Struct MyEguiApp

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pub struct MyEguiApp { /* private fields */ }

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impl MyEguiApp

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pub fn new( _cc: &CreationContext<'_>, channels: (Sender<FullCommand>, Receiver<(CommandResult, Status)>), ) -> Self

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impl App for MyEguiApp

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fn update(&mut self, ctx: &Context, _frame: &mut Frame)

Called each time the UI needs repainting, which may be many times per second. Read more
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fn save(&mut self, _storage: &mut dyn Storage)

Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
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fn on_close_event(&mut self) -> bool

Called when the user attempts to close the desktop window and/or quit the application. Read more
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fn on_exit(&mut self, _gl: Option<&Context>)

Called once on shutdown, after Self::save. Read more
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fn auto_save_interval(&self) -> Duration

Time between automatic calls to Self::save
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fn max_size_points(&self) -> Vec2

The size limit of the web app canvas. Read more
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fn clear_color(&self, _visuals: &Visuals) -> Rgba

Background color for the app, e.g. what is sent to gl.clearColor. This is the background of your windows if you don’t set a central panel.
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fn persist_native_window(&self) -> bool

Controls whether or not the native window position and size will be persisted (only if the “persistence” feature is enabled).
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fn persist_egui_memory(&self) -> bool

Controls whether or not the egui memory (window positions etc) will be persisted (only if the “persistence” feature is enabled).
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fn warm_up_enabled(&self) -> bool

If true a warm-up call to Self::update will be issued where ctx.memory().everything_is_visible() will be set to true. Read more
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fn post_rendering(&mut self, _window_size_px: [u32; 2], _frame: &Frame)

Called each time after the rendering the UI. Read more

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