pub struct GpuParticleSystem {
pub max_particles: u32,
pub particles_buffer: Buffer,
pub params_buffer: Buffer,
pub pipelines: ParticlePipelines,
pub quad_vertex_buffer: Buffer,
pub active_particles: u32,
pub ring_head: AtomicU32,
}Fields§
§max_particles: u32§particles_buffer: Buffer§params_buffer: Buffer§pipelines: ParticlePipelines§quad_vertex_buffer: Buffer§active_particles: u32§ring_head: AtomicU32Implementations§
Source§impl GpuParticleSystem
impl GpuParticleSystem
pub fn new( device: &Device, max_particles: u32, global_bind_group_layout: &BindGroupLayout, output_format: TextureFormat, ) -> Self
pub fn update_params(&self, queue: &Queue, dt: f32)
pub fn spawn_particles(&self, queue: &Queue, new_particles: &[GpuParticle])
pub fn compute_pass(&self, encoder: &mut CommandEncoder, active_particles: u32)
pub fn render_pass<'a>( &'a self, rpass: &mut RenderPass<'a>, global_bind_group: &'a BindGroup, active_particles: u32, )
Auto Trait Implementations§
impl !Freeze for GpuParticleSystem
impl !RefUnwindSafe for GpuParticleSystem
impl Send for GpuParticleSystem
impl Sync for GpuParticleSystem
impl Unpin for GpuParticleSystem
impl UnsafeUnpin for GpuParticleSystem
impl !UnwindSafe for GpuParticleSystem
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