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Inbound

Enum Inbound 

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#[non_exhaustive]
pub enum Inbound {
Show 21 variants KeepAlive(i64), JoinGame(JoinGame), Respawn { dimension: String, game_mode: GameMode, }, Teleport(Teleport), Chat(ChatMessage), Disconnect(ByteString), Health(Health), Abilities(Abilities), HeldSlot(i8), GameState { reason: u8, value: f32, }, Transaction { window_id: i8, action: i16, accepted: bool, }, OpenWindow(i32), CloseWindow(i32), SetCompression(i32), Velocity { entity_id: i32, motion: Vec3, }, ExplosionPush(Vec3), MovementSpeed { entity_id: i32, base: f64, modifiers: Vec<(Uuid, f64, i8)>, }, Effect { entity_id: i32, id: i8, amplifier: i8, }, EffectRemoved { entity_id: i32, id: i8, }, EntityStatus { entity_id: i32, status: i8, }, Died { entity_id: i32, },
}
Expand description

Clientbound play packets the core understands, common to every version.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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KeepAlive(i64)

Keep-alive to echo.

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JoinGame(JoinGame)

Join game (also sent again on a proxy server switch).

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Respawn

Respawn / dimension change.

Fields

§dimension: String

Dimension key (see JoinGame::dimension).

§game_mode: GameMode

Game mode after the respawn.

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Teleport(Teleport)

Server teleport / position correction.

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Chat(ChatMessage)

Chat message.

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Disconnect(ByteString)

The server ends the session (chat JSON).

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Health(Health)

Health, food and saturation.

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Abilities(Abilities)

Abilities.

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HeldSlot(i8)

The server selects a hotbar slot.

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GameState

Game state change (reason, value), e.g. reason 3 = game mode.

Fields

§reason: u8

Reason id (same numbering in all supported versions).

§value: f32

Value.

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Transaction

Window confirm transaction.

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§window_id: i8

Window id.

§action: i16

Action number.

§accepted: bool

Accepted.

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OpenWindow(i32)

A window opened.

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CloseWindow(i32)

The open window was closed by the server.

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SetCompression(i32)

Compression threshold change in the play state (1.8).

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Velocity

Entity velocity (blocks per tick; the wire’s 1/8000 units converted).

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§entity_id: i32

The entity.

§motion: Vec3

Motion per tick.

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ExplosionPush(Vec3)

The player motion an explosion adds.

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MovementSpeed

Movement speed attribute of an entity (entity properties packet).

Fields

§entity_id: i32

The entity.

§base: f64

Base value.

§modifiers: Vec<(Uuid, f64, i8)>

Modifiers (uuid, amount, operation) in packet order.

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Effect

A status effect was applied to an entity.

Fields

§entity_id: i32

The entity.

§id: i8

Effect id.

§amplifier: i8

Amplifier (level − 1).

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EffectRemoved

A status effect ended.

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§entity_id: i32

The entity.

§id: i8

Effect id.

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EntityStatus

Entity status (e.g. 9 = our item use finished).

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§entity_id: i32

The entity.

§status: i8

Status id.

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Died

An entity (the player, if it is our id) died (1.16 combat_event “entity dead”).

Fields

§entity_id: i32

The dead player’s entity id.

Trait Implementations§

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impl Clone for Inbound

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Inbound

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Inbound

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Inbound

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more