Struct GLCore

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pub struct GLCore {
Show 19 fields pub version_1_0: Version10, pub version_1_1: Version11, pub version_1_2: Version12, pub version_1_3: Version13, pub version_1_4: Version14, pub version_1_5: Version15, pub version_2_0: Version20, pub version_2_1: Version21, pub version_3_0: Version30, pub version_3_1: Version31, pub version_3_2: Version32, pub version_3_3: Version33, pub version_4_0: Version40, pub version_4_1: Version41, pub version_4_2: Version42, pub version_4_3: Version43, pub version_4_4: Version44, pub version_4_5: Version45, pub version_4_6: Version46,
}

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§version_1_0: Version10§version_1_1: Version11§version_1_2: Version12§version_1_3: Version13§version_1_4: Version14§version_1_5: Version15§version_2_0: Version20§version_2_1: Version21§version_3_0: Version30§version_3_1: Version31§version_3_2: Version32§version_3_3: Version33§version_4_0: Version40§version_4_1: Version41§version_4_2: Version42§version_4_3: Version43§version_4_4: Version44§version_4_5: Version45§version_4_6: Version46

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impl GLCore

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pub fn new(get_proc_address: impl FnMut(&'static str) -> *const c_void) -> Self

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impl Clone for GLCore

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fn clone(&self) -> GLCore

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GLCore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GLCore

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl GL_1_0 for GLCore

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fn glCullFace(&self, mode: u32)

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fn glFrontFace(&self, mode: u32)

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fn glHint(&self, target: u32, mode: u32)

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fn glLineWidth(&self, width: f32)

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fn glPointSize(&self, size: f32)

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fn glPolygonMode(&self, face: u32, mode: u32)

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fn glScissor(&self, x: i32, y: i32, width: i32, height: i32)

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fn glTexParameterf(&self, target: u32, pname: u32, param: f32)

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fn glTexParameterfv(&self, target: u32, pname: u32, params: *const f32)

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fn glTexParameteri(&self, target: u32, pname: u32, param: i32)

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fn glTexParameteriv(&self, target: u32, pname: u32, params: *const i32)

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fn glTexImage1D( &self, target: u32, level: i32, internalformat: i32, width: i32, border: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glTexImage2D( &self, target: u32, level: i32, internalformat: i32, width: i32, height: i32, border: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glDrawBuffer(&self, buf: u32)

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fn glClear(&self, mask: u32)

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fn glClearColor(&self, red: f32, green: f32, blue: f32, alpha: f32)

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fn glClearStencil(&self, s: i32)

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fn glClearDepth(&self, depth: f64)

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fn glStencilMask(&self, mask: u32)

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fn glColorMask(&self, red: u8, green: u8, blue: u8, alpha: u8)

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fn glDepthMask(&self, flag: u8)

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fn glDisable(&self, cap: u32)

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fn glEnable(&self, cap: u32)

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fn glFinish(&self)

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fn glFlush(&self)

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fn glBlendFunc(&self, sfactor: u32, dfactor: u32)

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fn glLogicOp(&self, opcode: u32)

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fn glStencilFunc(&self, func: u32, ref_: i32, mask: u32)

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fn glStencilOp(&self, fail: u32, zfail: u32, zpass: u32)

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fn glDepthFunc(&self, func: u32)

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fn glPixelStoref(&self, pname: u32, param: f32)

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fn glPixelStorei(&self, pname: u32, param: i32)

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fn glReadBuffer(&self, src: u32)

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fn glReadPixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, type_: u32, pixels: *mut c_void, )

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fn glGetBooleanv(&self, pname: u32, data: *mut u8)

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fn glGetDoublev(&self, pname: u32, data: *mut f64)

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fn glGetError(&self) -> u32

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fn glGetFloatv(&self, pname: u32, data: *mut f32)

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fn glGetIntegerv(&self, pname: u32, data: *mut i32)

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fn glGetString(&self, name: u32) -> &'static str

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fn glGetTexImage( &self, target: u32, level: i32, format: u32, type_: u32, pixels: *mut c_void, )

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fn glGetTexParameterfv(&self, target: u32, pname: u32, params: *mut f32)

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fn glGetTexParameteriv(&self, target: u32, pname: u32, params: *mut i32)

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fn glGetTexLevelParameterfv( &self, target: u32, level: i32, pname: u32, params: *mut f32, )

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fn glGetTexLevelParameteriv( &self, target: u32, level: i32, pname: u32, params: *mut i32, )

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fn glIsEnabled(&self, cap: u32) -> u8

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fn glDepthRange(&self, n: f64, f: f64)

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fn glViewport(&self, x: i32, y: i32, width: i32, height: i32)

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fn get_version(&self) -> (&'static str, u32, u32, u32)

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fn get_vendor(&self) -> &'static str

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fn get_renderer(&self) -> &'static str

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fn get_versionstr(&self) -> &'static str

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impl GL_1_1 for GLCore

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fn glDrawArrays(&self, mode: u32, first: i32, count: i32)

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fn glDrawElements( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, )

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fn glGetPointerv(&self, pname: u32, params: *mut *mut c_void)

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fn glPolygonOffset(&self, factor: f32, units: f32)

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fn glCopyTexImage1D( &self, target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, border: i32, )

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fn glCopyTexImage2D( &self, target: u32, level: i32, internalformat: u32, x: i32, y: i32, width: i32, height: i32, border: i32, )

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fn glCopyTexSubImage1D( &self, target: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32, )

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fn glCopyTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32, )

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fn glTexSubImage1D( &self, target: u32, level: i32, xoffset: i32, width: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glBindTexture(&self, target: u32, texture: u32)

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fn glDeleteTextures(&self, n: i32, textures: *const u32)

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fn glGenTextures(&self, n: i32, textures: *mut u32)

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fn glIsTexture(&self, texture: u32) -> u8

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impl GL_1_2 for GLCore

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fn glDrawRangeElements( &self, mode: u32, start: u32, end: u32, count: i32, type_: u32, indices: *const c_void, )

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fn glTexImage3D( &self, target: u32, level: i32, internalformat: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glTexSubImage3D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glCopyTexSubImage3D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32, )

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impl GL_1_3 for GLCore

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fn glActiveTexture(&self, texture: u32)

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fn glSampleCoverage(&self, value: f32, invert: u8)

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fn glCompressedTexImage3D( &self, target: u32, level: i32, internalformat: u32, width: i32, height: i32, depth: i32, border: i32, imageSize: i32, data: *const c_void, )

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fn glCompressedTexImage2D( &self, target: u32, level: i32, internalformat: u32, width: i32, height: i32, border: i32, imageSize: i32, data: *const c_void, )

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fn glCompressedTexImage1D( &self, target: u32, level: i32, internalformat: u32, width: i32, border: i32, imageSize: i32, data: *const c_void, )

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fn glCompressedTexSubImage3D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: *const c_void, )

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fn glCompressedTexSubImage2D( &self, target: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: *const c_void, )

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fn glCompressedTexSubImage1D( &self, target: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: *const c_void, )

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fn glGetCompressedTexImage(&self, target: u32, level: i32, img: *mut c_void)

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fn glClientActiveTexture(&self, texture: u32)

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fn glMultiTexCoord1d(&self, target: u32, s: f64)

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fn glMultiTexCoord1dv(&self, target: u32, v: *const f64)

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fn glMultiTexCoord1f(&self, target: u32, s: f32)

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fn glMultiTexCoord1fv(&self, target: u32, v: *const f32)

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fn glMultiTexCoord1i(&self, target: u32, s: i32)

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fn glMultiTexCoord1iv(&self, target: u32, v: *const i32)

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fn glMultiTexCoord1s(&self, target: u32, s: i16)

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fn glMultiTexCoord1sv(&self, target: u32, v: *const i16)

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fn glMultiTexCoord2d(&self, target: u32, s: f64, t: f64)

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fn glMultiTexCoord2dv(&self, target: u32, v: *const f64)

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fn glMultiTexCoord2f(&self, target: u32, s: f32, t: f32)

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fn glMultiTexCoord2fv(&self, target: u32, v: *const f32)

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fn glMultiTexCoord2i(&self, target: u32, s: i32, t: i32)

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fn glMultiTexCoord2iv(&self, target: u32, v: *const i32)

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fn glMultiTexCoord2s(&self, target: u32, s: i16, t: i16)

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fn glMultiTexCoord2sv(&self, target: u32, v: *const i16)

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fn glMultiTexCoord3d(&self, target: u32, s: f64, t: f64, r: f64)

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fn glMultiTexCoord3dv(&self, target: u32, v: *const f64)

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fn glMultiTexCoord3f(&self, target: u32, s: f32, t: f32, r: f32)

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fn glMultiTexCoord3fv(&self, target: u32, v: *const f32)

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fn glMultiTexCoord3i(&self, target: u32, s: i32, t: i32, r: i32)

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fn glMultiTexCoord3iv(&self, target: u32, v: *const i32)

