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Rules

Struct Rules 

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#[non_exhaustive]
pub struct Rules { pub knock_limit: u8, pub oklahoma: Option<OklahomaAce>, pub gin_bonus: u16, pub big_gin_bonus: Option<u16>, pub undercut_bonus: u16, pub undercut_on_tie: bool, pub box_bonus: u16, pub immediate_boxes: bool, pub game_bonus: u16, pub game_target: u16, pub shutout: Shutout, }
Expand description

The scoring rules of a game

All fields are public knobs; see the module documentation for the preset-and-adjust pattern.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§knock_limit: u8

The most deadwood a knocker may keep: 10 in every common school, and 0 plays straight gin — only a gin knock ends the round

§oklahoma: Option<OklahomaAce>

Oklahoma gin: the opening upcard caps the knock limit at its deadwood value (pictures 10, aces per OklahomaAce), or None for a fixed knock_limit

No preset turns this on; enable it atop any of them. Some tables also double the hand score on a spade upcard — not modeled yet.

§gin_bonus: u16

Bonus for going gin: 25 modern and palace, 20 classic

§big_gin_bonus: Option<u16>

Bonus for big gin — 11 melded cards declared instead of discarding — or None where the variant is not played (classic, palace)

§undercut_bonus: u16

Bonus for undercutting the knocker: 25 modern, 10 classic, 20 palace

§undercut_on_tie: bool

Whether the defender undercuts on equal deadwood (all three presets say yes; some traditional tables require strictly less)

§box_bonus: u16

Bonus per won hand: 25 modern, 20 classic, 10 palace

§immediate_boxes: bool

When true, the box bonus is credited to the running score as each hand is won, counting toward game_target (Gin Rummy Palace); when false, boxes are tallied only at game end (traditional)

§game_bonus: u16

Bonus to the winner of the game: 100 traditionally, 0 palace

§game_target: u16

The score that ends the game: 100 traditionally; house games play to 150 or 250, and Gin Rummy Palace offers 10 through 500

§shutout: Shutout

The shutout (blitz, schneider) rule for games whose loser never scored

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impl Rules

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pub const fn new() -> Self

Modern tournament scoring, the default

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pub const fn classic() -> Self

Classic scoring per Bicycle: smaller bonuses, no big gin, and a flat 100-point shutout bonus

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pub const fn palace() -> Self

Gin Rummy Palace app scoring: boxes of 10 credited immediately, no game or shutout bonus

The app lets players set the target between 10 and 500; adjust game_target to taste.

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pub const fn knock_limit_for(&self, initial_upcard: Card) -> u8

The knock limit in effect for a round opened by initial_upcard

Under oklahoma the upcard’s deadwood value caps knock_limit — the house limit only ever tightens, never widens; without Oklahoma it passes through unchanged. Round::knock_limit resolves this per round.

Trait Implementations§

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impl Clone for Rules

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fn clone(&self) -> Rules

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Rules

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impl Debug for Rules

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Rules

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Rules

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for Rules

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impl Hash for Rules

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Rules

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fn eq(&self, other: &Rules) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Rules

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Rules

Auto Trait Implementations§

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impl Freeze for Rules

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impl RefUnwindSafe for Rules

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impl Send for Rules

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impl Sync for Rules

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impl Unpin for Rules

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impl UnsafeUnpin for Rules

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impl UnwindSafe for Rules

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.