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RenderContext

Struct RenderContext 

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pub struct RenderContext<'a> { /* private fields */ }
Expand description

Kullanıcı kodunun doğrudan wgpu::CommandEncoder veya wgpu::TextureView görmesine gerek kalmadan render işlemi yapmasını sağlayan bağlam nesnesi.

fn render(world: &mut World, _state: &GameState, ctx: &mut RenderContext) {
    ctx.disable_gpu_compute();           // GPU Compute kapalı
    ctx.default_render(world);           // Varsayılan render pipeline
}

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impl<'a> RenderContext<'a>

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pub fn new( encoder: &'a mut CommandEncoder, view: &'a TextureView, renderer: &'a mut Renderer, light_time: f32, ) -> RenderContext<'a>

Yeni bir RenderContext oluşturur (motor tarafından dahili olarak çağrılır).

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pub fn disable_gpu_compute(&mut self)

GPU Compute alt sistemlerini devre dışı bırakır (fluid, particles, physics). Basit sahnelerde gereksiz GPU iş yükünü sıfırlar.

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pub fn light_time(&self) -> f32

Mevcut sahne ışık zamanını döndürür (saniye).

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pub fn renderer(&self) -> &Renderer

Renderer’a doğrudan erişim (ileri düzey kullanım).

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pub fn renderer_mut(&mut self) -> &mut Renderer

Renderer’a mutable erişim (ileri düzey kullanım).

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pub fn encoder(&mut self) -> &mut CommandEncoder

İleri düzey kullanım: ham wgpu encoder’a erişim.

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pub fn output_view(&self) -> &TextureView

İleri düzey kullanım: çıkış texture view’ına erişim.

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pub fn parts_mut( &mut self, ) -> (&mut CommandEncoder, &TextureView, &mut Renderer)

Dahili bileşenlere eşzamanlı erişim — default_render_pass gibi fonksiyonlara geçirmek için kullanılır.

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impl<'a> RenderContextExt for RenderContext<'a>

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fn default_render(&mut self, world: &mut World)

Motorun varsayılan render pipeline’ını çalıştırır. Deferred rendering, gölgeler, SSAO, SSR, TAA ve post-processing dahildir. Read more

Auto Trait Implementations§

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impl<'a> Freeze for RenderContext<'a>

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impl<'a> !RefUnwindSafe for RenderContext<'a>

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impl<'a> Send for RenderContext<'a>

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impl<'a> Sync for RenderContext<'a>

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impl<'a> Unpin for RenderContext<'a>

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impl<'a> UnsafeUnpin for RenderContext<'a>

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impl<'a> !UnwindSafe for RenderContext<'a>

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