferparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint), pub getnamedbufferparameteri64v: extern "system" fn(GLuint, GLenum, *mut GLint64), pub getnamedbufferpointerv: extern "system" fn(GLuint, GLenum, *mut *mut c_void), pub getnamedbuffersubdata: extern "system" fn(GLuint, GLintptr, GLsizeiptr, *mut c_void), pub createframebuffers: extern "system" fn(GLsizei, *mut GLuint), pub namedframebufferrenderbuffer: extern "system" fn(GLuint, GLenum, GLenum, GLuint), pub namedframebufferparameteri: extern "system" fn(GLuint, GLenum, GLint), pub namedframebuffertexture: extern "system" fn(GLuint, GLenum, GLuint, GLint), pub namedframebuffertexturelayer: extern "system" fn(GLuint, GLenum, GLuint, GLint, GLint), pub namedframebufferdrawbuffer: extern "system" fn(GLuint, GLenum), pub namedframebufferdrawbuffers: extern "system" fn(GLuint, GLsizei, *const GLenum), pub namedframebufferreadbuffer: extern "system" fn(GLuint, GLenum), pub invalidatenamedframebufferdata: extern "system" fn(GLuint, GLsizei, *const GLenum), pub invalidatenamedframebuffersubdata: extern "system" fn(GLuint, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei), pub clearnamedframebufferiv: extern "system" fn(GLuint, GLenum, GLint, *const GLint), pub clearnamedframebufferuiv: extern "system" fn(GLuint, GLenum, GLint, *const GLuint), pub clearnamedframebufferfv: extern "system" fn(GLuint, GLenum, GLint, *const GLfloat), pub clearnamedframebufferfi: extern "system" fn(GLuint, GLenum, GLint, GLfloat, GLint), pub blitnamedframebuffer: extern "system" fn(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum), pub checknamedframebufferstatus: extern "system" fn(GLuint, GLenum) -> GLenum, pub getnamedframebufferparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint), pub getnamedframebufferattachmentparameteriv: extern "system" fn(GLuint, GLenum, GLenum, *mut GLint), pub createrenderbuffers: extern "system" fn(GLsizei, *mut GLuint), pub namedrenderbufferstorage: extern "system" fn(GLuint, GLenum, GLsizei, GLsizei), pub namedrenderbufferstoragemultisample: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei), pub getnamedrenderbufferparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint), pub createtextures: extern "system" fn(GLenum, GLsizei, *mut GLuint), pub texturebuffer: extern "system" fn(GLuint, GLenum, GLuint), pub texturebufferrange: extern "system" fn(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr), pub texturestorage1d: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei), pub texturestorage2d: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei), pub texturestorage3d: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei), pub texturestorage2dmultisample: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean), pub texturestorage3dmultisample: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean), pub texturesubimage1d: extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, *const c_void), pub texturesubimage2d: extern "system" fn(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, *const c_void), pub texturesubimage3d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, *const c_void), pub compressedtexturesubimage1d: extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, *const c_void), pub compressedtexturesubimage2d: extern "system" fn(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, *const c_void), pub compressedtexturesubimage3d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, *const c_void), pub copytexturesubimage1d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei), pub copytexturesubimage2d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei), pub copytexturesubimage3d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei), pub textureparameterf: extern "system" fn(GLuint, GLenum, GLfloat), pub textureparameterfv: extern "system" fn(GLuint, GLenum, *const GLfloat), pub textureparameteri: extern "system" fn(GLuint, GLenum, GLint), pub textureparameteriiv: extern "system" fn(GLuint, GLenum, *const GLint), pub textureparameteriuiv: extern "system" fn(GLuint, GLenum, *const GLuint), pub textureparameteriv: extern "system" fn(GLuint, GLenum, *const GLint), pub generatetexturemipmap: extern "system" fn(GLuint), pub bindtextureunit: extern "system" fn(GLuint, GLuint), pub gettextureimage: extern "system" fn(GLuint, GLint, GLenum, GLenum, GLsizei, *mut c_void), pub getcompressedtextureimage: extern "system" fn(GLuint, GLint, GLsizei, *mut c_void), pub gettexturelevelparameterfv: extern "system" fn(GLuint, GLint, GLenum, *mut GLfloat), pub gettexturelevelparameteriv: extern "system" fn(GLuint, GLint, GLenum, *mut GLint), pub gettextureparameterfv: extern "system" fn(GLuint, GLenum, *mut GLfloat), pub gettextureparameteriiv: extern "system" fn(GLuint, GLenum, *mut GLint), pub gettextureparameteriuiv: extern "system" fn(GLuint, GLenum, *mut GLuint), pub gettextureparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint), pub createvertexarrays: extern "system" fn(GLsizei, *mut GLuint), pub disablevertexarrayattrib: extern "system" fn(GLuint, GLuint), pub enablevertexarrayattrib: extern "system" fn(GLuint, GLuint), pub vertexarrayelementbuffer: extern "system" fn(GLuint, GLuint), pub vertexarrayvertexbuffer: extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizei), pub vertexarrayvertexbuffers: extern "system" fn(GLuint, GLuint, GLsizei, *const GLuint, *const GLintptr, *const GLsizei), pub vertexarrayattribbinding: extern "system" fn(GLuint, GLuint, GLuint), pub vertexarrayattribformat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint), pub vertexarrayattribiformat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint), pub vertexarrayattriblformat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint), pub vertexarraybindingdivisor: extern "system" fn(GLuint, GLuint, GLuint), pub getvertexarrayiv: extern "system" fn(GLuint, GLenum, *mut GLint), pub getvertexarrayindexediv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint), pub getvertexarrayindexed64iv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint64), pub createsamplers: extern "system" fn(GLsizei, *mut GLuint), pub createprogrampipelines: extern "system" fn(GLsizei, *mut GLuint), pub createqueries: extern "system" fn(GLenum, GLsizei, *mut GLuint), pub getquerybufferobjecti64v: extern "system" fn(GLuint, GLuint, GLenum, GLintptr), pub getquerybufferobjectiv: extern "system" fn(GLuint, GLuint, GLenum, GLintptr), pub getquerybufferobjectui64v: extern "system" fn(GLuint, GLuint, GLenum, GLintptr), pub getquerybufferobjectuiv: extern "system" fn(GLuint, GLuint, GLenum, GLintptr), pub memorybarrierbyregion: extern "system" fn(GLbitfield), pub gettexturesubimage: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, *mut c_void), pub getcompressedtexturesubimage: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, *mut c_void), pub getgraphicsresetstatus: extern "system" fn() -> GLenum, pub getncompressedteximage: extern "system" fn(GLenum, GLint, GLsizei, *mut c_void), pub getnteximage: extern "system" fn(GLenum, GLint, GLenum, GLenum, GLsizei, *mut c_void), pub getnuniformdv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLdouble), pub getnuniformfv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLfloat), pub getnuniformiv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLint), pub getnuniformuiv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLuint), pub readnpixels: extern "system" fn(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, *mut c_void), pub getnmapdv: extern "system" fn(GLenum, GLenum, GLsizei, *mut GLdouble), pub getnmapfv: extern "system" fn(GLenum, GLenum, GLsizei, *mut GLfloat), pub getnmapiv: extern "system" fn(GLenum, GLenum, GLsizei, *mut GLint), pub getnpixelmapfv: extern "system" fn(GLenum, GLsizei, *mut GLfloat), pub getnpixelmapuiv: extern "system" fn(GLenum, GLsizei, *mut GLuint), pub getnpixelmapusv: extern "system" fn(GLenum, GLsizei, *mut GLushort), pub getnpolygonstipple: extern "system" fn(GLsizei, *mut GLubyte), pub getncolortable: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut c_void), pub getnconvolutionfilter: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut c_void), pub getnseparablefilter: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut c_void, GLsizei, *mut c_void, *mut c_void), pub getnhistogram: extern "system" fn(GLenum, GLboolean, GLenum, GLenum, GLsizei, *mut c_void), pub getnminmax: extern "system" fn(GLenum, GLboolean, GLenum, GLenum, GLsizei, *mut c_void), pub texturebarrier: extern "system" fn(), /* private fields */
}
Expand description

