pub struct SceneData {
pub entities: Vec<EntityData>,
pub joints: Vec<Joint>,
}Expand description
Tam sahne verisi — tüm entity’ler ve bileşenleri
Fields§
§entities: Vec<EntityData>§joints: Vec<Joint>Implementations§
Source§impl SceneData
impl SceneData
Sourcepub fn save(
world: &World,
file_path: &str,
registry: &ComponentRegistry,
) -> Result<(), String>
pub fn save( world: &World, file_path: &str, registry: &ComponentRegistry, ) -> Result<(), String>
Mevcut World durumunu JSON dosyası olarak diske kaydeder
pub fn serialize_entities( world: &World, entity_ids: Vec<u32>, registry: &ComponentRegistry, ) -> Vec<EntityData>
Sourcepub fn load_into(
file_path: &str,
world: &mut World,
registry: &ComponentRegistry,
) -> bool
pub fn load_into( file_path: &str, world: &mut World, registry: &ComponentRegistry, ) -> bool
JSON sahne dosyasını okuyup World’e entity olarak yükler
pub fn instantiate_entities( entities: Vec<EntityData>, root_parent: Option<u32>, world: &mut World, registry: &ComponentRegistry, ) -> HashMap<u32, u32>
Sourcepub fn save_prefab(
world: &World,
root_entity_id: u32,
file_path: &str,
registry: &ComponentRegistry,
) -> Result<(), String>
pub fn save_prefab( world: &World, root_entity_id: u32, file_path: &str, registry: &ComponentRegistry, ) -> Result<(), String>
Prefab kaydet
Sourcepub fn load_prefab(
file_path: &str,
parent_entity: Option<u32>,
world: &mut World,
registry: &ComponentRegistry,
) -> Option<u32>
pub fn load_prefab( file_path: &str, parent_entity: Option<u32>, world: &mut World, registry: &ComponentRegistry, ) -> Option<u32>
Prefab yükle
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SceneData
impl<'de> Deserialize<'de> for SceneData
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<SceneData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<SceneData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for SceneData
impl Serialize for SceneData
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for SceneData
impl RefUnwindSafe for SceneData
impl Send for SceneData
impl Sync for SceneData
impl Unpin for SceneData
impl UnsafeUnpin for SceneData
impl UnwindSafe for SceneData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> DowncastSync for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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