pub trait TransformCoordinates: Clone + Default {
Show 39 methods
// Required methods
fn x(&self) -> f64;
fn y(&self) -> f64;
fn z(&self) -> f64;
fn t(&self) -> f64;
fn set_x(&mut self, x: f64);
fn set_y(&mut self, y: f64);
fn set_z(&mut self, z: f64);
fn set_t(&mut self, t: f64);
fn has_z(&self) -> bool;
// Provided methods
fn get(&self, idx: usize) -> f64 { ... }
fn set(&mut self, idx: usize, val: f64) { ... }
fn u(&self) -> f64 { ... }
fn set_u(&mut self, u: f64) { ... }
fn lam(&self) -> f64 { ... }
fn set_lam(&mut self, lam: f64) { ... }
fn s(&self) -> f64 { ... }
fn set_s(&mut self, s: f64) { ... }
fn o(&self) -> f64 { ... }
fn set_o(&mut self, o: f64) { ... }
fn e(&self) -> f64 { ... }
fn set_e(&mut self, e: f64) { ... }
fn v(&self) -> f64 { ... }
fn set_v(&mut self, v: f64) { ... }
fn phi(&self) -> f64 { ... }
fn set_phi(&mut self, phi: f64) { ... }
fn a1(&self) -> f64 { ... }
fn set_a1(&mut self, t: f64) { ... }
fn p(&self) -> f64 { ... }
fn set_p(&mut self, t: f64) { ... }
fn n(&self) -> f64 { ... }
fn set_n(&mut self, n: f64) { ... }
fn w(&self) -> f64 { ... }
fn set_w(&mut self, w: f64) { ... }
fn a2(&self) -> f64 { ... }
fn set_a2(&mut self, a2: f64) { ... }
fn k(&self) -> f64 { ... }
fn set_k(&mut self, k: f64) { ... }
fn up(&self) -> f64 { ... }
fn set_up(&mut self, up: f64) { ... }
}Expand description
Projection trait to modify a Point’s values
You only need to implement x, y, z, and t. The rest is for internal use
Required Methods§
Provided Methods§
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.