[−][src]Struct gilrs_core::FfDevice
Allow control of gamepad's force feedback.
Methods
impl FfDevice[src]
pub fn set_ff_state(&mut self, strong: u16, weak: u16, min_duration: Duration)[src]
Sets magnitude for strong and weak ff motors.
Trait Implementations
Auto Trait Implementations
impl Sync for FfDevice
impl Send for FfDevice
impl Unpin for FfDevice
impl UnwindSafe for FfDevice
impl RefUnwindSafe for FfDevice
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> From<T> for T[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,