pub struct MeshRenderer;Expand description
Bir entity’nin ekrana çizilebilir bir Mesh olduğunu belirten ECS marker bileşenidir. Hiçbir ek alan içermez; sadece entity’nin render sistemine dahil edilmesini sağlar.
Implementations§
Source§impl MeshRenderer
impl MeshRenderer
pub fn new() -> MeshRenderer
Trait Implementations§
Source§impl Clone for MeshRenderer
impl Clone for MeshRenderer
Source§fn clone(&self) -> MeshRenderer
fn clone(&self) -> MeshRenderer
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for MeshRenderer
impl Component for MeshRenderer
fn storage_type() -> StorageType
Source§impl Default for MeshRenderer
impl Default for MeshRenderer
Source§fn default() -> MeshRenderer
fn default() -> MeshRenderer
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MeshRenderer
impl RefUnwindSafe for MeshRenderer
impl Send for MeshRenderer
impl Sync for MeshRenderer
impl Unpin for MeshRenderer
impl UnsafeUnpin for MeshRenderer
impl UnwindSafe for MeshRenderer
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Bundle,
impl<T> BundleExt for Twhere
T: Bundle,
fn with<C>(self, component: C) -> DynamicBundle<Self, C>where
C: Component,
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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Read this value from the supplied reader. Same as
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