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fn glMultiTexCoord3s(&self, target: u32, s: i16, t: i16, r: i16)

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fn glMultiTexCoord3sv(&self, target: u32, v: *const i16)

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fn glMultiTexCoord4d(&self, target: u32, s: f64, t: f64, r: f64, q: f64)

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fn glMultiTexCoord4dv(&self, target: u32, v: *const f64)

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fn glMultiTexCoord4f(&self, target: u32, s: f32, t: f32, r: f32, q: f32)

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fn glMultiTexCoord4fv(&self, target: u32, v: *const f32)

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fn glMultiTexCoord4i(&self, target: u32, s: i32, t: i32, r: i32, q: i32)

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fn glMultiTexCoord4iv(&self, target: u32, v: *const i32)

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fn glMultiTexCoord4s(&self, target: u32, s: i16, t: i16, r: i16, q: i16)

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fn glMultiTexCoord4sv(&self, target: u32, v: *const i16)

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fn glLoadTransposeMatrixf(&self, m: *const f32)

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fn glLoadTransposeMatrixd(&self, m: *const f64)

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fn glMultTransposeMatrixf(&self, m: *const f32)

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fn glMultTransposeMatrixd(&self, m: *const f64)

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impl GL_1_4 for GLCore

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fn glBlendFuncSeparate( &self, sfactorRGB: u32, dfactorRGB: u32, sfactorAlpha: u32, dfactorAlpha: u32, )

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fn glMultiDrawArrays( &self, mode: u32, first: *const i32, count: *const i32, drawcount: i32, )

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fn glMultiDrawElements( &self, mode: u32, count: *const i32, type_: u32, indices: *const *const c_void, drawcount: i32, )

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fn glPointParameterf(&self, pname: u32, param: f32)

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fn glPointParameterfv(&self, pname: u32, params: *const f32)

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fn glPointParameteri(&self, pname: u32, param: i32)

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fn glPointParameteriv(&self, pname: u32, params: *const i32)

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fn glFogCoordf(&self, coord: f32)

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fn glFogCoordfv(&self, coord: *const f32)

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fn glFogCoordd(&self, coord: f64)

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fn glFogCoorddv(&self, coord: *const f64)

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fn glFogCoordPointer(&self, type_: u32, stride: i32, pointer: *const c_void)

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fn glSecondaryColor3b(&self, red: i8, green: i8, blue: i8)

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fn glSecondaryColor3bv(&self, v: *const i8)

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fn glSecondaryColor3d(&self, red: f64, green: f64, blue: f64)

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fn glSecondaryColor3dv(&self, v: *const f64)

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fn glSecondaryColor3f(&self, red: f32, green: f32, blue: f32)

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fn glSecondaryColor3fv(&self, v: *const f32)

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fn glSecondaryColor3i(&self, red: i32, green: i32, blue: i32)

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fn glSecondaryColor3iv(&self, v: *const i32)

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fn glSecondaryColor3s(&self, red: i16, green: i16, blue: i16)

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fn glSecondaryColor3sv(&self, v: *const i16)

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fn glSecondaryColor3ub(&self, red: u8, green: u8, blue: u8)

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fn glSecondaryColor3ubv(&self, v: *const u8)

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fn glSecondaryColor3ui(&self, red: u32, green: u32, blue: u32)

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fn glSecondaryColor3uiv(&self, v: *const u32)

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fn glSecondaryColor3us(&self, red: u16, green: u16, blue: u16)

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fn glSecondaryColor3usv(&self, v: *const u16)

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fn glSecondaryColorPointer( &self, size: i32, type_: u32, stride: i32, pointer: *const c_void, )

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fn glWindowPos2d(&self, x: f64, y: f64)

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fn glWindowPos2dv(&self, v: *const f64)

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fn glWindowPos2f(&self, x: f32, y: f32)

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fn glWindowPos2fv(&self, v: *const f32)

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fn glWindowPos2i(&self, x: i32, y: i32)

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fn glWindowPos2iv(&self, v: *const i32)

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fn glWindowPos2s(&self, x: i16, y: i16)

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fn glWindowPos2sv(&self, v: *const i16)

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fn glWindowPos3d(&self, x: f64, y: f64, z: f64)

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fn glWindowPos3dv(&self, v: *const f64)

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fn glWindowPos3f(&self, x: f32, y: f32, z: f32)

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fn glWindowPos3fv(&self, v: *const f32)

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fn glWindowPos3i(&self, x: i32, y: i32, z: i32)

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fn glWindowPos3iv(&self, v: *const i32)

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fn glWindowPos3s(&self, x: i16, y: i16, z: i16)

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fn glWindowPos3sv(&self, v: *const i16)

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fn glBlendColor(&self, red: f32, green: f32, blue: f32, alpha: f32)

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fn glBlendEquation(&self, mode: u32)

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impl GL_1_5 for GLCore

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fn glGenQueries(&self, n: i32, ids: *mut u32)

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fn glDeleteQueries(&self, n: i32, ids: *const u32)

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fn glIsQuery(&self, id: u32) -> u8

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fn glBeginQuery(&self, target: u32, id: u32)

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fn glEndQuery(&self, target: u32)

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fn glGetQueryiv(&self, target: u32, pname: u32, params: *mut i32)

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fn glGetQueryObjectiv(&self, id: u32, pname: u32, params: *mut i32)

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fn glGetQueryObjectuiv(&self, id: u32, pname: u32, params: *mut u32)

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fn glBindBuffer(&self, target: u32, buffer: u32)

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fn glDeleteBuffers(&self, n: i32, buffers: *const u32)

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fn glGenBuffers(&self, n: i32, buffers: *mut u32)

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fn glIsBuffer(&self, buffer: u32) -> u8

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fn glBufferData( &self, target: u32, size: usize, data: *const c_void, usage: u32, )

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fn glBufferSubData( &self, target: u32, offset: usize, size: usize, data: *const c_void, )

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fn glGetBufferSubData( &self, target: u32, offset: usize, size: usize, data: *mut c_void, )

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fn glMapBuffer(&self, target: u32, access: u32) -> *mut c_void

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fn glUnmapBuffer(&self, target: u32) -> u8

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fn glGetBufferParameteriv(&self, target: u32, pname: u32, params: *mut i32)

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fn glGetBufferPointerv(&self, target: u32, pname: u32, params: *mut *mut c_void)

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impl GL_2_0 for GLCore

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fn glBlendEquationSeparate(&self, modeRGB: u32, modeAlpha: u32)

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fn glDrawBuffers(&self, n: i32, bufs: *const u32)

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fn glStencilOpSeparate(&self, face: u32, sfail: u32, dpfail: u32, dppass: u32)

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fn glStencilFuncSeparate(&self, face: u32, func: u32, ref_: i32, mask: u32)

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fn glStencilMaskSeparate(&self, face: u32, mask: u32)

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fn glAttachShader(&self, program: u32, shader: u32)

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fn glBindAttribLocation(&self, program: u32, index: u32, name: *const i8)

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fn glCompileShader(&self, shader: u32)

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fn glCreateProgram(&self) -> u32

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fn glCreateShader(&self, type_: u32) -> u32

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fn glDeleteProgram(&self, program: u32)

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fn glDeleteShader(&self, shader: u32)

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fn glDetachShader(&self, program: u32, shader: u32)

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fn glDisableVertexAttribArray(&self, index: u32)

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fn glEnableVertexAttribArray(&self, index: u32)

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fn glGetActiveAttrib( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, )

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fn glGetActiveUniform( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, )

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fn glGetAttachedShaders( &self, program: u32, maxCount: i32, count: *mut i32, shaders: *mut u32, )

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fn glGetAttribLocation(&self, program: u32, name: *const i8) -> i32

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fn glGetProgramiv(&self, program: u32, pname: u32, params: *mut i32)

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fn glGetProgramInfoLog( &self, program: u32, bufSize: i32, length: *mut i32, infoLog: *mut i8, )

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fn glGetShaderiv(&self, shader: u32, pname: u32, params: *mut i32)

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fn glGetShaderInfoLog( &self, shader: u32, bufSize: i32, length: *mut i32, infoLog: *mut i8, )

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fn glGetShaderSource( &self, shader: u32, bufSize: i32, length: *mut i32, source: *mut i8, )

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fn glGetUniformLocation(&self, program: u32, name: *const i8) -> i32

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fn glGetUniformfv(&self, program: u32, location: i32, params: *mut f32)

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fn glGetUniformiv(&self, program: u32, location: i32, params: *mut i32)

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fn glGetVertexAttribdv(&self, index: u32, pname: u32, params: *mut f64)

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fn glGetVertexAttribfv(&self, index: u32, pname: u32, params: *mut f32)

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fn glGetVertexAttribiv(&self, index: u32, pname: u32, params: *mut i32)

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fn glGetVertexAttribPointerv( &self, index: u32, pname: u32, pointer: *mut *mut c_void, )

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fn glIsProgram(&self, program: u32) -> u8

