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MouseEngine

Struct MouseEngine 

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pub struct MouseEngine {
    pub min_speed: f64,
    pub max_speed: f64,
    pub steps_per_second: u32,
    /* private fields */
}
Expand description

A smooth pointer-motion generator.

The engine uses a bounded number of samples and small per-movement variations. This keeps the event stream realistic without turning a click into hundreds of unnecessary CDP round trips.

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§min_speed: f64§max_speed: f64§steps_per_second: u32

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impl MouseEngine

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pub fn new() -> Self

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pub fn generate_path(&self, start: Point, end: Point) -> Vec<Point>

Generate a bounded list of points along a smooth path.

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pub fn move_delay(&self, _start: Point, _end: Point) -> Duration

Calculate the cadence between consecutive pointer samples.

Samples are evenly timed so the eased spatial curve produces actual acceleration and deceleration instead of having its timing cancelled out by distance-proportional sleeps.

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pub fn click_delay(&self) -> Duration

Return a short, varied mouse-down dwell before release.

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pub fn generate_click_events(&self, point: Point) -> Vec<MouseEvent>

Generate the press/release events after the pointer reaches a target.

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pub fn generate_double_click_events(&self, point: Point) -> Vec<MouseEvent>

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pub fn generate_drag_events(&self, start: Point, end: Point) -> Vec<MouseEvent>

Trait Implementations§

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impl Default for MouseEngine

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fn default() -> Self

Returns the “default value” for a type. Read more

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