Crate gilrs_core
source ·Modules
Provides the most common mappings of physical location of gamepad elements to their EvCodes.
Some (or most) gamepads may use different mappings.
Structs
Holds information about expected axis range and deadzone.
Platform specific representation of axis or button.
Holds information about gamepad event.
Allow control of gamepad’s force feedback.
Provides information about gamepad.
Struct used to manage gamepads and retrieve events.
Enums
Error type which can be returned when creating
Gilrs
.Gamepad event.
State of device’s power supply.
Constants
True, if Y axis of sticks commonly points downwards.