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fn glIsShader(&self, shader: u32) -> u8

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fn glLinkProgram(&self, program: u32)

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fn glShaderSource( &self, shader: u32, count: i32, string_: *const *const i8, length: *const i32, )

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fn glUseProgram(&self, program: u32)

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fn glUniform1f(&self, location: i32, v0: f32)

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fn glUniform2f(&self, location: i32, v0: f32, v1: f32)

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fn glUniform3f(&self, location: i32, v0: f32, v1: f32, v2: f32)

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fn glUniform4f(&self, location: i32, v0: f32, v1: f32, v2: f32, v3: f32)

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fn glUniform1i(&self, location: i32, v0: i32)

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fn glUniform2i(&self, location: i32, v0: i32, v1: i32)

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fn glUniform3i(&self, location: i32, v0: i32, v1: i32, v2: i32)

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fn glUniform4i(&self, location: i32, v0: i32, v1: i32, v2: i32, v3: i32)

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fn glUniform1fv(&self, location: i32, count: i32, value: *const f32)

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fn glUniform2fv(&self, location: i32, count: i32, value: *const f32)

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fn glUniform3fv(&self, location: i32, count: i32, value: *const f32)

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fn glUniform4fv(&self, location: i32, count: i32, value: *const f32)

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fn glUniform1iv(&self, location: i32, count: i32, value: *const i32)

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fn glUniform2iv(&self, location: i32, count: i32, value: *const i32)

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fn glUniform3iv(&self, location: i32, count: i32, value: *const i32)

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fn glUniform4iv(&self, location: i32, count: i32, value: *const i32)

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fn glUniformMatrix2fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glUniformMatrix3fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glUniformMatrix4fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glValidateProgram(&self, program: u32)

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fn glVertexAttrib1d(&self, index: u32, x: f64)

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fn glVertexAttrib1dv(&self, index: u32, v: *const f64)

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fn glVertexAttrib1f(&self, index: u32, x: f32)

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fn glVertexAttrib1fv(&self, index: u32, v: *const f32)

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fn glVertexAttrib1s(&self, index: u32, x: i16)

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fn glVertexAttrib1sv(&self, index: u32, v: *const i16)

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fn glVertexAttrib2d(&self, index: u32, x: f64, y: f64)

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fn glVertexAttrib2dv(&self, index: u32, v: *const f64)

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fn glVertexAttrib2f(&self, index: u32, x: f32, y: f32)

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fn glVertexAttrib2fv(&self, index: u32, v: *const f32)

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fn glVertexAttrib2s(&self, index: u32, x: i16, y: i16)

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fn glVertexAttrib2sv(&self, index: u32, v: *const i16)

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fn glVertexAttrib3d(&self, index: u32, x: f64, y: f64, z: f64)

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fn glVertexAttrib3dv(&self, index: u32, v: *const f64)

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fn glVertexAttrib3f(&self, index: u32, x: f32, y: f32, z: f32)

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fn glVertexAttrib3fv(&self, index: u32, v: *const f32)

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fn glVertexAttrib3s(&self, index: u32, x: i16, y: i16, z: i16)

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fn glVertexAttrib3sv(&self, index: u32, v: *const i16)

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fn glVertexAttrib4Nbv(&self, index: u32, v: *const i8)

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fn glVertexAttrib4Niv(&self, index: u32, v: *const i32)

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fn glVertexAttrib4Nsv(&self, index: u32, v: *const i16)

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fn glVertexAttrib4Nub(&self, index: u32, x: u8, y: u8, z: u8, w: u8)

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fn glVertexAttrib4Nubv(&self, index: u32, v: *const u8)

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fn glVertexAttrib4Nuiv(&self, index: u32, v: *const u32)

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fn glVertexAttrib4Nusv(&self, index: u32, v: *const u16)

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fn glVertexAttrib4bv(&self, index: u32, v: *const i8)

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fn glVertexAttrib4d(&self, index: u32, x: f64, y: f64, z: f64, w: f64)

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fn glVertexAttrib4dv(&self, index: u32, v: *const f64)

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fn glVertexAttrib4f(&self, index: u32, x: f32, y: f32, z: f32, w: f32)

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fn glVertexAttrib4fv(&self, index: u32, v: *const f32)

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fn glVertexAttrib4iv(&self, index: u32, v: *const i32)

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fn glVertexAttrib4s(&self, index: u32, x: i16, y: i16, z: i16, w: i16)

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fn glVertexAttrib4sv(&self, index: u32, v: *const i16)

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fn glVertexAttrib4ubv(&self, index: u32, v: *const u8)

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fn glVertexAttrib4uiv(&self, index: u32, v: *const u32)

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fn glVertexAttrib4usv(&self, index: u32, v: *const u16)

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fn glVertexAttribPointer( &self, index: u32, size: i32, type_: u32, normalized: u8, stride: i32, pointer: *const c_void, )

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fn get_shading_language_version(&self) -> &'static str

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impl GL_2_1 for GLCore

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fn glUniformMatrix2x3fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glUniformMatrix3x2fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glUniformMatrix2x4fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glUniformMatrix4x2fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glUniformMatrix3x4fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glUniformMatrix4x3fv( &self, location: i32, count: i32, transpose: u8, value: *const f32, )

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impl GL_3_0 for GLCore

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fn glColorMaski(&self, index: u32, r: u8, g: u8, b: u8, a: u8)

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fn glGetBooleani_v(&self, target: u32, index: u32, data: *mut u8)

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fn glGetIntegeri_v(&self, target: u32, index: u32, data: *mut i32)

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fn glEnablei(&self, target: u32, index: u32)

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fn glDisablei(&self, target: u32, index: u32)

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fn glIsEnabledi(&self, target: u32, index: u32) -> u8

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fn glBeginTransformFeedback(&self, primitiveMode: u32)

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fn glEndTransformFeedback(&self)

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fn glBindBufferRange( &self, target: u32, index: u32, buffer: u32, offset: usize, size: usize, )

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fn glBindBufferBase(&self, target: u32, index: u32, buffer: u32)

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fn glTransformFeedbackVaryings( &self, program: u32, count: i32, varyings: *const *const i8, bufferMode: u32, )

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fn glGetTransformFeedbackVarying( &self, program: u32, index: u32, bufSize: i32, length: *mut i32, size: *mut i32, type_: *mut u32, name: *mut i8, )

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fn glClampColor(&self, target: u32, clamp: u32)

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fn glBeginConditionalRender(&self, id: u32, mode: u32)

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fn glEndConditionalRender(&self)

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fn glVertexAttribIPointer( &self, index: u32, size: i32, type_: u32, stride: i32, pointer: *const c_void, )

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fn glGetVertexAttribIiv(&self, index: u32, pname: u32, params: *mut i32)

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fn glGetVertexAttribIuiv(&self, index: u32, pname: u32, params: *mut u32)

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fn glVertexAttribI1i(&self, index: u32, x: i32)

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fn glVertexAttribI2i(&self, index: u32, x: i32, y: i32)

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fn glVertexAttribI3i(&self, index: u32, x: i32, y: i32, z: i32)

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fn glVertexAttribI4i(&self, index: u32, x: i32, y: i32, z: i32, w: i32)

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fn glVertexAttribI1ui(&self, index: u32, x: u32)

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fn glVertexAttribI2ui(&self, index: u32, x: u32, y: u32)

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fn glVertexAttribI3ui(&self, index: u32, x: u32, y: u32, z: u32)

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fn glVertexAttribI4ui(&self, index: u32, x: u32, y: u32, z: u32, w: u32)

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fn glVertexAttribI1iv(&self, index: u32, v: *const i32)

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fn glVertexAttribI2iv(&self, index: u32, v: *const i32)

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fn glVertexAttribI3iv(&self, index: u32, v: *const i32)

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fn glVertexAttribI4iv(&self, index: u32, v: *const i32)

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fn glVertexAttribI1uiv(&self, index: u32, v: *const u32)

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fn glVertexAttribI2uiv(&self, index: u32, v: *const u32)

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fn glVertexAttribI3uiv(&self, index: u32, v: *const u32)

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fn glVertexAttribI4uiv(&self, index: u32, v: *const u32)

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fn glVertexAttribI4bv(&self, index: u32, v: *const i8)

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fn glVertexAttribI4sv(&self, index: u32, v: *const i16)

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fn glVertexAttribI4ubv(&self, index: u32, v: *const u8)

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fn glVertexAttribI4usv(&self, index: u32, v: *const u16)

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fn glGetUniformuiv(&self, program: u32, location: i32, params: *mut u32)

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fn glBindFragDataLocation(&self, program: u32, color: u32, name: *const i8)

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fn glGetFragDataLocation(&self, program: u32, name: *const i8) -> i32

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fn glUniform1ui(&self, location: i32, v0: u32)

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fn glUniform2ui(&self, location: i32, v0: u32, v1: u32)

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fn glUniform3ui(&self, location: i32, v0: u32, v1: u32, v2: u32)

