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ScriptCommand

Enum ScriptCommand 

Source
#[non_exhaustive]
pub enum ScriptCommand {
Show 42 variants SetPosition(u32, Vec3), SetRotation(u32, Quat), SetScale(u32, Vec3), SetVelocity(u32, Vec3), SetAngularVelocity(u32, Vec3), ApplyForce(u32, Vec3), ApplyImpulse(u32, Vec3), AddRigidBody { id: u32, mass: f32, use_gravity: bool, }, AddBoxCollider { id: u32, hx: f32, hy: f32, hz: f32, }, AddSphereCollider { id: u32, radius: f32, }, SetVehicleEngineForce(u32, f32), SetVehicleSteering(u32, f32), SetVehicleBrake(u32, f32), SpawnEntity { name: String, position: Vec3, }, SpawnPrefab { name: String, prefab_type: String, position: Vec3, }, DestroyEntity(u32), PlaySound(String), PlaySound3D(String, Vec3), StopSound(String), LoadScene(String), SaveScene(String), ShowDialogue { speaker: String, text: String, duration: f32, }, HideDialogue, TriggerCutscene(String), EndCutscene, StartRace, AddCheckpoint { id: u32, position: Vec3, radius: f32, }, ActivateCheckpoint(u32), FinishRace { winner_name: String, }, ResetRace, SetCameraTarget(u32), SetCameraFov(f32), SetFightCamera { p1_id: u32, p2_id: u32, height: f32, distance: f32, }, SetEntityName(u32, String), PlayAnimation { id: u32, name: String, blend: f32, loop_anim: bool, }, SetAnimationSpeed(u32, f32), AddNavAgent(u32), SetAiTarget(u32, Vec3), ClearAiTarget(u32), SetFighterMove { id: u32, name: String, startup: u32, active: u32, recovery: u32, damage: f32, }, ApplyHitstop(u32, u32), ApplyHitstun(u32, u32),
}
Expand description

Lua’dan gelen tüm değişiklik istekleri

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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SetPosition(u32, Vec3)

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SetRotation(u32, Quat)

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SetScale(u32, Vec3)

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SetVelocity(u32, Vec3)

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SetAngularVelocity(u32, Vec3)

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ApplyForce(u32, Vec3)

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ApplyImpulse(u32, Vec3)

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AddRigidBody

Fields

§id: u32
§mass: f32
§use_gravity: bool
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AddBoxCollider

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§id: u32
§hx: f32
§hy: f32
§hz: f32
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AddSphereCollider

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§id: u32
§radius: f32
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SetVehicleEngineForce(u32, f32)

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SetVehicleSteering(u32, f32)

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SetVehicleBrake(u32, f32)

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SpawnEntity

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§name: String
§position: Vec3
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SpawnPrefab

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§name: String
§prefab_type: String
§position: Vec3
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DestroyEntity(u32)

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PlaySound(String)

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PlaySound3D(String, Vec3)

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StopSound(String)

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LoadScene(String)

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SaveScene(String)

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ShowDialogue

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§speaker: String
§text: String
§duration: f32
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HideDialogue

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TriggerCutscene(String)

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EndCutscene

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StartRace

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AddCheckpoint

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§id: u32
§position: Vec3
§radius: f32
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ActivateCheckpoint(u32)

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FinishRace

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§winner_name: String
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ResetRace

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SetCameraTarget(u32)

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SetCameraFov(f32)

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SetFightCamera

İki dövüşçüyü aynı anda takip eden fighting camera

Fields

§p1_id: u32
§p2_id: u32
§height: f32
§distance: f32
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SetEntityName(u32, String)

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PlayAnimation

Fields

§id: u32
§name: String
§blend: f32
§loop_anim: bool
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SetAnimationSpeed(u32, f32)

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AddNavAgent(u32)

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SetAiTarget(u32, Vec3)

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ClearAiTarget(u32)

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SetFighterMove

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§id: u32
§name: String
§startup: u32
§active: u32
§recovery: u32
§damage: f32
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ApplyHitstop(u32, u32)

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ApplyHitstun(u32, u32)

Implementations§

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impl ScriptCommand

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pub fn is_finite(&self) -> bool

Does every number this command carries have a finite value?

§Why the queue asks

Lua arithmetic produces NaN and infinity quietly — 0/0, math.huge, a division by a velocity that happened to be zero — and a script has no reason to notice. Downstream, nothing recovers: a NaN position makes an entity vanish and every comparison against it false, a NaN velocity poisons the integrator for that body and then, through contacts, for whatever it touches, and the determinism hash goes with it. sanitize_dim covered collider dimensions — one of the eleven variants that carry floats — because that was the one that had bitten someone.

The match is exhaustive on purpose: no _ arm, so a variant added with a float in it fails to compile here rather than becoming the next one that was not covered. Variants carrying no numbers answer true by naming themselves, which is the price of that.

Trait Implementations§

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impl Clone for ScriptCommand

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fn clone(&self) -> ScriptCommand

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScriptCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more