Struct ggez::input::gamepad::GamepadContext
source · pub struct GamepadContext { /* private fields */ }
Expand description
A structure that contains gamepad state using gilrs
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Implementations§
Trait Implementations§
source§impl Debug for GamepadContext
impl Debug for GamepadContext
Auto Trait Implementations§
impl RefUnwindSafe for GamepadContext
impl Send for GamepadContext
impl !Sync for GamepadContext
impl Unpin for GamepadContext
impl UnwindSafe for GamepadContext
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> HasMut<T> for T
impl<T> HasMut<T> for T
source§fn retrieve_mut(&mut self) -> &mut T
fn retrieve_mut(&mut self) -> &mut T
Method to retrieve the context type as mutable.