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fn glUniform4ui(&self, location: i32, v0: u32, v1: u32, v2: u32, v3: u32)

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fn glUniform1uiv(&self, location: i32, count: i32, value: *const u32)

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fn glUniform2uiv(&self, location: i32, count: i32, value: *const u32)

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fn glUniform3uiv(&self, location: i32, count: i32, value: *const u32)

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fn glUniform4uiv(&self, location: i32, count: i32, value: *const u32)

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fn glTexParameterIiv(&self, target: u32, pname: u32, params: *const i32)

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fn glTexParameterIuiv(&self, target: u32, pname: u32, params: *const u32)

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fn glGetTexParameterIiv(&self, target: u32, pname: u32, params: *mut i32)

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fn glGetTexParameterIuiv(&self, target: u32, pname: u32, params: *mut u32)

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fn glClearBufferiv(&self, buffer: u32, drawbuffer: i32, value: *const i32)

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fn glClearBufferuiv(&self, buffer: u32, drawbuffer: i32, value: *const u32)

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fn glClearBufferfv(&self, buffer: u32, drawbuffer: i32, value: *const f32)

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fn glClearBufferfi( &self, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32, )

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fn glGetStringi(&self, name: u32, index: u32) -> &'static str

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fn glIsRenderbuffer(&self, renderbuffer: u32) -> u8

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fn glBindRenderbuffer(&self, target: u32, renderbuffer: u32)

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fn glDeleteRenderbuffers(&self, n: i32, renderbuffers: *const u32)

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fn glGenRenderbuffers(&self, n: i32, renderbuffers: *mut u32)

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fn glRenderbufferStorage( &self, target: u32, internalformat: u32, width: i32, height: i32, )

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fn glGetRenderbufferParameteriv( &self, target: u32, pname: u32, params: *mut i32, )

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fn glIsFramebuffer(&self, framebuffer: u32) -> u8

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fn glBindFramebuffer(&self, target: u32, framebuffer: u32)

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fn glDeleteFramebuffers(&self, n: i32, framebuffers: *const u32)

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fn glGenFramebuffers(&self, n: i32, framebuffers: *mut u32)

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fn glCheckFramebufferStatus(&self, target: u32) -> u32

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fn glFramebufferTexture1D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, )

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fn glFramebufferTexture2D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, )

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fn glFramebufferTexture3D( &self, target: u32, attachment: u32, textarget: u32, texture: u32, level: i32, zoffset: i32, )

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fn glFramebufferRenderbuffer( &self, target: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32, )

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fn glGetFramebufferAttachmentParameteriv( &self, target: u32, attachment: u32, pname: u32, params: *mut i32, )

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fn glGenerateMipmap(&self, target: u32)

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fn glBlitFramebuffer( &self, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32, )

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fn glRenderbufferStorageMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, )

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fn glFramebufferTextureLayer( &self, target: u32, attachment: u32, texture: u32, level: i32, layer: i32, )

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fn glMapBufferRange( &self, target: u32, offset: usize, length: usize, access: u32, ) -> *mut c_void

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fn glFlushMappedBufferRange(&self, target: u32, offset: usize, length: usize)

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fn glBindVertexArray(&self, array: u32)

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fn glDeleteVertexArrays(&self, n: i32, arrays: *const u32)

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fn glGenVertexArrays(&self, n: i32, arrays: *mut u32)

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fn glIsVertexArray(&self, array: u32) -> u8

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impl GL_3_1 for GLCore

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fn glDrawArraysInstanced( &self, mode: u32, first: i32, count: i32, instancecount: i32, )

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fn glDrawElementsInstanced( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, instancecount: i32, )

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fn glTexBuffer(&self, target: u32, internalformat: u32, buffer: u32)

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fn glPrimitiveRestartIndex(&self, index: u32)

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fn glCopyBufferSubData( &self, readTarget: u32, writeTarget: u32, readOffset: usize, writeOffset: usize, size: usize, )

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fn glGetUniformIndices( &self, program: u32, uniformCount: i32, uniformNames: *const *const i8, uniformIndices: *mut u32, )

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fn glGetActiveUniformsiv( &self, program: u32, uniformCount: i32, uniformIndices: *const u32, pname: u32, params: *mut i32, )

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fn glGetActiveUniformName( &self, program: u32, uniformIndex: u32, bufSize: i32, length: *mut i32, uniformName: *mut i8, )

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fn glGetUniformBlockIndex( &self, program: u32, uniformBlockName: *const i8, ) -> u32

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fn glGetActiveUniformBlockiv( &self, program: u32, uniformBlockIndex: u32, pname: u32, params: *mut i32, )

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fn glGetActiveUniformBlockName( &self, program: u32, uniformBlockIndex: u32, bufSize: i32, length: *mut i32, uniformBlockName: *mut i8, )

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fn glUniformBlockBinding( &self, program: u32, uniformBlockIndex: u32, uniformBlockBinding: u32, )

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impl GL_3_2 for GLCore

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fn glDrawElementsBaseVertex( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, basevertex: i32, )

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fn glDrawRangeElementsBaseVertex( &self, mode: u32, start: u32, end: u32, count: i32, type_: u32, indices: *const c_void, basevertex: i32, )

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fn glDrawElementsInstancedBaseVertex( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, instancecount: i32, basevertex: i32, )

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fn glMultiDrawElementsBaseVertex( &self, mode: u32, count: *const i32, type_: u32, indices: *const *const c_void, drawcount: i32, basevertex: *const i32, )

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fn glProvokingVertex(&self, mode: u32)

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fn glFenceSync(&self, condition: u32, flags: u32) -> *mut c_void

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fn glIsSync(&self, sync: *mut c_void) -> u8

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fn glDeleteSync(&self, sync: *mut c_void)

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fn glClientWaitSync(&self, sync: *mut c_void, flags: u32, timeout: u64) -> u32

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fn glWaitSync(&self, sync: *mut c_void, flags: u32, timeout: u64)

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fn glGetInteger64v(&self, pname: u32, data: *mut i64)

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fn glGetSynciv( &self, sync: *mut c_void, pname: u32, count: i32, length: *mut i32, values: *mut i32, )

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fn glGetInteger64i_v(&self, target: u32, index: u32, data: *mut i64)

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fn glGetBufferParameteri64v(&self, target: u32, pname: u32, params: *mut i64)

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fn glFramebufferTexture( &self, target: u32, attachment: u32, texture: u32, level: i32, )

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fn glTexImage2DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8, )

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fn glTexImage3DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8, )

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fn glGetMultisamplefv(&self, pname: u32, index: u32, val: *mut f32)

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fn glSampleMaski(&self, maskNumber: u32, mask: u32)

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impl GL_3_3 for GLCore

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fn glBindFragDataLocationIndexed( &self, program: u32, colorNumber: u32, index: u32, name: *const i8, )

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fn glGetFragDataIndex(&self, program: u32, name: *const i8) -> i32

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fn glGenSamplers(&self, count: i32, samplers: *mut u32)

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fn glDeleteSamplers(&self, count: i32, samplers: *const u32)

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fn glIsSampler(&self, sampler: u32) -> u8

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fn glBindSampler(&self, unit: u32, sampler: u32)

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fn glSamplerParameteri(&self, sampler: u32, pname: u32, param: i32)

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fn glSamplerParameteriv(&self, sampler: u32, pname: u32, param: *const i32)

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fn glSamplerParameterf(&self, sampler: u32, pname: u32, param: f32)

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fn glSamplerParameterfv(&self, sampler: u32, pname: u32, param: *const f32)

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fn glSamplerParameterIiv(&self, sampler: u32, pname: u32, param: *const i32)

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fn glSamplerParameterIuiv(&self, sampler: u32, pname: u32, param: *const u32)

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fn glGetSamplerParameteriv(&self, sampler: u32, pname: u32, params: *mut i32)

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fn glGetSamplerParameterIiv(&self, sampler: u32, pname: u32, params: *mut i32)

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fn glGetSamplerParameterfv(&self, sampler: u32, pname: u32, params: *mut f32)

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fn glGetSamplerParameterIuiv(&self, sampler: u32, pname: u32, params: *mut u32)

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fn glQueryCounter(&self, id: u32, target: u32)

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fn glGetQueryObjecti64v(&self, id: u32, pname: u32, params: *mut i64)

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fn glGetQueryObjectui64v(&self, id: u32, pname: u32, params: *mut u64)

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fn glVertexAttribDivisor(&self, index: u32, divisor: u32)

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fn glVertexAttribP1ui(&self, index: u32, type_: u32, normalized: u8, value: u32)

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fn glVertexAttribP1uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, )

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fn glVertexAttribP2ui(&self, index: u32, type_: u32, normalized: u8, value: u32)

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fn glVertexAttribP2uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, )

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fn glVertexAttribP3ui(&self, index: u32, type_: u32, normalized: u8, value: u32)

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fn glVertexAttribP3uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, )

