pub struct ChunkManager {
pub active_chunks: HashSet<ChunkCoord>,
pub chunk_entities: HashMap<ChunkCoord, Vec<u64>>,
pub last_player_chunk: ChunkCoord,
}Expand description
Tüm harita yükleme/silme işlemlerini yöneten Sistem Kaynağı (Resource)
Fields§
§active_chunks: HashSet<ChunkCoord>O an RAM’de yüklü olan Chunk’ların koordinatları
chunk_entities: HashMap<ChunkCoord, Vec<u64>>Hangi Chunk’ta hangi Entity’lerin olduğu (Silmek için kullanacağız)
last_player_chunk: ChunkCoordOyuncunun bir önceki frame’deki konumu (Sadece Chunk değiştiğinde işlem yapmak için)
Implementations§
Source§impl ChunkManager
impl ChunkManager
pub fn world_pos_to_chunk(pos: Vec3) -> ChunkCoord
pub fn chunk_to_world_pos(coord: ChunkCoord) -> Vec3
Sourcepub fn register_entity(&mut self, coord: ChunkCoord, entity_id: u64)
pub fn register_entity(&mut self, coord: ChunkCoord, entity_id: u64)
Bir Entity oluşturulduğunda onu Chunk sistemine kaydeder
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ChunkManager
impl RefUnwindSafe for ChunkManager
impl Send for ChunkManager
impl Sync for ChunkManager
impl Unpin for ChunkManager
impl UnsafeUnpin for ChunkManager
impl UnwindSafe for ChunkManager
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