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AudioManager

Struct AudioManager 

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pub struct AudioManager { /* private fields */ }

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impl AudioManager

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pub fn new() -> Option<AudioManager>

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pub fn load_sound(&mut self, name: &str, path: &str) -> Result<(), AudioError>

Sesi diske gidip okuyarak byte array olarak RAM’e kaydeder

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pub fn update(&mut self)

Update çağrıldığında biten sesleri temizler

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pub fn play(&mut self, name: &str) -> Option<u64>

Normal (Global/Stereo) bir ses oynatır (tek seferlik)

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pub fn play_looped(&mut self, name: &str) -> Option<u64>

Normal (Global/Stereo) bir sesi döngüsel oynatır

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pub fn play_3d( &mut self, name: &str, emitter_pos: [f32; 3], left_ear: [f32; 3], right_ear: [f32; 3], ) -> Option<u64>

3D Uzamsal (Spatial) bir ses oynatır (tek seferlik)

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pub fn play_3d_looped( &mut self, name: &str, emitter_pos: [f32; 3], left_ear: [f32; 3], right_ear: [f32; 3], ) -> Option<u64>

3D Uzamsal bir sesi döngüsel oynatır

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pub fn update_spatial_sink( &mut self, id: u64, emitter_pos: [f32; 3], left_ear: [f32; 3], right_ear: [f32; 3], max_distance: f32, base_volume: f32, )

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pub fn set_volume(&mut self, id: u64, volume: f32)

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pub fn set_pitch(&mut self, id: u64, pitch: f32)

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pub fn stop(&mut self, id: u64)

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pub fn pause(&mut self, id: u64)

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pub fn resume(&mut self, id: u64)

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pub fn clean_dead_sinks(&mut self)

Çalan bitmiş sesleri (Sinks) Garbage Collector gibi temizler

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pub fn is_playing(&self, id: u64) -> bool

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