Functions from OpenGL version 4.5

Fields§

§geterror: extern "system" fn() -> GLenum

The function pointer to glGetError()

§clipcontrol: extern "system" fn(GLenum, GLenum)

The function pointer to glClipControl()

§createtransformfeedbacks: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glCreateTransformFeedbacks()

§transformfeedbackbufferbase: extern "system" fn(GLuint, GLuint, GLuint)

The function pointer to glTransformFeedbackBufferBase()

§transformfeedbackbufferrange: extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr)

The function pointer to glTransformFeedbackBufferRange()

§gettransformfeedbackiv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetTransformFeedbackiv()

§gettransformfeedbacki_v: extern "system" fn(GLuint, GLenum, GLuint, *mut GLint)

The function pointer to glGetTransformFeedbacki_v()

§gettransformfeedbacki64_v: extern "system" fn(GLuint, GLenum, GLuint, *mut GLint64)

The function pointer to glGetTransformFeedbacki64_v()

§createbuffers: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glCreateBuffers()

§namedbufferstorage: extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLbitfield)

The function pointer to glNamedBufferStorage()

§namedbufferdata: extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLenum)

The function pointer to glNamedBufferData()

§namedbuffersubdata: extern "system" fn(GLuint, GLintptr, GLsizeiptr, *const c_void)

The function pointer to glNamedBufferSubData()

§copynamedbuffersubdata: extern "system" fn(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr)

The function pointer to glCopyNamedBufferSubData()

§clearnamedbufferdata: extern "system" fn(GLuint, GLenum, GLenum, GLenum, *const c_void)

