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Material

Struct Material 

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pub struct Material {
    pub shader_module: ShaderModule,
    pub vertex_uniform_buffer: Buffer,
    pub uniform_bind_group_layout: BindGroupLayout,
    pub uniform_bind_group: BindGroup,
    pub pipeline_layout: PipelineLayout,
    pub pipeline: RenderPipeline,
}

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§shader_module: ShaderModule§vertex_uniform_buffer: Buffer§uniform_bind_group_layout: BindGroupLayout§uniform_bind_group: BindGroup§pipeline_layout: PipelineLayout§pipeline: RenderPipeline

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impl Material

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pub fn new_default(engine: &mut Engine) -> Material

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pub fn new_2d_terrain(max_height: f32, engine: &mut Engine) -> Material

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pub fn new_sphere_terrain( sphere_radius: f32, max_height: f32, engine: &mut Engine, ) -> Material

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pub fn bind<'a, 'b>(&'a self, render_pass: &'b mut RenderPass<'a>)

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