pub struct GizmoRendererSystem {
pub pipeline: RenderPipeline,
pub pipeline_no_depth: RenderPipeline,
pub vertex_buffer: Buffer,
pub max_vertices: u32,
pub index_count: u32,
}Fields§
§pipeline: RenderPipeline§pipeline_no_depth: RenderPipeline§vertex_buffer: Buffer§max_vertices: u32§index_count: u32Implementations§
Source§impl GizmoRendererSystem
impl GizmoRendererSystem
pub fn new( device: &Device, global_bind_group_layout: &BindGroupLayout, output_format: TextureFormat, depth_format: TextureFormat, ) -> GizmoRendererSystem
pub fn update(&mut self, queue: &Queue, gizmos: &Gizmos)
pub fn render<'a>( &'a self, rpass: &mut RenderPass<'a>, global_bind_group: &'a BindGroup, depth_test: bool, )
Auto Trait Implementations§
impl !Freeze for GizmoRendererSystem
impl !RefUnwindSafe for GizmoRendererSystem
impl Send for GizmoRendererSystem
impl Sync for GizmoRendererSystem
impl Unpin for GizmoRendererSystem
impl UnsafeUnpin for GizmoRendererSystem
impl !UnwindSafe for GizmoRendererSystem
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