Expand description
Gamepad utility functions.
This is going to be a bit of a work-in-progress as gamepad input
gets fleshed out. The gilrs
crate needs help to add better
cross-platform support. Why not give it a hand?
Re-exports
pub use gilrs;
Structs
- Holds information about gamepad event.
- Represents handle to game controller.
- A structure that contains gamepad state using
gilrs
. - A unique identifier for a particular gamepad
- An iterator of the connected gamepads
- Main object responsible of managing gamepads.