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Camera

Struct Camera 

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pub struct Camera {
    pub fov: f32,
    pub near: f32,
    pub far: f32,
    pub yaw: f32,
    pub pitch: f32,
    pub exposure: f32,
    pub primary: bool,
    pub projection: ProjectionMode,
}

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§fov: f32§near: f32§far: f32§yaw: f32§pitch: f32§exposure: f32§primary: bool§projection: ProjectionMode

Perspective (default) or orthographic projection. #[serde(default)] keeps scenes saved before this field was added loading as perspective.

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impl Camera

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pub fn new( fov: f32, near: f32, far: f32, yaw: f32, pitch: f32, primary: bool, ) -> Camera

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pub fn toggle_projection(&mut self, distance: f32)

Toggles between perspective and orthographic projection. When switching to orthographic, the vertical extent is chosen so the framing roughly matches the current perspective fov at the given distance from the camera.

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pub fn sanitize_angles(&mut self)

Fazla birikmeyi önlemek icin acilari temizler (yaw mod TAU, pitch clamp)

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pub fn get_projection(&self, aspect: f32) -> Mat4

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pub fn get_view(&self, position: Vec3) -> Mat4

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pub fn get_front(&self) -> Vec3

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pub fn get_right(&self) -> Vec3

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pub fn screen_to_ray( &self, screen: (f32, f32), viewport: (f32, f32), world_pos: Vec3, ) -> Ray

Build a world-space picking ray from a screen/cursor pixel through this camera — the engine’s screen→world unproject (à la Bevy’s Camera::viewport_to_world). Combine with PhysicsWorld::raycast (or a plane intersection) to pick / drag the object under the cursor.

  • screen — cursor position in pixels, origin top-left (matches gizmo_core’s Input::mouse_position).
  • viewport — framebuffer size in the same pixels (e.g. WindowInfo).
  • world_pos — the camera’s world position (its Transform.position, since the view matrix takes the position separately).

The heavy lifting (NDC → world via the inverse view-projection, with singular-matrix / degenerate-direction guards) is gizmo_math::Ray::from_ndc.

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impl Clone for Camera

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fn clone(&self) -> Camera

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Camera

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impl Copy for Camera

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impl Debug for Camera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Camera

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Camera, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Camera

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fn eq(&self, other: &Camera) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Camera

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Camera

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fn get_infos() -> Vec<ComponentInfo>

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fn apply(self, world: &mut World, entity: Entity)

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