Expand description
Gizmo Physics Module Re-exports This module provides backward-compatible exports for the split physics crates.
Modules§
- broadphase
- bvh
- character
- cloth
- collision
- components
- error
- fracture
- gjk
- joints
- narrowphase
- Narrowphase collision detection.
- quickhull
- ragdoll
- raycast
- rope
- shape
- soft_
body - system
- vehicle
- world
Structs§
- Aabb
- Axis-Aligned Bounding Box (AABB) represented by min/max corners.
- BoxShape
- Capsule
Shape - Collider
- Collision
Event - Emitted every physics step for each solid collision pair.
- Collision
Layer - Contact
Manifold - Up to four contact points between a pair of bodies, along with the combined material properties needed by the constraint solver.
- Contact
Point - A single contact point between two colliding bodies.
- Convex
Hull Shape - Fracture
Event - Emitted when a rigid body’s fracture threshold is exceeded.
- Gjk
- Global
Transform - GpuPhysics
Link - Narrow
Phase - Physics
Material - Plane
Shape - Ray
- Ray for raycasting
- Raycast
- Raycast query system
- Raycast
Hit - Result of a raycast hit
- Rigid
Body - Spatial
Hash - Eski SpatialHash API’sini Dynamic BVH üzerine köprüler. FIX-4: clear artık &mut self alıyor.
- Sphere
Shape - Transform
- TriMesh
Shape - Trigger
Event - Emitted for trigger (non-solid) collider overlaps.
- Velocity
Enums§
- Collider
Shape - Collision
Event Type - Whether a collision pair has just begun, is ongoing, or has ended.
- Gizmo
Error
Functions§
- physics_
explosion_ system - System that checks for Explosion components and applies outward forces to all rigid bodies and soft body nodes within the radius.
- physics_
fracture_ system - System that processes collision events and breaks objects that exceed their threshold.
- physics_
step_ system - Exclusive system that updates the entire physics simulation. It reads all rigid and soft bodies from the ECS, steps the physics world, and writes the transformed positions and velocities back to the ECS.
- physics_
vehicle_ system