The function pointer to glClearNamedBufferData()

§clearnamedbuffersubdata: extern "system" fn(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, *const c_void)

The function pointer to glClearNamedBufferSubData()

§mapnamedbuffer: extern "system" fn(GLuint, GLenum) -> *mut c_void

The function pointer to glMapNamedBuffer()

§mapnamedbufferrange: extern "system" fn(GLuint, GLintptr, GLsizeiptr, GLbitfield) -> *mut c_void

The function pointer to glMapNamedBufferRange()

§unmapnamedbuffer: extern "system" fn(GLuint) -> GLboolean

The function pointer to glUnmapNamedBuffer()

§flushmappednamedbufferrange: extern "system" fn(GLuint, GLintptr, GLsizeiptr)

The function pointer to glFlushMappedNamedBufferRange()

§getnamedbufferparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetNamedBufferParameteriv()

§getnamedbufferparameteri64v: extern "system" fn(GLuint, GLenum, *mut GLint64)

The function pointer to glGetNamedBufferParameteri64v()

§getnamedbufferpointerv: extern "system" fn(GLuint, GLenum, *mut *mut c_void)

The function pointer to glGetNamedBufferPointerv()

§getnamedbuffersubdata: extern "system" fn(GLuint, GLintptr, GLsizeiptr, *mut c_void)

The function pointer to glGetNamedBufferSubData()

§createframebuffers: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glCreateFramebuffers()

§namedframebufferrenderbuffer: extern "system" fn(GLuint, GLenum, GLenum, GLuint)

The function pointer to glNamedFramebufferRenderbuffer()

§namedframebufferparameteri: extern "system" fn(GLuint, GLenum, GLint)

The function pointer to glNamedFramebufferParameteri()

§namedframebuffertexture: extern "system" fn(GLuint, GLenum, GLuint, GLint)

The function pointer to glNamedFramebufferTexture()

§namedframebuffertexturelayer: extern "system" fn(GLuint, GLenum, GLuint, GLint, GLint)

The function pointer to glNamedFramebufferTextureLayer()

§namedframebufferdrawbuffer: extern "system" fn(GLuint, GLenum)

The function pointer to glNamedFramebufferDrawBuffer()

§namedframebufferdrawbuffers: extern "system" fn(GLuint, GLsizei, *const GLenum)

The function pointer to glNamedFramebufferDrawBuffers()

§namedframebufferreadbuffer: extern "system" fn(GLuint, GLenum)

The function pointer to glNamedFramebufferReadBuffer()

§invalidatenamedframebufferdata: extern "system" fn(GLuint, GLsizei, *const GLenum)

The function pointer to glInvalidateNamedFramebufferData()

§invalidatenamedframebuffersubdata: extern "system" fn(GLuint, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei)

The function pointer to glInvalidateNamedFramebufferSubData()

§clearnamedframebufferiv: extern "system" fn(GLuint, GLenum, GLint, *const GLint)

The function pointer to glClearNamedFramebufferiv()

§clearnamedframebufferuiv: extern "system" fn(GLuint, GLenum, GLint, *const GLuint)

The function pointer to glClearNamedFramebufferuiv()

§clearnamedframebufferfv: extern "system" fn(GLuint, GLenum, GLint, *const GLfloat)

The function pointer to glClearNamedFramebufferfv()

§clearnamedframebufferfi: extern "system" fn(GLuint, GLenum, GLint, GLfloat, GLint)

The function pointer to glClearNamedFramebufferfi()

§blitnamedframebuffer: extern "system" fn(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)

The function pointer to glBlitNamedFramebuffer()

§checknamedframebufferstatus: extern "system" fn(GLuint, GLenum) -> GLenum

The function pointer to glCheckNamedFramebufferStatus()

§getnamedframebufferparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetNamedFramebufferParameteriv()

§getnamedframebufferattachmentparameteriv: extern "system" fn(GLuint, GLenum, GLenum, *mut GLint)

The function pointer to glGetNamedFramebufferAttachmentParameteriv()

§createrenderbuffers: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glCreateRenderbuffers()

§namedrenderbufferstorage: extern "system" fn(GLuint, GLenum, GLsizei, GLsizei)

The function pointer to glNamedRenderbufferStorage()

§namedrenderbufferstoragemultisample: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei)

The function pointer to glNamedRenderbufferStorageMultisample()

§getnamedrenderbufferparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetNamedRenderbufferParameteriv()

§createtextures: extern "system" fn(GLenum, GLsizei, *mut GLuint)

The function pointer to glCreateTextures()

§texturebuffer: extern "system" fn(GLuint, GLenum, GLuint)

The function pointer to glTextureBuffer()

§texturebufferrange: extern "system" fn(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr)

The function pointer to glTextureBufferRange()

§texturestorage1d: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei)

The function pointer to glTextureStorage1D()

§texturestorage2d: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei)

The function pointer to glTextureStorage2D()

