Struct Version40

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pub struct Version40 { /* private fields */ }

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impl Version40

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pub fn new( base: impl GL_1_0, get_proc_address: impl FnMut(&'static str) -> *const c_void, ) -> Self

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pub fn get_available(&self) -> bool

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impl Clone for Version40

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fn clone(&self) -> Version40

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Version40

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Version40

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GL_4_0 for Version40

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fn glGetError(&self) -> GLenum

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fn glMinSampleShading(&self, value: GLfloat) -> Result<()>

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fn glBlendEquationi(&self, buf: GLuint, mode: GLenum) -> Result<()>

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fn glBlendEquationSeparatei( &self, buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum, ) -> Result<()>

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fn glBlendFunci(&self, buf: GLuint, src: GLenum, dst: GLenum) -> Result<()>

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fn glBlendFuncSeparatei( &self, buf: GLuint, srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum, ) -> Result<()>

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fn glDrawArraysIndirect( &self, mode: GLenum, indirect: *const c_void, ) -> Result<()>

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fn glDrawElementsIndirect( &self, mode: GLenum, type_: GLenum, indirect: *const c_void, ) -> Result<()>

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fn glUniform1d(&self, location: GLint, x: GLdouble) -> Result<()>

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fn glUniform2d(&self, location: GLint, x: GLdouble, y: GLdouble) -> Result<()>

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fn glUniform3d( &self, location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, ) -> Result<()>

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fn glUniform4d( &self, location: GLint, x: GLdouble, y: GLdouble, z: GLdouble, w: GLdouble, ) -> Result<()>

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fn glUniform1dv( &self, location: GLint, count: GLsizei, value: *const GLdouble, ) -> Result<()>

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fn glUniform2dv( &self, location: GLint, count: GLsizei, value: *const GLdouble, ) -> Result<()>

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fn glUniform3dv( &self, location: GLint, count: GLsizei, value: *const GLdouble, ) -> Result<()>

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fn glUniform4dv( &self, location: GLint, count: GLsizei, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix2dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix3dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix4dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix2x3dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix2x4dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix3x2dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix3x4dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix4x2dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glUniformMatrix4x3dv( &self, location: GLint, count: GLsizei, transpose: GLboolean, value: *const GLdouble, ) -> Result<()>

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fn glGetUniformdv( &self, program: GLuint, location: GLint, params: *mut GLdouble, ) -> Result<()>

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fn glGetSubroutineUniformLocation( &self, program: GLuint, shadertype: GLenum, name: *const GLchar, ) -> Result<GLint>

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fn glGetSubroutineIndex( &self, program: GLuint, shadertype: GLenum, name: *const GLchar, ) -> Result<GLuint>

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fn glGetActiveSubroutineUniformiv( &self, program: GLuint, shadertype: GLenum, index: GLuint, pname: GLenum, values: *mut GLint, ) -> Result<()>

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fn glGetActiveSubroutineUniformName( &self, program: GLuint, shadertype: GLenum, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, name: *mut GLchar, ) -> Result<()>

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fn glGetActiveSubroutineName( &self, program: GLuint, shadertype: GLenum, index: GLuint, bufSize: GLsizei, length: *mut GLsizei, name: *mut GLchar, ) -> Result<()>

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fn glUniformSubroutinesuiv( &self, shadertype: GLenum, count: GLsizei, indices: *const GLuint, ) -> Result<()>

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fn glGetUniformSubroutineuiv( &self, shadertype: GLenum, location: GLint, params: *mut GLuint, ) -> Result<()>

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fn glGetProgramStageiv( &self, program: GLuint, shadertype: GLenum, pname: GLenum, values: *mut GLint, ) -> Result<()>

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fn glPatchParameteri(&self, pname: GLenum, value: GLint) -> Result<()>

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fn glPatchParameterfv( &self, pname: GLenum, values: *const GLfloat, ) -> Result<()>

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fn glBindTransformFeedback(&self, target: GLenum, id: GLuint) -> Result<()>

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fn glDeleteTransformFeedbacks( &self, n: GLsizei, ids: *const GLuint, ) -> Result<()>

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fn glGenTransformFeedbacks(&self, n: GLsizei, ids: *mut GLuint) -> Result<()>

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fn glIsTransformFeedback(&self, id: GLuint) -> Result<GLboolean>

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fn glPauseTransformFeedback(&self) -> Result<()>

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fn glResumeTransformFeedback(&self) -> Result<()>

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fn glDrawTransformFeedback(&self, mode: GLenum, id: GLuint) -> Result<()>

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fn glDrawTransformFeedbackStream( &self, mode: GLenum, id: GLuint, stream: GLuint, ) -> Result<()>

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fn glBeginQueryIndexed( &self, target: GLenum, index: GLuint, id: GLuint, ) -> Result<()>

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fn glEndQueryIndexed(&self, target: GLenum, index: GLuint) -> Result<()>

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fn glGetQueryIndexediv( &self, target: GLenum, index: GLuint, pname: GLenum, params: *mut GLint, ) -> Result<()>

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impl Hash for Version40

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Version40

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fn eq(&self, other: &Version40) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Version40

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impl Eq for Version40

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impl StructuralPartialEq for Version40

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.