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fn glVertexAttribP4ui(&self, index: u32, type_: u32, normalized: u8, value: u32)

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fn glVertexAttribP4uiv( &self, index: u32, type_: u32, normalized: u8, value: *const u32, )

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fn glVertexP2ui(&self, type_: u32, value: u32)

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fn glVertexP2uiv(&self, type_: u32, value: *const u32)

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fn glVertexP3ui(&self, type_: u32, value: u32)

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fn glVertexP3uiv(&self, type_: u32, value: *const u32)

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fn glVertexP4ui(&self, type_: u32, value: u32)

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fn glVertexP4uiv(&self, type_: u32, value: *const u32)

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fn glTexCoordP1ui(&self, type_: u32, coords: u32)

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fn glTexCoordP1uiv(&self, type_: u32, coords: *const u32)

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fn glTexCoordP2ui(&self, type_: u32, coords: u32)

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fn glTexCoordP2uiv(&self, type_: u32, coords: *const u32)

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fn glTexCoordP3ui(&self, type_: u32, coords: u32)

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fn glTexCoordP3uiv(&self, type_: u32, coords: *const u32)

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fn glTexCoordP4ui(&self, type_: u32, coords: u32)

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fn glTexCoordP4uiv(&self, type_: u32, coords: *const u32)

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fn glMultiTexCoordP1ui(&self, texture: u32, type_: u32, coords: u32)

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fn glMultiTexCoordP1uiv(&self, texture: u32, type_: u32, coords: *const u32)

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fn glMultiTexCoordP2ui(&self, texture: u32, type_: u32, coords: u32)

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fn glMultiTexCoordP2uiv(&self, texture: u32, type_: u32, coords: *const u32)

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fn glMultiTexCoordP3ui(&self, texture: u32, type_: u32, coords: u32)

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fn glMultiTexCoordP3uiv(&self, texture: u32, type_: u32, coords: *const u32)

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fn glMultiTexCoordP4ui(&self, texture: u32, type_: u32, coords: u32)

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fn glMultiTexCoordP4uiv(&self, texture: u32, type_: u32, coords: *const u32)

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fn glNormalP3ui(&self, type_: u32, coords: u32)

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fn glNormalP3uiv(&self, type_: u32, coords: *const u32)

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fn glColorP3ui(&self, type_: u32, color: u32)

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fn glColorP3uiv(&self, type_: u32, color: *const u32)

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fn glColorP4ui(&self, type_: u32, color: u32)

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fn glColorP4uiv(&self, type_: u32, color: *const u32)

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fn glSecondaryColorP3ui(&self, type_: u32, color: u32)

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fn glSecondaryColorP3uiv(&self, type_: u32, color: *const u32)

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impl GL_4_0 for GLCore

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fn glMinSampleShading(&self, value: f32)

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fn glBlendEquationi(&self, buf: u32, mode: u32)

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fn glBlendEquationSeparatei(&self, buf: u32, modeRGB: u32, modeAlpha: u32)

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fn glBlendFunci(&self, buf: u32, src: u32, dst: u32)

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fn glBlendFuncSeparatei( &self, buf: u32, srcRGB: u32, dstRGB: u32, srcAlpha: u32, dstAlpha: u32, )

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fn glDrawArraysIndirect(&self, mode: u32, indirect: *const c_void)

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fn glDrawElementsIndirect(&self, mode: u32, type_: u32, indirect: *const c_void)

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fn glUniform1d(&self, location: i32, x: f64)

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fn glUniform2d(&self, location: i32, x: f64, y: f64)

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fn glUniform3d(&self, location: i32, x: f64, y: f64, z: f64)

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fn glUniform4d(&self, location: i32, x: f64, y: f64, z: f64, w: f64)

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fn glUniform1dv(&self, location: i32, count: i32, value: *const f64)

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fn glUniform2dv(&self, location: i32, count: i32, value: *const f64)

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fn glUniform3dv(&self, location: i32, count: i32, value: *const f64)

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fn glUniform4dv(&self, location: i32, count: i32, value: *const f64)

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fn glUniformMatrix2dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix3dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix4dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix2x3dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix2x4dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix3x2dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix3x4dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix4x2dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glUniformMatrix4x3dv( &self, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glGetUniformdv(&self, program: u32, location: i32, params: *mut f64)

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fn glGetSubroutineUniformLocation( &self, program: u32, shadertype: u32, name: *const i8, ) -> i32

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fn glGetSubroutineIndex( &self, program: u32, shadertype: u32, name: *const i8, ) -> u32

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fn glGetActiveSubroutineUniformiv( &self, program: u32, shadertype: u32, index: u32, pname: u32, values: *mut i32, )

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fn glGetActiveSubroutineUniformName( &self, program: u32, shadertype: u32, index: u32, bufSize: i32, length: *mut i32, name: *mut i8, )

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fn glGetActiveSubroutineName( &self, program: u32, shadertype: u32, index: u32, bufSize: i32, length: *mut i32, name: *mut i8, )

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fn glUniformSubroutinesuiv( &self, shadertype: u32, count: i32, indices: *const u32, )

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fn glGetUniformSubroutineuiv( &self, shadertype: u32, location: i32, params: *mut u32, )

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fn glGetProgramStageiv( &self, program: u32, shadertype: u32, pname: u32, values: *mut i32, )

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fn glPatchParameteri(&self, pname: u32, value: i32)

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fn glPatchParameterfv(&self, pname: u32, values: *const f32)

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fn glBindTransformFeedback(&self, target: u32, id: u32)

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fn glDeleteTransformFeedbacks(&self, n: i32, ids: *const u32)

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fn glGenTransformFeedbacks(&self, n: i32, ids: *mut u32)

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fn glIsTransformFeedback(&self, id: u32) -> u8

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fn glPauseTransformFeedback(&self)

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fn glResumeTransformFeedback(&self)

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fn glDrawTransformFeedback(&self, mode: u32, id: u32)

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fn glDrawTransformFeedbackStream(&self, mode: u32, id: u32, stream: u32)

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fn glBeginQueryIndexed(&self, target: u32, index: u32, id: u32)

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fn glEndQueryIndexed(&self, target: u32, index: u32)

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fn glGetQueryIndexediv( &self, target: u32, index: u32, pname: u32, params: *mut i32, )

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impl GL_4_1 for GLCore

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fn glReleaseShaderCompiler(&self)

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fn glShaderBinary( &self, count: i32, shaders: *const u32, binaryFormat: u32, binary: *const c_void, length: i32, )

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fn glGetShaderPrecisionFormat( &self, shadertype: u32, precisiontype: u32, range: *mut i32, precision: *mut i32, )

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fn glDepthRangef(&self, n: f32, f: f32)

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fn glClearDepthf(&self, d: f32)

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fn glGetProgramBinary( &self, program: u32, bufSize: i32, length: *mut i32, binaryFormat: *mut u32, binary: *mut c_void, )

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fn glProgramBinary( &self, program: u32, binaryFormat: u32, binary: *const c_void, length: i32, )

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fn glProgramParameteri(&self, program: u32, pname: u32, value: i32)

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fn glUseProgramStages(&self, pipeline: u32, stages: u32, program: u32)

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fn glActiveShaderProgram(&self, pipeline: u32, program: u32)

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fn glCreateShaderProgramv( &self, type_: u32, count: i32, strings: *const *const i8, ) -> u32

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fn glBindProgramPipeline(&self, pipeline: u32)

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fn glDeleteProgramPipelines(&self, n: i32, pipelines: *const u32)

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fn glGenProgramPipelines(&self, n: i32, pipelines: *mut u32)

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fn glIsProgramPipeline(&self, pipeline: u32) -> u8

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fn glGetProgramPipelineiv(&self, pipeline: u32, pname: u32, params: *mut i32)

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fn glProgramUniform1i(&self, program: u32, location: i32, v0: i32)

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fn glProgramUniform1iv( &self, program: u32, location: i32, count: i32, value: *const i32, )

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fn glProgramUniform1f(&self, program: u32, location: i32, v0: f32)

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fn glProgramUniform1fv( &self, program: u32, location: i32, count: i32, value: *const f32, )

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fn glProgramUniform1d(&self, program: u32, location: i32, v0: f64)

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fn glProgramUniform1dv( &self, program: u32, location: i32, count: i32, value: *const f64, )

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fn glProgramUniform1ui(&self, program: u32, location: i32, v0: u32)

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fn glProgramUniform1uiv( &self, program: u32, location: i32, count: i32, value: *const u32, )

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fn glProgramUniform2i(&self, program: u32, location: i32, v0: i32, v1: i32)

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fn glProgramUniform2iv( &self, program: u32, location: i32, count: i32, value: *const i32, )

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fn glProgramUniform2f(&self, program: u32, location: i32, v0: f32, v1: f32)

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fn glProgramUniform2fv( &self, program: u32, location: i32, count: i32, value: *const f32, )

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fn glProgramUniform2d(&self, program: u32, location: i32, v0: f64, v1: f64)