§texturestorage3d: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)

The function pointer to glTextureStorage3D()

§texturestorage2dmultisample: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)

The function pointer to glTextureStorage2DMultisample()

§texturestorage3dmultisample: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)

The function pointer to glTextureStorage3DMultisample()

§texturesubimage1d: extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, *const c_void)

The function pointer to glTextureSubImage1D()

§texturesubimage2d: extern "system" fn(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, *const c_void)

The function pointer to glTextureSubImage2D()

§texturesubimage3d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, *const c_void)

The function pointer to glTextureSubImage3D()

§compressedtexturesubimage1d: extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, *const c_void)

The function pointer to glCompressedTextureSubImage1D()

§compressedtexturesubimage2d: extern "system" fn(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, *const c_void)

The function pointer to glCompressedTextureSubImage2D()

§compressedtexturesubimage3d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, *const c_void)

The function pointer to glCompressedTextureSubImage3D()

§copytexturesubimage1d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei)

The function pointer to glCopyTextureSubImage1D()

§copytexturesubimage2d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)

The function pointer to glCopyTextureSubImage2D()

§copytexturesubimage3d: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)

The function pointer to glCopyTextureSubImage3D()

§textureparameterf: extern "system" fn(GLuint, GLenum, GLfloat)

The function pointer to glTextureParameterf()

§textureparameterfv: extern "system" fn(GLuint, GLenum, *const GLfloat)

The function pointer to glTextureParameterfv()

§textureparameteri: extern "system" fn(GLuint, GLenum, GLint)

The function pointer to glTextureParameteri()

§textureparameteriiv: extern "system" fn(GLuint, GLenum, *const GLint)

The function pointer to glTextureParameterIiv()

§textureparameteriuiv: extern "system" fn(GLuint, GLenum, *const GLuint)

The function pointer to glTextureParameterIuiv()

§textureparameteriv: extern "system" fn(GLuint, GLenum, *const GLint)

The function pointer to glTextureParameteriv()

§generatetexturemipmap: extern "system" fn(GLuint)

The function pointer to glGenerateTextureMipmap()

§bindtextureunit: extern "system" fn(GLuint, GLuint)

The function pointer to glBindTextureUnit()

§gettextureimage: extern "system" fn(GLuint, GLint, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glGetTextureImage()

§getcompressedtextureimage: extern "system" fn(GLuint, GLint, GLsizei, *mut c_void)

The function pointer to glGetCompressedTextureImage()

§gettexturelevelparameterfv: extern "system" fn(GLuint, GLint, GLenum, *mut GLfloat)

The function pointer to glGetTextureLevelParameterfv()

§gettexturelevelparameteriv: extern "system" fn(GLuint, GLint, GLenum, *mut GLint)

The function pointer to glGetTextureLevelParameteriv()

§gettextureparameterfv: extern "system" fn(GLuint, GLenum, *mut GLfloat)

The function pointer to glGetTextureParameterfv()

§gettextureparameteriiv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetTextureParameterIiv()

§gettextureparameteriuiv: extern "system" fn(GLuint, GLenum, *mut GLuint)

The function pointer to glGetTextureParameterIuiv()

§gettextureparameteriv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetTextureParameteriv()

§createvertexarrays: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glCreateVertexArrays()

§disablevertexarrayattrib: extern "system" fn(GLuint, GLuint)

The function pointer to glDisableVertexArrayAttrib()

§enablevertexarrayattrib: extern "system" fn(GLuint, GLuint)

The function pointer to glEnableVertexArrayAttrib()

§vertexarrayelementbuffer: extern "system" fn(GLuint, GLuint)

The function pointer to glVertexArrayElementBuffer()

§vertexarrayvertexbuffer: extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizei)

The function pointer to glVertexArrayVertexBuffer()

§vertexarrayvertexbuffers: extern "system" fn(GLuint, GLuint, GLsizei, *const GLuint, *const GLintptr, *const GLsizei)

The function pointer to glVertexArrayVertexBuffers()

§vertexarrayattribbinding: extern "system" fn(GLuint, GLuint, GLuint)

The function pointer to glVertexArrayAttribBinding()

§vertexarrayattribformat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint)

The function pointer to glVertexArrayAttribFormat()

§vertexarrayattribiformat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint)

The function pointer to glVertexArrayAttribIFormat()

§vertexarrayattriblformat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint)

The function pointer to glVertexArrayAttribLFormat()

§vertexarraybindingdivisor: extern "system" fn(GLuint, GLuint, GLuint)

The function pointer to glVertexArrayBindingDivisor()

§getvertexarrayiv: extern "system" fn(GLuint, GLenum, *mut GLint)

The function pointer to glGetVertexArrayiv()

§getvertexarrayindexediv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint)

The function pointer to glGetVertexArrayIndexediv()

§getvertexarrayindexed64iv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint64)

The function pointer to glGetVertexArrayIndexed64iv()

