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Commands

Struct Commands 

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pub struct Commands<'a> {
    pub world: &'a mut World,
    pub renderer: &'a Renderer,
    pub asset_manager: Option<AssetManager>,
}

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§world: &'a mut World§renderer: &'a Renderer§asset_manager: Option<AssetManager>

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impl<'a> Commands<'a>

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pub fn new(world: &'a mut World, renderer: &'a Renderer) -> Self

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pub fn spawn_cube(&mut self, pos: Vec3, color: Color) -> EntityBuilder<'_, 'a>

Tek satırda renkli bir küp spawn eder. Builder zinciriyle .with_name() eklenebilir.

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pub fn spawn_sphere( &mut self, pos: Vec3, radius: f32, color: Color, ) -> EntityBuilder<'_, 'a>

Tek satırda renkli bir küre spawn eder.

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pub fn spawn_plane( &mut self, pos: Vec3, size: f32, color: Color, ) -> EntityBuilder<'_, 'a>

Tek satırda düzlemsel bir zemin spawn eder.

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pub fn spawn_model(&mut self, pos: Vec3, path: &str) -> EntityBuilder<'_, 'a>

Diskten bir .obj modeli yükler ve spawn eder.

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pub fn spawn_camera(&mut self, pos: Vec3) -> EntityBuilder<'_, 'a>

Birincil (primary) 3D perspektif kamera spawn eder. yaw = -π/2 (−X’e bakıyor), pitch = 0 (düz).

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pub fn spawn_camera_with( &mut self, pos: Vec3, fov_deg: f32, near: f32, far: f32, ) -> EntityBuilder<'_, 'a>

fov (derece), near, far özelleştirilebilir kamera.

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pub fn spawn_point_light( &mut self, pos: Vec3, color: Color, intensity: f32, ) -> EntityBuilder<'_, 'a>

Point light (nokta ışık) spawn eder.

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pub fn spawn_sun( &mut self, _direction: Vec3, color: Color, intensity: f32, ) -> EntityBuilder<'_, 'a>

Directional light (güneş/ay) spawn eder. direction: normallenmiş ışık yönü (aşağı bakan = negatif Y).

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pub fn spawn_skybox(&mut self, color: Color) -> EntityBuilder<'_, 'a>

Skybox spawn eder (ters yüzlü çok büyük küp). Renk arka plan rengini belirler.

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pub fn spawn_rigid_cube( &mut self, pos: Vec3, half_extents: Vec3, color: Color, mass: f32, ) -> EntityBuilder<'_, 'a>

Fizik simulasyonuna katılan dinamik bir küp spawn eder. half_extents: Her eksende yarı boyut. mass: kg cinsinden kütle (0 = statik).

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pub fn spawn_rigid_sphere( &mut self, pos: Vec3, radius: f32, color: Color, mass: f32, ) -> EntityBuilder<'_, 'a>

Fizik simulasyonuna katılan dinamik bir küre spawn eder.

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pub fn spawn_static_plane( &mut self, pos: Vec3, size: f32, color: Color, ) -> EntityBuilder<'_, 'a>

Statik (hareket etmeyen) zemin düzlemi spawn eder.

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pub fn spawn_textured_cube( &mut self, pos: Vec3, texture_path: &str, ) -> EntityBuilder<'_, 'a>

Textureli bir materyal yükler ve bir küpe uygular.

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pub fn spawn_textured_plane( &mut self, pos: Vec3, size: f32, texture_path: &str, ) -> EntityBuilder<'_, 'a>

Textureli bir materyal yükler ve bir düzleme uygular.

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pub fn spawn_gltf( &mut self, pos: Vec3, path: &str, attach_colliders: bool, ) -> Result<EntityBuilder<'_, 'a>, String>

GLTF/GLB dosyasını yükler ve dünya içinde spawn eder. Animasyon ve iskelet hiyerarşisi otomatik oluşturulur.

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pub fn spawn_gltf_async_completed( &mut self, completion: GltfImportCompletion, pos: Vec3, attach_colliders: bool, ) -> Result<EntityBuilder<'_, 'a>, String>

Asenkron GLTF yükleme tamamlandığında çağrılacak metot.

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impl<'a> Drop for Commands<'a>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

Auto Trait Implementations§

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impl<'a> Freeze for Commands<'a>

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impl<'a> !RefUnwindSafe for Commands<'a>

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impl<'a> Send for Commands<'a>

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impl<'a> Sync for Commands<'a>

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impl<'a> Unpin for Commands<'a>

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impl<'a> UnsafeUnpin for Commands<'a>

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impl<'a> !UnwindSafe for Commands<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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impl<T> Downcast for T
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