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fn glProgramUniform2dv( &self, program: u32, location: i32, count: i32, value: *const f64, )

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fn glProgramUniform2ui(&self, program: u32, location: i32, v0: u32, v1: u32)

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fn glProgramUniform2uiv( &self, program: u32, location: i32, count: i32, value: *const u32, )

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fn glProgramUniform3i( &self, program: u32, location: i32, v0: i32, v1: i32, v2: i32, )

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fn glProgramUniform3iv( &self, program: u32, location: i32, count: i32, value: *const i32, )

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fn glProgramUniform3f( &self, program: u32, location: i32, v0: f32, v1: f32, v2: f32, )

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fn glProgramUniform3fv( &self, program: u32, location: i32, count: i32, value: *const f32, )

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fn glProgramUniform3d( &self, program: u32, location: i32, v0: f64, v1: f64, v2: f64, )

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fn glProgramUniform3dv( &self, program: u32, location: i32, count: i32, value: *const f64, )

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fn glProgramUniform3ui( &self, program: u32, location: i32, v0: u32, v1: u32, v2: u32, )

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fn glProgramUniform3uiv( &self, program: u32, location: i32, count: i32, value: *const u32, )

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fn glProgramUniform4i( &self, program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, )

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fn glProgramUniform4iv( &self, program: u32, location: i32, count: i32, value: *const i32, )

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fn glProgramUniform4f( &self, program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, )

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fn glProgramUniform4fv( &self, program: u32, location: i32, count: i32, value: *const f32, )

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fn glProgramUniform4d( &self, program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, )

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fn glProgramUniform4dv( &self, program: u32, location: i32, count: i32, value: *const f64, )

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fn glProgramUniform4ui( &self, program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, )

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fn glProgramUniform4uiv( &self, program: u32, location: i32, count: i32, value: *const u32, )

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fn glProgramUniformMatrix2fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix3fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix4fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix2dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix3dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix4dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix2x3fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix3x2fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix2x4fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix4x2fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix3x4fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix4x3fv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f32, )

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fn glProgramUniformMatrix2x3dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix3x2dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix2x4dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix4x2dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix3x4dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glProgramUniformMatrix4x3dv( &self, program: u32, location: i32, count: i32, transpose: u8, value: *const f64, )

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fn glValidateProgramPipeline(&self, pipeline: u32)

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fn glGetProgramPipelineInfoLog( &self, pipeline: u32, bufSize: i32, length: *mut i32, infoLog: *mut i8, )

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fn glVertexAttribL1d(&self, index: u32, x: f64)

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fn glVertexAttribL2d(&self, index: u32, x: f64, y: f64)

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fn glVertexAttribL3d(&self, index: u32, x: f64, y: f64, z: f64)

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fn glVertexAttribL4d(&self, index: u32, x: f64, y: f64, z: f64, w: f64)

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fn glVertexAttribL1dv(&self, index: u32, v: *const f64)

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fn glVertexAttribL2dv(&self, index: u32, v: *const f64)

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fn glVertexAttribL3dv(&self, index: u32, v: *const f64)

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fn glVertexAttribL4dv(&self, index: u32, v: *const f64)

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fn glVertexAttribLPointer( &self, index: u32, size: i32, type_: u32, stride: i32, pointer: *const c_void, )

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fn glGetVertexAttribLdv(&self, index: u32, pname: u32, params: *mut f64)

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fn glViewportArrayv(&self, first: u32, count: i32, v: *const f32)

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fn glViewportIndexedf(&self, index: u32, x: f32, y: f32, w: f32, h: f32)

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fn glViewportIndexedfv(&self, index: u32, v: *const f32)

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fn glScissorArrayv(&self, first: u32, count: i32, v: *const i32)

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fn glScissorIndexed( &self, index: u32, left: i32, bottom: i32, width: i32, height: i32, )

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fn glScissorIndexedv(&self, index: u32, v: *const i32)

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fn glDepthRangeArrayv(&self, first: u32, count: i32, v: *const f64)

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fn glDepthRangeIndexed(&self, index: u32, n: f64, f: f64)

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fn glGetFloati_v(&self, target: u32, index: u32, data: *mut f32)

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fn glGetDoublei_v(&self, target: u32, index: u32, data: *mut f64)

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impl GL_4_2 for GLCore

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fn glDrawArraysInstancedBaseInstance( &self, mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32, )

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fn glDrawElementsInstancedBaseInstance( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, instancecount: i32, baseinstance: u32, )

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fn glDrawElementsInstancedBaseVertexBaseInstance( &self, mode: u32, count: i32, type_: u32, indices: *const c_void, instancecount: i32, basevertex: i32, baseinstance: u32, )

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fn glGetInternalformativ( &self, target: u32, internalformat: u32, pname: u32, count: i32, params: *mut i32, )

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fn glGetActiveAtomicCounterBufferiv( &self, program: u32, bufferIndex: u32, pname: u32, params: *mut i32, )

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fn glBindImageTexture( &self, unit: u32, texture: u32, level: i32, layered: u8, layer: i32, access: u32, format: u32, )

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fn glMemoryBarrier(&self, barriers: u32)

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fn glTexStorage1D( &self, target: u32, levels: i32, internalformat: u32, width: i32, )

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fn glTexStorage2D( &self, target: u32, levels: i32, internalformat: u32, width: i32, height: i32, )

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fn glTexStorage3D( &self, target: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32, )

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fn glDrawTransformFeedbackInstanced( &self, mode: u32, id: u32, instancecount: i32, )

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fn glDrawTransformFeedbackStreamInstanced( &self, mode: u32, id: u32, stream: u32, instancecount: i32, )

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impl GL_4_3 for GLCore

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fn glClearBufferData( &self, target: u32, internalformat: u32, format: u32, type_: u32, data: *const c_void, )

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fn glClearBufferSubData( &self, target: u32, internalformat: u32, offset: usize, size: usize, format: u32, type_: u32, data: *const c_void, )

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fn glDispatchCompute( &self, num_groups_x: u32, num_groups_y: u32, num_groups_z: u32, )

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fn glDispatchComputeIndirect(&self, indirect: usize)

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fn glCopyImageSubData( &self, srcName: u32, srcTarget: u32, srcLevel: i32, srcX: i32, srcY: i32, srcZ: i32, dstName: u32, dstTarget: u32, dstLevel: i32, dstX: i32, dstY: i32, dstZ: i32, srcWidth: i32, srcHeight: i32, srcDepth: i32, )

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fn glFramebufferParameteri(&self, target: u32, pname: u32, param: i32)

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fn glGetFramebufferParameteriv(&self, target: u32, pname: u32, params: *mut i32)

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fn glGetInternalformati64v( &self, target: u32, internalformat: u32, pname: u32, count: i32, params: *mut i64, )

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fn glInvalidateTexSubImage( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, )

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fn glInvalidateTexImage(&self, texture: u32, level: i32)

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fn glInvalidateBufferSubData(&self, buffer: u32, offset: usize, length: usize)

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fn glInvalidateBufferData(&self, buffer: u32)

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fn glInvalidateFramebuffer( &self, target: u32, numAttachments: i32, attachments: *const u32, )

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fn glInvalidateSubFramebuffer( &self, target: u32, numAttachments: i32, attachments: *const u32, x: i32, y: i32, width: i32, height: i32, )

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fn glMultiDrawArraysIndirect( &self, mode: u32, indirect: *const c_void, drawcount: i32, stride: i32, )

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fn glMultiDrawElementsIndirect( &self, mode: u32, type_: u32, indirect: *const c_void, drawcount: i32, stride: i32, )

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fn glGetProgramInterfaceiv( &self, program: u32, programInterface: u32, pname: u32, params: *mut i32, )

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fn glGetProgramResourceIndex( &self, program: u32, programInterface: u32, name: *const i8, ) -> u32

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fn glGetProgramResourceName( &self, program: u32, programInterface: u32, index: u32, bufSize: i32, length: *mut i32, name: *mut i8, )

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fn glGetProgramResourceiv( &self, program: u32, programInterface: u32, index: u32, propCount: i32, props: *const u32, count: i32, length: *mut i32, params: *mut i32, )

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fn glGetProgramResourceLocation( &self, program: u32, programInterface: u32, name: *const i8, ) -> i32

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fn glGetProgramResourceLocationIndex( &self, program: u32, programInterface: u32, name: *const i8, ) -> i32

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fn glShaderStorageBlockBinding( &self, program: u32, storageBlockIndex: u32, storageBlockBinding: u32, )

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fn glTexBufferRange( &self, target: u32, internalformat: u32, buffer: u32, offset: usize, size: usize, )

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fn glTexStorage2DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8, )

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fn glTexStorage3DMultisample( &self, target: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8, )

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fn glTextureView( &self, texture: u32, target: u32, origtexture: u32, internalformat: u32, minlevel: u32, numlevels: u32, minlayer: u32, numlayers: u32, )