§createsamplers: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glCreateSamplers()

§createprogrampipelines: extern "system" fn(GLsizei, *mut GLuint)

The function pointer to glCreateProgramPipelines()

§createqueries: extern "system" fn(GLenum, GLsizei, *mut GLuint)

The function pointer to glCreateQueries()

§getquerybufferobjecti64v: extern "system" fn(GLuint, GLuint, GLenum, GLintptr)

The function pointer to glGetQueryBufferObjecti64v()

§getquerybufferobjectiv: extern "system" fn(GLuint, GLuint, GLenum, GLintptr)

The function pointer to glGetQueryBufferObjectiv()

§getquerybufferobjectui64v: extern "system" fn(GLuint, GLuint, GLenum, GLintptr)

The function pointer to glGetQueryBufferObjectui64v()

§getquerybufferobjectuiv: extern "system" fn(GLuint, GLuint, GLenum, GLintptr)

The function pointer to glGetQueryBufferObjectuiv()

§memorybarrierbyregion: extern "system" fn(GLbitfield)

The function pointer to glMemoryBarrierByRegion()

§gettexturesubimage: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glGetTextureSubImage()

§getcompressedtexturesubimage: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, *mut c_void)

The function pointer to glGetCompressedTextureSubImage()

§getgraphicsresetstatus: extern "system" fn() -> GLenum

The function pointer to glGetGraphicsResetStatus()

§getncompressedteximage: extern "system" fn(GLenum, GLint, GLsizei, *mut c_void)

The function pointer to glGetnCompressedTexImage()

§getnteximage: extern "system" fn(GLenum, GLint, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glGetnTexImage()

§getnuniformdv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLdouble)

The function pointer to glGetnUniformdv()

§getnuniformfv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLfloat)

The function pointer to glGetnUniformfv()

§getnuniformiv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLint)

The function pointer to glGetnUniformiv()

§getnuniformuiv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLuint)

The function pointer to glGetnUniformuiv()

§readnpixels: extern "system" fn(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glReadnPixels()

§getnmapdv: extern "system" fn(GLenum, GLenum, GLsizei, *mut GLdouble)

The function pointer to glGetnMapdv()

§getnmapfv: extern "system" fn(GLenum, GLenum, GLsizei, *mut GLfloat)

The function pointer to glGetnMapfv()

§getnmapiv: extern "system" fn(GLenum, GLenum, GLsizei, *mut GLint)

The function pointer to glGetnMapiv()

§getnpixelmapfv: extern "system" fn(GLenum, GLsizei, *mut GLfloat)

The function pointer to glGetnPixelMapfv()

§getnpixelmapuiv: extern "system" fn(GLenum, GLsizei, *mut GLuint)

The function pointer to glGetnPixelMapuiv()

§getnpixelmapusv: extern "system" fn(GLenum, GLsizei, *mut GLushort)

The function pointer to glGetnPixelMapusv()

§getnpolygonstipple: extern "system" fn(GLsizei, *mut GLubyte)

The function pointer to glGetnPolygonStipple()

§getncolortable: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glGetnColorTable()

§getnconvolutionfilter: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glGetnConvolutionFilter()

§getnseparablefilter: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut c_void, GLsizei, *mut c_void, *mut c_void)

The function pointer to glGetnSeparableFilter()

§getnhistogram: extern "system" fn(GLenum, GLboolean, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glGetnHistogram()

§getnminmax: extern "system" fn(GLenum, GLboolean, GLenum, GLenum, GLsizei, *mut c_void)

The function pointer to glGetnMinmax()

§texturebarrier: extern "system" fn()

The function pointer to glTextureBarrier()

Implementations§

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impl Version45

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pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> Self

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pub fn get_available(&self) -> bool

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impl Clone for Version45

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fn clone(&self) -> Version45

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Version45

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Version45

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GL_4_5 for Version45

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fn glGetError(&self) -> GLenum

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fn glClipControl( &self, origin: GLenum, depth: GLenum, ) -> Result<(), GLCoreError>

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fn glCreateTransformFeedbacks( &self, n: GLsizei, ids: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glTransformFeedbackBufferBase( &self, xfb: GLuint, index: GLuint, buffer: GLuint, ) -> Result<(), GLCoreError>

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fn glTransformFeedbackBufferRange( &self, xfb: GLuint, index: GLuint, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glGetTransformFeedbackiv( &self, xfb: GLuint, pname: GLenum, param: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetTransformFeedbacki_v( &self, xfb: GLuint, pname: GLenum, index: GLuint, param: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetTransformFeedbacki64_v( &self, xfb: GLuint, pname: GLenum, index: GLuint, param: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glCreateBuffers( &self, n: GLsizei, buffers: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glNamedBufferStorage( &self, buffer: GLuint, size: GLsizeiptr, data: *const c_void, flags: GLbitfield, ) -> Result<(), GLCoreError>

