Struct EventReplayer

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pub struct EventReplayer { /* private fields */ }
Expand description

Processes events in order and determine the repo’s visible commits.

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impl EventReplayer

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pub fn from_event_log_db( effects: &Effects, repo: &Repo, event_log_db: &EventLogDb<'_>, ) -> Result<Self>

Construct the replayer from all the events in the database.

Args:

  • event_log_db: The database to query events from.

Returns: The constructed replayer.

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pub fn process_event(&mut self, event: &Event)

Process the given event.

This also sets the event cursor to point to immediately after the event that was just processed.

Args:

  • event: The next event to process. Events should be passed to the
  • replayer in order from oldest to newest.
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pub fn get_cursor_commit_activity_status( &self, cursor: EventCursor, oid: NonZeroOid, ) -> CommitActivityStatus

Determines whether a commit is considered “active” at the cursor’s point in time.

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pub fn get_cursor_commit_latest_event( &self, cursor: EventCursor, oid: NonZeroOid, ) -> Option<&Event>

Get the latest event affecting a given commit, as of the cursor’s point in time.

Args:

  • oid: The OID of the commit to check.

Returns: The most recent event that affected that commit. If this commit was not observed by the replayer, returns None.

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pub fn get_cursor_oids(&self, cursor: EventCursor) -> HashSet<NonZeroOid>

Get all OIDs which have been observed so far. This should be the set of non-inactive commits.

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pub fn make_default_cursor(&self) -> EventCursor

Create an event cursor pointing to immediately after the last event.

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pub fn make_cursor(&self, event_id: isize) -> EventCursor

Create an event cursor pointing to immediately after the provided event ID.

If the event ID is too low or too high, it will be clamped to the valid range for event IDs.

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pub fn advance_cursor( &self, cursor: EventCursor, num_events: isize, ) -> EventCursor

Advance the event cursor by the specified number of events.

Args:

  • num_events: The number of events to advance by. Can be positive, zero, or negative. If out of bounds, the cursor is set to the first or last valid position, as appropriate.
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pub fn advance_cursor_by_transaction( &self, cursor: EventCursor, num_transactions: isize, ) -> EventCursor

Advance the cursor to the transaction which is num_transactions after the current cursor. num_transactions can be negative.

The returned cursor will point to the position immediately after the last event in the subsequent transaction.

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pub fn get_references_snapshot( &self, repo: &Repo, cursor: EventCursor, ) -> Result<RepoReferencesSnapshot>

Get the RepoReferencesSnapshot at the cursor’s point in time.

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pub fn get_event_before_cursor( &self, cursor: EventCursor, ) -> Option<(isize, &Event)>

Get the event immediately before the cursor.

Returns: A tuple of event ID and the event that most recently happened. If no event was before the event cursor, returns None instead.

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pub fn get_tx_events_before_cursor( &self, cursor: EventCursor, ) -> Option<(isize, &[Event])>

Get all the events in the transaction immediately before the cursor.

Returns: A tuple of event ID and the events that happened in the most recent transaction. The event ID corresponds to the ID of the first event in the returned list of events. If there were no events before the event cursor (and therefore no transactions), returns None instead.

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pub fn get_events_since_cursor(&self, cursor: EventCursor) -> &[Event]

Get all the events that have happened since the event cursor.

Returns: An ordered list of events that have happened since the event cursor, from least recent to most recent.

Trait Implementations§

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impl Debug for EventReplayer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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