pub struct ShaderData {
pub source_path: String,
pub vertex_shader: Shader,
pub fragment_shader: Shader,
}Fields§
§source_path: String§vertex_shader: Shader§fragment_shader: ShaderImplementations§
Source§impl ShaderData
impl ShaderData
pub fn new(source_path: String) -> ShaderData
Auto Trait Implementations§
impl Freeze for ShaderData
impl RefUnwindSafe for ShaderData
impl Send for ShaderData
impl Sync for ShaderData
impl Unpin for ShaderData
impl UnwindSafe for ShaderData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more