[−][src]Struct gilrs_core::FfDevice
Allow control of gamepad's force feedback.
Implementations
impl FfDevice[src]
pub fn set_ff_state(&mut self, strong: u16, weak: u16, min_duration: Duration)[src]
Sets magnitude for strong and weak ff motors.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for FfDevice
impl Send for FfDevice
impl Sync for FfDevice
impl Unpin for FfDevice
impl UnwindSafe for FfDevice
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,