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fn glNamedBufferData( &self, buffer: GLuint, size: GLsizeiptr, data: *const c_void, usage: GLenum, ) -> Result<(), GLCoreError>

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fn glNamedBufferSubData( &self, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glCopyNamedBufferSubData( &self, readBuffer: GLuint, writeBuffer: GLuint, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glClearNamedBufferData( &self, buffer: GLuint, internalformat: GLenum, format: GLenum, type_: GLenum, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glClearNamedBufferSubData( &self, buffer: GLuint, internalformat: GLenum, offset: GLintptr, size: GLsizeiptr, format: GLenum, type_: GLenum, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glMapNamedBuffer( &self, buffer: GLuint, access: GLenum, ) -> Result<*mut c_void, GLCoreError>

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fn glMapNamedBufferRange( &self, buffer: GLuint, offset: GLintptr, length: GLsizeiptr, access: GLbitfield, ) -> Result<*mut c_void, GLCoreError>

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fn glUnmapNamedBuffer(&self, buffer: GLuint) -> Result<GLboolean, GLCoreError>

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fn glFlushMappedNamedBufferRange( &self, buffer: GLuint, offset: GLintptr, length: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glGetNamedBufferParameteriv( &self, buffer: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetNamedBufferParameteri64v( &self, buffer: GLuint, pname: GLenum, params: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glGetNamedBufferPointerv( &self, buffer: GLuint, pname: GLenum, params: *mut *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetNamedBufferSubData( &self, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, data: *mut c_void, ) -> Result<(), GLCoreError>

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fn glCreateFramebuffers( &self, n: GLsizei, framebuffers: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glNamedFramebufferRenderbuffer( &self, framebuffer: GLuint, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: GLuint, ) -> Result<(), GLCoreError>

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fn glNamedFramebufferParameteri( &self, framebuffer: GLuint, pname: GLenum, param: GLint, ) -> Result<(), GLCoreError>

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fn glNamedFramebufferTexture( &self, framebuffer: GLuint, attachment: GLenum, texture: GLuint, level: GLint, ) -> Result<(), GLCoreError>

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fn glNamedFramebufferTextureLayer( &self, framebuffer: GLuint, attachment: GLenum, texture: GLuint, level: GLint, layer: GLint, ) -> Result<(), GLCoreError>

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fn glNamedFramebufferDrawBuffer( &self, framebuffer: GLuint, buf: GLenum, ) -> Result<(), GLCoreError>

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fn glNamedFramebufferDrawBuffers( &self, framebuffer: GLuint, n: GLsizei, bufs: *const GLenum, ) -> Result<(), GLCoreError>

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fn glNamedFramebufferReadBuffer( &self, framebuffer: GLuint, src: GLenum, ) -> Result<(), GLCoreError>

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fn glInvalidateNamedFramebufferData( &self, framebuffer: GLuint, numAttachments: GLsizei, attachments: *const GLenum, ) -> Result<(), GLCoreError>

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fn glInvalidateNamedFramebufferSubData( &self, framebuffer: GLuint, numAttachments: GLsizei, attachments: *const GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glClearNamedFramebufferiv( &self, framebuffer: GLuint, buffer: GLenum, drawbuffer: GLint, value: *const GLint, ) -> Result<(), GLCoreError>

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fn glClearNamedFramebufferuiv( &self, framebuffer: GLuint, buffer: GLenum, drawbuffer: GLint, value: *const GLuint, ) -> Result<(), GLCoreError>

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fn glClearNamedFramebufferfv( &self, framebuffer: GLuint, buffer: GLenum, drawbuffer: GLint, value: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glClearNamedFramebufferfi( &self, framebuffer: GLuint, buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint, ) -> Result<(), GLCoreError>

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fn glBlitNamedFramebuffer( &self, readFramebuffer: GLuint, drawFramebuffer: GLuint, srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum, ) -> Result<(), GLCoreError>

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fn glCheckNamedFramebufferStatus( &self, framebuffer: GLuint, target: GLenum, ) -> Result<GLenum, GLCoreError>

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fn glGetNamedFramebufferParameteriv( &self, framebuffer: GLuint, pname: GLenum, param: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetNamedFramebufferAttachmentParameteriv( &self, framebuffer: GLuint, attachment: GLenum, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glCreateRenderbuffers( &self, n: GLsizei, renderbuffers: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glNamedRenderbufferStorage( &self, renderbuffer: GLuint, internalformat: GLenum, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glNamedRenderbufferStorageMultisample( &self, renderbuffer: GLuint, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glGetNamedRenderbufferParameteriv( &self, renderbuffer: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glCreateTextures( &self, target: GLenum, n: GLsizei, textures: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glTextureBuffer( &self, texture: GLuint, internalformat: GLenum, buffer: GLuint, ) -> Result<(), GLCoreError>

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fn glTextureBufferRange( &self, texture: GLuint, internalformat: GLenum, buffer: GLuint, offset: GLintptr, size: GLsizeiptr, ) -> Result<(), GLCoreError>