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fn glBindVertexBuffer( &self, bindingindex: u32, buffer: u32, offset: usize, stride: i32, )

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fn glVertexAttribFormat( &self, attribindex: u32, size: i32, type_: u32, normalized: u8, relativeoffset: u32, )

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fn glVertexAttribIFormat( &self, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, )

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fn glVertexAttribLFormat( &self, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, )

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fn glVertexAttribBinding(&self, attribindex: u32, bindingindex: u32)

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fn glVertexBindingDivisor(&self, bindingindex: u32, divisor: u32)

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fn glDebugMessageControl( &self, source: u32, type_: u32, severity: u32, count: i32, ids: *const u32, enabled: u8, )

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fn glDebugMessageInsert( &self, source: u32, type_: u32, id: u32, severity: u32, length: i32, buf: *const i8, )

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fn glDebugMessageCallback( &self, callback: extern "system" fn(u32, u32, u32, u32, i32, *const i8, *const c_void), userParam: *const c_void, )

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fn glGetDebugMessageLog( &self, count: u32, bufSize: i32, sources: *mut u32, types: *mut u32, ids: *mut u32, severities: *mut u32, lengths: *mut i32, messageLog: *mut i8, ) -> u32

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fn glPushDebugGroup( &self, source: u32, id: u32, length: i32, message: *const i8, )

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fn glPopDebugGroup(&self)

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fn glObjectLabel( &self, identifier: u32, name: u32, length: i32, label: *const i8, )

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fn glGetObjectLabel( &self, identifier: u32, name: u32, bufSize: i32, length: *mut i32, label: *mut i8, )

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fn glObjectPtrLabel(&self, ptr: *const c_void, length: i32, label: *const i8)

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fn glGetObjectPtrLabel( &self, ptr: *const c_void, bufSize: i32, length: *mut i32, label: *mut i8, )

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impl GL_4_4 for GLCore

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fn glBufferStorage( &self, target: u32, size: usize, data: *const c_void, flags: u32, )

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fn glClearTexImage( &self, texture: u32, level: i32, format: u32, type_: u32, data: *const c_void, )

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fn glClearTexSubImage( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type_: u32, data: *const c_void, )

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fn glBindBuffersBase( &self, target: u32, first: u32, count: i32, buffers: *const u32, )

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fn glBindBuffersRange( &self, target: u32, first: u32, count: i32, buffers: *const u32, offsets: *const usize, sizes: *const usize, )

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fn glBindTextures(&self, first: u32, count: i32, textures: *const u32)

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fn glBindSamplers(&self, first: u32, count: i32, samplers: *const u32)

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fn glBindImageTextures(&self, first: u32, count: i32, textures: *const u32)

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fn glBindVertexBuffers( &self, first: u32, count: i32, buffers: *const u32, offsets: *const usize, strides: *const i32, )

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impl GL_4_5 for GLCore

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fn glClipControl(&self, origin: u32, depth: u32)

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fn glCreateTransformFeedbacks(&self, n: i32, ids: *mut u32)

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fn glTransformFeedbackBufferBase(&self, xfb: u32, index: u32, buffer: u32)

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fn glTransformFeedbackBufferRange( &self, xfb: u32, index: u32, buffer: u32, offset: usize, size: usize, )

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fn glGetTransformFeedbackiv(&self, xfb: u32, pname: u32, param: *mut i32)

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fn glGetTransformFeedbacki_v( &self, xfb: u32, pname: u32, index: u32, param: *mut i32, )

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fn glGetTransformFeedbacki64_v( &self, xfb: u32, pname: u32, index: u32, param: *mut i64, )

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fn glCreateBuffers(&self, n: i32, buffers: *mut u32)

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fn glNamedBufferStorage( &self, buffer: u32, size: usize, data: *const c_void, flags: u32, )

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fn glNamedBufferData( &self, buffer: u32, size: usize, data: *const c_void, usage: u32, )

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fn glNamedBufferSubData( &self, buffer: u32, offset: usize, size: usize, data: *const c_void, )

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fn glCopyNamedBufferSubData( &self, readBuffer: u32, writeBuffer: u32, readOffset: usize, writeOffset: usize, size: usize, )

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fn glClearNamedBufferData( &self, buffer: u32, internalformat: u32, format: u32, type_: u32, data: *const c_void, )

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fn glClearNamedBufferSubData( &self, buffer: u32, internalformat: u32, offset: usize, size: usize, format: u32, type_: u32, data: *const c_void, )

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fn glMapNamedBuffer(&self, buffer: u32, access: u32) -> *mut c_void

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fn glMapNamedBufferRange( &self, buffer: u32, offset: usize, length: usize, access: u32, ) -> *mut c_void

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fn glUnmapNamedBuffer(&self, buffer: u32) -> u8

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fn glFlushMappedNamedBufferRange( &self, buffer: u32, offset: usize, length: usize, )

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fn glGetNamedBufferParameteriv(&self, buffer: u32, pname: u32, params: *mut i32)

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fn glGetNamedBufferParameteri64v( &self, buffer: u32, pname: u32, params: *mut i64, )

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fn glGetNamedBufferPointerv( &self, buffer: u32, pname: u32, params: *mut *mut c_void, )

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fn glGetNamedBufferSubData( &self, buffer: u32, offset: usize, size: usize, data: *mut c_void, )

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fn glCreateFramebuffers(&self, n: i32, framebuffers: *mut u32)

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fn glNamedFramebufferRenderbuffer( &self, framebuffer: u32, attachment: u32, renderbuffertarget: u32, renderbuffer: u32, )

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fn glNamedFramebufferParameteri(&self, framebuffer: u32, pname: u32, param: i32)

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fn glNamedFramebufferTexture( &self, framebuffer: u32, attachment: u32, texture: u32, level: i32, )

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fn glNamedFramebufferTextureLayer( &self, framebuffer: u32, attachment: u32, texture: u32, level: i32, layer: i32, )

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fn glNamedFramebufferDrawBuffer(&self, framebuffer: u32, buf: u32)

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fn glNamedFramebufferDrawBuffers( &self, framebuffer: u32, n: i32, bufs: *const u32, )

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fn glNamedFramebufferReadBuffer(&self, framebuffer: u32, src: u32)

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fn glInvalidateNamedFramebufferData( &self, framebuffer: u32, numAttachments: i32, attachments: *const u32, )

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fn glInvalidateNamedFramebufferSubData( &self, framebuffer: u32, numAttachments: i32, attachments: *const u32, x: i32, y: i32, width: i32, height: i32, )

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fn glClearNamedFramebufferiv( &self, framebuffer: u32, buffer: u32, drawbuffer: i32, value: *const i32, )

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fn glClearNamedFramebufferuiv( &self, framebuffer: u32, buffer: u32, drawbuffer: i32, value: *const u32, )

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fn glClearNamedFramebufferfv( &self, framebuffer: u32, buffer: u32, drawbuffer: i32, value: *const f32, )

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fn glClearNamedFramebufferfi( &self, framebuffer: u32, buffer: u32, drawbuffer: i32, depth: f32, stencil: i32, )

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fn glBlitNamedFramebuffer( &self, readFramebuffer: u32, drawFramebuffer: u32, srcX0: i32, srcY0: i32, srcX1: i32, srcY1: i32, dstX0: i32, dstY0: i32, dstX1: i32, dstY1: i32, mask: u32, filter: u32, )

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fn glCheckNamedFramebufferStatus(&self, framebuffer: u32, target: u32) -> u32

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fn glGetNamedFramebufferParameteriv( &self, framebuffer: u32, pname: u32, param: *mut i32, )

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fn glGetNamedFramebufferAttachmentParameteriv( &self, framebuffer: u32, attachment: u32, pname: u32, params: *mut i32, )

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fn glCreateRenderbuffers(&self, n: i32, renderbuffers: *mut u32)

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fn glNamedRenderbufferStorage( &self, renderbuffer: u32, internalformat: u32, width: i32, height: i32, )

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fn glNamedRenderbufferStorageMultisample( &self, renderbuffer: u32, samples: i32, internalformat: u32, width: i32, height: i32, )

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fn glGetNamedRenderbufferParameteriv( &self, renderbuffer: u32, pname: u32, params: *mut i32, )

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fn glCreateTextures(&self, target: u32, n: i32, textures: *mut u32)

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fn glTextureBuffer(&self, texture: u32, internalformat: u32, buffer: u32)

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fn glTextureBufferRange( &self, texture: u32, internalformat: u32, buffer: u32, offset: usize, size: usize, )

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fn glTextureStorage1D( &self, texture: u32, levels: i32, internalformat: u32, width: i32, )

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fn glTextureStorage2D( &self, texture: u32, levels: i32, internalformat: u32, width: i32, height: i32, )

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fn glTextureStorage3D( &self, texture: u32, levels: i32, internalformat: u32, width: i32, height: i32, depth: i32, )

