[−][src]Struct gilrs::GamepadId
Gamepad ID.
It's not possible to create instance of this type directly, but you can obtain one from Gamepad
handle or any event. ID is valid for entire lifetime of Gilrs
context.
Trait Implementations
impl Into<usize> for GamepadId
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impl Clone for GamepadId
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impl Copy for GamepadId
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impl Eq for GamepadId
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impl PartialEq<GamepadId> for GamepadId
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impl Debug for GamepadId
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impl Display for GamepadId
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impl Hash for GamepadId
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl StructuralPartialEq for GamepadId
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impl StructuralEq for GamepadId
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Auto Trait Implementations
impl Send for GamepadId
impl Sync for GamepadId
impl Unpin for GamepadId
impl UnwindSafe for GamepadId
impl RefUnwindSafe for GamepadId
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,