Trait TransformVectorGeometry
Source pub trait TransformVectorGeometry<M: Clone + Default = MValue> {
// Required method
fn transform(&mut self, zoom: f64, ti: f64, tj: f64);
}
Expand description
A trait for transforming a geometry from the 0->1 coordinate system to a tile coordinate system
Transform the geometry from the 0->1 coordinate system to a tile coordinate system
Transform the geometry from the 0->1 coordinate system to a tile coordinate system
Transform the point from the 0->1 coordinate system to a tile coordinate system