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fn glTextureStorage2DMultisample( &self, texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, fixedsamplelocations: u8, )

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fn glTextureStorage3DMultisample( &self, texture: u32, samples: i32, internalformat: u32, width: i32, height: i32, depth: i32, fixedsamplelocations: u8, )

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fn glTextureSubImage1D( &self, texture: u32, level: i32, xoffset: i32, width: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glTextureSubImage2D( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glTextureSubImage3D( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type_: u32, pixels: *const c_void, )

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fn glCompressedTextureSubImage1D( &self, texture: u32, level: i32, xoffset: i32, width: i32, format: u32, imageSize: i32, data: *const c_void, )

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fn glCompressedTextureSubImage2D( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, width: i32, height: i32, format: u32, imageSize: i32, data: *const c_void, )

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fn glCompressedTextureSubImage3D( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, imageSize: i32, data: *const c_void, )

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fn glCopyTextureSubImage1D( &self, texture: u32, level: i32, xoffset: i32, x: i32, y: i32, width: i32, )

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fn glCopyTextureSubImage2D( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, x: i32, y: i32, width: i32, height: i32, )

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fn glCopyTextureSubImage3D( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, x: i32, y: i32, width: i32, height: i32, )

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fn glTextureParameterf(&self, texture: u32, pname: u32, param: f32)

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fn glTextureParameterfv(&self, texture: u32, pname: u32, param: *const f32)

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fn glTextureParameteri(&self, texture: u32, pname: u32, param: i32)

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fn glTextureParameterIiv(&self, texture: u32, pname: u32, params: *const i32)

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fn glTextureParameterIuiv(&self, texture: u32, pname: u32, params: *const u32)

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fn glTextureParameteriv(&self, texture: u32, pname: u32, param: *const i32)

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fn glGenerateTextureMipmap(&self, texture: u32)

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fn glBindTextureUnit(&self, unit: u32, texture: u32)

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fn glGetTextureImage( &self, texture: u32, level: i32, format: u32, type_: u32, bufSize: i32, pixels: *mut c_void, )

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fn glGetCompressedTextureImage( &self, texture: u32, level: i32, bufSize: i32, pixels: *mut c_void, )

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fn glGetTextureLevelParameterfv( &self, texture: u32, level: i32, pname: u32, params: *mut f32, )

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fn glGetTextureLevelParameteriv( &self, texture: u32, level: i32, pname: u32, params: *mut i32, )

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fn glGetTextureParameterfv(&self, texture: u32, pname: u32, params: *mut f32)

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fn glGetTextureParameterIiv(&self, texture: u32, pname: u32, params: *mut i32)

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fn glGetTextureParameterIuiv(&self, texture: u32, pname: u32, params: *mut u32)

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fn glGetTextureParameteriv(&self, texture: u32, pname: u32, params: *mut i32)

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fn glCreateVertexArrays(&self, n: i32, arrays: *mut u32)

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fn glDisableVertexArrayAttrib(&self, vaobj: u32, index: u32)

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fn glEnableVertexArrayAttrib(&self, vaobj: u32, index: u32)

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fn glVertexArrayElementBuffer(&self, vaobj: u32, buffer: u32)

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fn glVertexArrayVertexBuffer( &self, vaobj: u32, bindingindex: u32, buffer: u32, offset: usize, stride: i32, )

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fn glVertexArrayVertexBuffers( &self, vaobj: u32, first: u32, count: i32, buffers: *const u32, offsets: *const usize, strides: *const i32, )

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fn glVertexArrayAttribBinding( &self, vaobj: u32, attribindex: u32, bindingindex: u32, )

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fn glVertexArrayAttribFormat( &self, vaobj: u32, attribindex: u32, size: i32, type_: u32, normalized: u8, relativeoffset: u32, )

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fn glVertexArrayAttribIFormat( &self, vaobj: u32, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, )

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fn glVertexArrayAttribLFormat( &self, vaobj: u32, attribindex: u32, size: i32, type_: u32, relativeoffset: u32, )

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fn glVertexArrayBindingDivisor( &self, vaobj: u32, bindingindex: u32, divisor: u32, )

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fn glGetVertexArrayiv(&self, vaobj: u32, pname: u32, param: *mut i32)

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fn glGetVertexArrayIndexediv( &self, vaobj: u32, index: u32, pname: u32, param: *mut i32, )

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fn glGetVertexArrayIndexed64iv( &self, vaobj: u32, index: u32, pname: u32, param: *mut i64, )

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fn glCreateSamplers(&self, n: i32, samplers: *mut u32)

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fn glCreateProgramPipelines(&self, n: i32, pipelines: *mut u32)

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fn glCreateQueries(&self, target: u32, n: i32, ids: *mut u32)

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fn glGetQueryBufferObjecti64v( &self, id: u32, buffer: u32, pname: u32, offset: usize, )

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fn glGetQueryBufferObjectiv( &self, id: u32, buffer: u32, pname: u32, offset: usize, )

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fn glGetQueryBufferObjectui64v( &self, id: u32, buffer: u32, pname: u32, offset: usize, )

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fn glGetQueryBufferObjectuiv( &self, id: u32, buffer: u32, pname: u32, offset: usize, )

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fn glMemoryBarrierByRegion(&self, barriers: u32)

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fn glGetTextureSubImage( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, format: u32, type_: u32, bufSize: i32, pixels: *mut c_void, )

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fn glGetCompressedTextureSubImage( &self, texture: u32, level: i32, xoffset: i32, yoffset: i32, zoffset: i32, width: i32, height: i32, depth: i32, bufSize: i32, pixels: *mut c_void, )

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fn glGetGraphicsResetStatus(&self) -> u32

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fn glGetnCompressedTexImage( &self, target: u32, lod: i32, bufSize: i32, pixels: *mut c_void, )

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fn glGetnTexImage( &self, target: u32, level: i32, format: u32, type_: u32, bufSize: i32, pixels: *mut c_void, )

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fn glGetnUniformdv( &self, program: u32, location: i32, bufSize: i32, params: *mut f64, )

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fn glGetnUniformfv( &self, program: u32, location: i32, bufSize: i32, params: *mut f32, )

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fn glGetnUniformiv( &self, program: u32, location: i32, bufSize: i32, params: *mut i32, )

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fn glGetnUniformuiv( &self, program: u32, location: i32, bufSize: i32, params: *mut u32, )

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fn glReadnPixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, type_: u32, bufSize: i32, data: *mut c_void, )

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fn glGetnMapdv(&self, target: u32, query: u32, bufSize: i32, v: *mut f64)

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fn glGetnMapfv(&self, target: u32, query: u32, bufSize: i32, v: *mut f32)

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fn glGetnMapiv(&self, target: u32, query: u32, bufSize: i32, v: *mut i32)

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fn glGetnPixelMapfv(&self, map: u32, bufSize: i32, values: *mut f32)

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fn glGetnPixelMapuiv(&self, map: u32, bufSize: i32, values: *mut u32)

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fn glGetnPixelMapusv(&self, map: u32, bufSize: i32, values: *mut u16)

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fn glGetnPolygonStipple(&self, bufSize: i32, pattern: *mut u8)

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fn glGetnColorTable( &self, target: u32, format: u32, type_: u32, bufSize: i32, table: *mut c_void, )

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fn glGetnConvolutionFilter( &self, target: u32, format: u32, type_: u32, bufSize: i32, image: *mut c_void, )

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fn glGetnSeparableFilter( &self, target: u32, format: u32, type_: u32, rowBufSize: i32, row: *mut c_void, columnBufSize: i32, column: *mut c_void, span: *mut c_void, )

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fn glGetnHistogram( &self, target: u32, reset: u8, format: u32, type_: u32, bufSize: i32, values: *mut c_void, )

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fn glGetnMinmax( &self, target: u32, reset: u8, format: u32, type_: u32, bufSize: i32, values: *mut c_void, )

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fn glTextureBarrier(&self)

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impl GL_4_6 for GLCore

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fn glSpecializeShader( &self, shader: u32, pEntryPoint: *const i8, numSpecializationConstants: u32, pConstantIndex: *const u32, pConstantValue: *const u32, )

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fn glMultiDrawArraysIndirectCount( &self, mode: u32, indirect: *const c_void, drawcount: usize, maxdrawcount: i32, stride: i32, )

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fn glMultiDrawElementsIndirectCount( &self, mode: u32, type_: u32, indirect: *const c_void, drawcount: usize, maxdrawcount: i32, stride: i32, )

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fn glPolygonOffsetClamp(&self, factor: f32, units: f32, clamp: f32)

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impl Hash for GLCore

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for GLCore

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fn eq(&self, other: &GLCore) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for GLCore

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impl Eq for GLCore

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impl GL for GLCore

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impl StructuralPartialEq for GLCore

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impl Freeze for GLCore

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impl RefUnwindSafe for GLCore

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impl Send for GLCore

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impl Sync for GLCore

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impl Unpin for GLCore

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impl UnwindSafe for GLCore

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.