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fn glTextureStorage1D( &self, texture: GLuint, levels: GLsizei, internalformat: GLenum, width: GLsizei, ) -> Result<(), GLCoreError>

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fn glTextureStorage2D( &self, texture: GLuint, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glTextureStorage3D( &self, texture: GLuint, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, ) -> Result<(), GLCoreError>

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fn glTextureStorage2DMultisample( &self, texture: GLuint, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, fixedsamplelocations: GLboolean, ) -> Result<(), GLCoreError>

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fn glTextureStorage3DMultisample( &self, texture: GLuint, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, fixedsamplelocations: GLboolean, ) -> Result<(), GLCoreError>

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fn glTextureSubImage1D( &self, texture: GLuint, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void, ) -> Result<(), GLCoreError>

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fn glTextureSubImage2D( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void, ) -> Result<(), GLCoreError>

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fn glTextureSubImage3D( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, pixels: *const c_void, ) -> Result<(), GLCoreError>

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fn glCompressedTextureSubImage1D( &self, texture: GLuint, level: GLint, xoffset: GLint, width: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glCompressedTextureSubImage2D( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glCompressedTextureSubImage3D( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, data: *const c_void, ) -> Result<(), GLCoreError>

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fn glCopyTextureSubImage1D( &self, texture: GLuint, level: GLint, xoffset: GLint, x: GLint, y: GLint, width: GLsizei, ) -> Result<(), GLCoreError>

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fn glCopyTextureSubImage2D( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glCopyTextureSubImage3D( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei, ) -> Result<(), GLCoreError>

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fn glTextureParameterf( &self, texture: GLuint, pname: GLenum, param: GLfloat, ) -> Result<(), GLCoreError>

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fn glTextureParameterfv( &self, texture: GLuint, pname: GLenum, param: *const GLfloat, ) -> Result<(), GLCoreError>

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fn glTextureParameteri( &self, texture: GLuint, pname: GLenum, param: GLint, ) -> Result<(), GLCoreError>

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fn glTextureParameterIiv( &self, texture: GLuint, pname: GLenum, params: *const GLint, ) -> Result<(), GLCoreError>

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fn glTextureParameterIuiv( &self, texture: GLuint, pname: GLenum, params: *const GLuint, ) -> Result<(), GLCoreError>

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fn glTextureParameteriv( &self, texture: GLuint, pname: GLenum, param: *const GLint, ) -> Result<(), GLCoreError>

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fn glGenerateTextureMipmap(&self, texture: GLuint) -> Result<(), GLCoreError>

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fn glBindTextureUnit( &self, unit: GLuint, texture: GLuint, ) -> Result<(), GLCoreError>

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fn glGetTextureImage( &self, texture: GLuint, level: GLint, format: GLenum, type_: GLenum, bufSize: GLsizei, pixels: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetCompressedTextureImage( &self, texture: GLuint, level: GLint, bufSize: GLsizei, pixels: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetTextureLevelParameterfv( &self, texture: GLuint, level: GLint, pname: GLenum, params: *mut GLfloat, ) -> Result<(), GLCoreError>

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fn glGetTextureLevelParameteriv( &self, texture: GLuint, level: GLint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetTextureParameterfv( &self, texture: GLuint, pname: GLenum, params: *mut GLfloat, ) -> Result<(), GLCoreError>

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fn glGetTextureParameterIiv( &self, texture: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetTextureParameterIuiv( &self, texture: GLuint, pname: GLenum, params: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glGetTextureParameteriv( &self, texture: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glCreateVertexArrays( &self, n: GLsizei, arrays: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glDisableVertexArrayAttrib( &self, vaobj: GLuint, index: GLuint, ) -> Result<(), GLCoreError>

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fn glEnableVertexArrayAttrib( &self, vaobj: GLuint, index: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexArrayElementBuffer( &self, vaobj: GLuint, buffer: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexArrayVertexBuffer( &self, vaobj: GLuint, bindingindex: GLuint, buffer: GLuint, offset: GLintptr, stride: GLsizei, ) -> Result<(), GLCoreError>

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fn glVertexArrayVertexBuffers( &self, vaobj: GLuint, first: GLuint, count: GLsizei, buffers: *const GLuint, offsets: *const GLintptr, strides: *const GLsizei, ) -> Result<(), GLCoreError>

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fn glVertexArrayAttribBinding( &self, vaobj: GLuint, attribindex: GLuint, bindingindex: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexArrayAttribFormat( &self, vaobj: GLuint, attribindex: GLuint, size: GLint, type_: GLenum, normalized: GLboolean, relativeoffset: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexArrayAttribIFormat( &self, vaobj: GLuint, attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexArrayAttribLFormat( &self, vaobj: GLuint, attribindex: GLuint, size: GLint, type_: GLenum, relativeoffset: GLuint, ) -> Result<(), GLCoreError>

