pub struct RenderContext<'a> { /* private fields */ }Expand description
Kullanıcı kodunun doğrudan wgpu::CommandEncoder veya wgpu::TextureView
görmesine gerek kalmadan render işlemi yapmasını sağlayan bağlam nesnesi.
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fn render(world: &mut World, _state: &GameState, ctx: &mut RenderContext) {
ctx.disable_gpu_compute(); // GPU Compute kapalı
ctx.default_render(world); // Varsayılan render pipeline
}Implementations§
Source§impl<'a> RenderContext<'a>
impl<'a> RenderContext<'a>
Sourcepub fn new(
encoder: &'a mut CommandEncoder,
view: &'a TextureView,
renderer: &'a mut Renderer,
light_time: f32,
) -> RenderContext<'a>
pub fn new( encoder: &'a mut CommandEncoder, view: &'a TextureView, renderer: &'a mut Renderer, light_time: f32, ) -> RenderContext<'a>
Yeni bir RenderContext oluşturur (motor tarafından dahili olarak çağrılır).
Sourcepub fn disable_gpu_compute(&mut self)
pub fn disable_gpu_compute(&mut self)
GPU Compute alt sistemlerini devre dışı bırakır (fluid, particles, physics). Basit sahnelerde gereksiz GPU iş yükünü sıfırlar.
Sourcepub fn light_time(&self) -> f32
pub fn light_time(&self) -> f32
Mevcut sahne ışık zamanını döndürür (saniye).
Sourcepub fn renderer_mut(&mut self) -> &mut Renderer
pub fn renderer_mut(&mut self) -> &mut Renderer
Renderer’a mutable erişim (ileri düzey kullanım).
Sourcepub fn encoder(&mut self) -> &mut CommandEncoder
pub fn encoder(&mut self) -> &mut CommandEncoder
İleri düzey kullanım: ham wgpu encoder’a erişim.
Sourcepub fn output_view(&self) -> &TextureView
pub fn output_view(&self) -> &TextureView
İleri düzey kullanım: çıkış texture view’ına erişim.
Sourcepub fn parts_mut(
&mut self,
) -> (&mut CommandEncoder, &TextureView, &mut Renderer)
pub fn parts_mut( &mut self, ) -> (&mut CommandEncoder, &TextureView, &mut Renderer)
Dahili bileşenlere eşzamanlı erişim — default_render_pass gibi
fonksiyonlara geçirmek için kullanılır.
Trait Implementations§
Source§impl<'a> RenderContextExt for RenderContext<'a>
impl<'a> RenderContextExt for RenderContext<'a>
Source§fn default_render(&mut self, world: &mut World)
fn default_render(&mut self, world: &mut World)
Motorun varsayılan render pipeline’ını çalıştırır.
Deferred rendering, gölgeler, SSAO, SSR, TAA ve post-processing dahildir. Read more
Auto Trait Implementations§
impl<'a> Freeze for RenderContext<'a>
impl<'a> !RefUnwindSafe for RenderContext<'a>
impl<'a> Send for RenderContext<'a>
impl<'a> Sync for RenderContext<'a>
impl<'a> Unpin for RenderContext<'a>
impl<'a> UnsafeUnpin for RenderContext<'a>
impl<'a> !UnwindSafe for RenderContext<'a>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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