pub struct Color(pub Vec4);Expand description
Bevy-like color type. Holds RGBA float values (0.0 - 1.0).
Tuple Fields§
§0: Vec4Implementations§
Source§impl Color
impl Color
pub const RED: Color
pub const GREEN: Color
pub const BLUE: Color
pub const WHITE: Color
pub const BLACK: Color
pub const YELLOW: Color
pub const CYAN: Color
pub const MAGENTA: Color
pub const ORANGE: Color
pub const GRAY: Color
pub const DARK_GRAY: Color
pub const TRANSPARENT: Color
Sourcepub const fn rgb(r: f32, g: f32, b: f32) -> Self
pub const fn rgb(r: f32, g: f32, b: f32) -> Self
Construct from RGB float values (between 0.0 - 1.0).
Sourcepub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Self
pub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Self
Construct from RGBA float values (between 0.0 - 1.0).
Sourcepub fn hex(s: &str) -> Self
pub fn hex(s: &str) -> Self
Construct from a hex string. Example: Color::hex("#FF5733"), Color::hex("FF5733") or RGBA #FF5733AA.
Sourcepub fn to_hex(self) -> String
pub fn to_hex(self) -> String
Converts the color to Hex format and returns it. Example: “#FF5733”
Sourcepub fn lerp(self, other: Color, t: f32) -> Color
pub fn lerp(self, other: Color, t: f32) -> Color
Performs linear interpolation (blending) between two colors.
Sourcepub fn with_alpha(self, a: f32) -> Self
pub fn with_alpha(self, a: f32) -> Self
Merge with an alpha (transparency).
Trait Implementations§
impl Copy for Color
impl StructuralPartialEq for Color
Auto Trait Implementations§
impl Freeze for Color
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnsafeUnpin for Color
impl UnwindSafe for Color
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Read this value from the supplied reader. Same as
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