TileWorker

Struct TileWorker 

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pub struct TileWorker {
    pub id: usize,
    pub minzoom: u8,
    pub maxzoom: u8,
    pub vector_store: MultiMap<S2CellId, MVectorFeature>,
    pub cluster_stores: BTreeMap<String, PointCluster<MValue>>,
    pub raster_stores: BTreeMap<String, PointGrid<RGBA>>,
    pub grid_stores: BTreeMap<String, PointGrid<f64>>,
    /* private fields */
}
Expand description

Convert a vector feature to a collection of tiles and store each tile feature

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§id: usize

Id of the worker (useful for threads)

§minzoom: u8

total minzoom

§maxzoom: u8

total maxzoom

§vector_store: MultiMap<S2CellId, MVectorFeature>

Store Vector Features whose key are Tile IDs.

§cluster_stores: BTreeMap<String, PointCluster<MValue>>

Unique store for each layer that describes itself as a cluster source

§raster_stores: BTreeMap<String, PointGrid<RGBA>>

Unique store for each layer that describes itself as a raster source

§grid_stores: BTreeMap<String, PointGrid<f64>>

Unique store for each layer that describes itself as a grid source

Implementations§

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impl TileWorker

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pub fn new(id: usize, build_guide: BuildGuide) -> Self

Create a new TileWorker

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pub fn sort(&mut self)

Iterate through all the stores and sort/cluster as needed

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pub fn store_feature<M: Clone + HasLayer, P: MValueCompatible, D: MValueCompatible>( &mut self, feature: VectorFeature<M, P, D>, source_name: String, on_layer_feature: Option<&Vec<LayerHandler<M, P, D>>>, )

Store a feature to the appropriate store

§Parameters
  • feature: The feature to store
  • source_name: The name of the source to store the feature in
  • on_layer_feature: An optional handler to update or filter the feature
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pub fn store_vector_feature( &mut self, feature: MVectorFeature, layer: VectorLayerGuide, )

Store a vector feature across all appropriate zooms

§Parameters
  • feature: The vector feature to store
  • layer: The layer guide on how to shape for storage
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pub fn build_tiles(&mut self) -> TileWorkerTileBuilder<'_>

Iterate through all the stores and sort/cluster as needed and build tiles

Trait Implementations§

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impl Debug for TileWorker

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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