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fn glVertexArrayBindingDivisor( &self, vaobj: GLuint, bindingindex: GLuint, divisor: GLuint, ) -> Result<(), GLCoreError>

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fn glGetVertexArrayiv( &self, vaobj: GLuint, pname: GLenum, param: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetVertexArrayIndexediv( &self, vaobj: GLuint, index: GLuint, pname: GLenum, param: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetVertexArrayIndexed64iv( &self, vaobj: GLuint, index: GLuint, pname: GLenum, param: *mut GLint64, ) -> Result<(), GLCoreError>

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fn glCreateSamplers( &self, n: GLsizei, samplers: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glCreateProgramPipelines( &self, n: GLsizei, pipelines: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glCreateQueries( &self, target: GLenum, n: GLsizei, ids: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glGetQueryBufferObjecti64v( &self, id: GLuint, buffer: GLuint, pname: GLenum, offset: GLintptr, ) -> Result<(), GLCoreError>

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fn glGetQueryBufferObjectiv( &self, id: GLuint, buffer: GLuint, pname: GLenum, offset: GLintptr, ) -> Result<(), GLCoreError>

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fn glGetQueryBufferObjectui64v( &self, id: GLuint, buffer: GLuint, pname: GLenum, offset: GLintptr, ) -> Result<(), GLCoreError>

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fn glGetQueryBufferObjectuiv( &self, id: GLuint, buffer: GLuint, pname: GLenum, offset: GLintptr, ) -> Result<(), GLCoreError>

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fn glMemoryBarrierByRegion( &self, barriers: GLbitfield, ) -> Result<(), GLCoreError>

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fn glGetTextureSubImage( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type_: GLenum, bufSize: GLsizei, pixels: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetCompressedTextureSubImage( &self, texture: GLuint, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, bufSize: GLsizei, pixels: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetGraphicsResetStatus(&self) -> Result<GLenum, GLCoreError>

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fn glGetnCompressedTexImage( &self, target: GLenum, lod: GLint, bufSize: GLsizei, pixels: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetnTexImage( &self, target: GLenum, level: GLint, format: GLenum, type_: GLenum, bufSize: GLsizei, pixels: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetnUniformdv( &self, program: GLuint, location: GLint, bufSize: GLsizei, params: *mut GLdouble, ) -> Result<(), GLCoreError>

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fn glGetnUniformfv( &self, program: GLuint, location: GLint, bufSize: GLsizei, params: *mut GLfloat, ) -> Result<(), GLCoreError>

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fn glGetnUniformiv( &self, program: GLuint, location: GLint, bufSize: GLsizei, params: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetnUniformuiv( &self, program: GLuint, location: GLint, bufSize: GLsizei, params: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glReadnPixels( &self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type_: GLenum, bufSize: GLsizei, data: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetnMapdv( &self, target: GLenum, query: GLenum, bufSize: GLsizei, v: *mut GLdouble, ) -> Result<(), GLCoreError>

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fn glGetnMapfv( &self, target: GLenum, query: GLenum, bufSize: GLsizei, v: *mut GLfloat, ) -> Result<(), GLCoreError>

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fn glGetnMapiv( &self, target: GLenum, query: GLenum, bufSize: GLsizei, v: *mut GLint, ) -> Result<(), GLCoreError>

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fn glGetnPixelMapfv( &self, map: GLenum, bufSize: GLsizei, values: *mut GLfloat, ) -> Result<(), GLCoreError>

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fn glGetnPixelMapuiv( &self, map: GLenum, bufSize: GLsizei, values: *mut GLuint, ) -> Result<(), GLCoreError>

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fn glGetnPixelMapusv( &self, map: GLenum, bufSize: GLsizei, values: *mut GLushort, ) -> Result<(), GLCoreError>

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fn glGetnPolygonStipple( &self, bufSize: GLsizei, pattern: *mut GLubyte, ) -> Result<(), GLCoreError>

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fn glGetnColorTable( &self, target: GLenum, format: GLenum, type_: GLenum, bufSize: GLsizei, table: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetnConvolutionFilter( &self, target: GLenum, format: GLenum, type_: GLenum, bufSize: GLsizei, image: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetnSeparableFilter( &self, target: GLenum, format: GLenum, type_: GLenum, rowBufSize: GLsizei, row: *mut c_void, columnBufSize: GLsizei, column: *mut c_void, span: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetnHistogram( &self, target: GLenum, reset: GLboolean, format: GLenum, type_: GLenum, bufSize: GLsizei, values: *mut c_void, ) -> Result<(), GLCoreError>

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fn glGetnMinmax( &self, target: GLenum, reset: GLboolean, format: GLenum, type_: GLenum, bufSize: GLsizei, values: *mut c_void, ) -> Result<(), GLCoreError>

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fn glTextureBarrier(&self) -> Result<(), GLCoreError>

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impl Hash for Version45

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Version45

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fn eq(&self, other: &Version45) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Version45

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impl Eq for Version45

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impl StructuralPartialEq for Version45

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.