pub struct TileChildren<M> {
pub bottom_left: Tile<M>,
pub bottom_right: Tile<M>,
pub top_left: Tile<M>,
pub top_right: Tile<M>,
}
Expand description
The children of a tile
Fields§
§bottom_left: Tile<M>
The bottom left child tile
bottom_right: Tile<M>
The bottom right child tile
top_left: Tile<M>
The top left child tile
top_right: Tile<M>
The top right child tile
Auto Trait Implementations§
impl<M> Freeze for TileChildren<M>
impl<M> RefUnwindSafe for TileChildren<M>where
M: RefUnwindSafe,
impl<M> Send for TileChildren<M>where
M: Send,
impl<M> Sync for TileChildren<M>where
M: Sync,
impl<M> Unpin for TileChildren<M>
impl<M> UnwindSafe for TileChildren<M>where
M: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more