pub struct AnimationPlayer {
pub clip: Option<Arc<AnimationClip>>,
pub elapsed_time: f32,
pub speed: f32,
pub playing: bool,
pub looping: bool,
pub target_entities: HashMap<String, Entity>,
}Fields§
§clip: Option<Arc<AnimationClip>>§elapsed_time: f32§speed: f32§playing: bool§looping: bool§target_entities: HashMap<String, Entity>Implementations§
Source§impl AnimationPlayer
impl AnimationPlayer
pub fn new() -> AnimationPlayer
pub fn play(&mut self, clip: Arc<AnimationClip>) -> &mut AnimationPlayer
pub fn pause(&mut self) -> &mut AnimationPlayer
pub fn resume(&mut self) -> &mut AnimationPlayer
pub fn with_speed(self, speed: f32) -> AnimationPlayer
pub fn looping(self, looping: bool) -> AnimationPlayer
Trait Implementations§
Source§impl Clone for AnimationPlayer
impl Clone for AnimationPlayer
Source§fn clone(&self) -> AnimationPlayer
fn clone(&self) -> AnimationPlayer
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for AnimationPlayer
impl Component for AnimationPlayer
fn storage_type() -> StorageType
Source§impl Default for AnimationPlayer
impl Default for AnimationPlayer
Source§fn default() -> AnimationPlayer
fn default() -> AnimationPlayer
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimationPlayer
impl RefUnwindSafe for AnimationPlayer
impl Send for AnimationPlayer
impl Sync for AnimationPlayer
impl Unpin for AnimationPlayer
impl UnsafeUnpin for AnimationPlayer
impl UnwindSafe for AnimationPlayer
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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