pub struct FractureEvent {
pub entity: Entity,
pub impact_point: Vec3,
pub impact_force: f32,
}Expand description
Emitted when a rigid body’s fracture threshold is exceeded.
Fields§
§entity: Entity§impact_point: Vec3§impact_force: f32Trait Implementations§
Source§impl Clone for FractureEvent
impl Clone for FractureEvent
Source§fn clone(&self) -> FractureEvent
fn clone(&self) -> FractureEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FractureEvent
impl Debug for FractureEvent
impl Copy for FractureEvent
Auto Trait Implementations§
impl Freeze for FractureEvent
impl RefUnwindSafe for FractureEvent
impl Send for FractureEvent
impl Sync for FractureEvent
impl Unpin for FractureEvent
impl UnsafeUnpin for FractureEvent
impl UnwindSafe for FractureEvent
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