pub struct ResourcePool<R: Resource> { /* private fields */ }
Expand description
An unbounded pool of on-demand generated resources. This is useful when distributing work across threads which needs access to an expensive-to-build context.
A new resource is created when there isn’t one available in the pool. When it’s dropped, it’s returned to the pool. Old resources remain in the pool until the pool itself is dropped.
struct MyResource {
num_instantiations: RefCell<usize>,
}
impl Resource for MyResource {
type Output = String;
type Error = std::convert::Infallible;
fn try_create(&self) -> Result<Self::Output, Self::Error> {
let mut r = self.num_instantiations.borrow_mut();
*r += 1;
Ok(format!("This is resource #{}", *r))
}
}
let resource = MyResource { num_instantiations: Default::default() };
let pool = ResourcePool::new(resource);
// Any number of the resource can be created.
let r1: ResourceHandle<'_, MyResource> = pool.try_create().unwrap();
assert_eq!(&*r1, "This is resource #1");
let r2 = pool.try_create().unwrap();
assert_eq!(&*r2, "This is resource #2");
drop(r2);
drop(r1);
// After releasing a resource, an attempt to get a resource returns an
// existing one from the pool.
let r1_again = pool.try_create().unwrap();
assert_eq!(&*r1_again, "This is resource #1");
Implementations§
Source§impl<R: Resource> ResourcePool<R>
impl<R: Resource> ResourcePool<R>
Sourcepub fn try_create(&self) -> Result<ResourceHandle<'_, R>, R::Error>
pub fn try_create(&self) -> Result<ResourceHandle<'_, R>, R::Error>
If there are any resources available in the pool, return an arbitrary
one. Otherwise, invoke the constructor function of the associated
Resource
and return a ResourceHandle
for it.
Trait Implementations§
Auto Trait Implementations§
impl<R> !Freeze for ResourcePool<R>
impl<R> RefUnwindSafe for ResourcePool<R>where
R: RefUnwindSafe,
impl<R> Send for ResourcePool<R>
impl<R> Sync for ResourcePool<R>
impl<R> Unpin for ResourcePool<R>
impl<R> UnwindSafe for ResourcePool<R>where
R: UnwindSafe,
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