pub struct PointLightBundle {
pub position: Vec3,
pub color: Vec3,
pub intensity: f32,
pub radius: f32,
}Expand description
Nokta ışığı için hazır bundle.
Fields§
§position: Vec3§color: Vec3§intensity: f32§radius: f32Trait Implementations§
Source§impl Bundle for PointLightBundle
impl Bundle for PointLightBundle
Source§impl Clone for PointLightBundle
impl Clone for PointLightBundle
Source§fn clone(&self) -> PointLightBundle
fn clone(&self) -> PointLightBundle
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PointLightBundle
Source§impl Debug for PointLightBundle
impl Debug for PointLightBundle
Source§impl Default for PointLightBundle
impl Default for PointLightBundle
Source§impl PartialEq for PointLightBundle
impl PartialEq for PointLightBundle
impl StructuralPartialEq for PointLightBundle
Auto Trait Implementations§
impl Freeze for PointLightBundle
impl RefUnwindSafe for PointLightBundle
impl Send for PointLightBundle
impl Sync for PointLightBundle
impl Unpin for PointLightBundle
impl UnsafeUnpin for PointLightBundle
impl UnwindSafe for PointLightBundle
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> BundleExt for Twhere
T: Bundle,
impl<T> BundleExt for Twhere
T: Bundle,
fn with<C>(self, component: C) -> DynamicBundle<Self, C>where
C: Component,
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> Pointable for T
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impl<R, P> ReadPrimitive<R> for P
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