pub struct GPUMemoryManager { /* private fields */ }Expand description
Memory management for GPU
Implementations§
Source§impl GPUMemoryManager
impl GPUMemoryManager
pub fn new(context: Arc<GPUContext>) -> Self
pub fn allocate(&self, size: usize) -> Vec<f32>
pub fn deallocate(&self, buffer: Vec<f32>)
pub fn allocated_memory(&self) -> usize
pub fn peak_memory(&self) -> usize
pub fn reset_peak(&self)
Auto Trait Implementations§
impl Freeze for GPUMemoryManager
impl RefUnwindSafe for GPUMemoryManager
impl Send for GPUMemoryManager
impl Sync for GPUMemoryManager
impl Unpin for GPUMemoryManager
impl UnwindSafe for GPUMemoryManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more